Sign up Calendar Latest Topics
 
 
 


Reply
  Author   Comment  
techbear

Administrator
Registered:
Posts: 131
Reply with quote  #1 
It was mentioned recently that the "screen-shake" effect state wasn't persistent; it has to be re-set each game.  I want to fix this, but I'm sure it's not the only such setting in the game.

There are really two kinds of persistence;
-- storing the state in the artemis.ini file, so the operator can set it once and it will be the same every time the game starts.  This option could include a "lock-out", so users can't try to change it during play.
-- making the game "remember" the last setting change, so it comes back the same after the game re-boots.

Help me gather all the GUI settings (that should be persistent but aren't) in this thread.  Thanks!
LawsonThompson

Registered:
Posts: 586
Reply with quote  #2 
Here are the settings we have to reset after every mission at conventions:

  • Damage visualization type: the default "fuzzy" is overkill for newbies. We set to color flash or none.
  • Beam arc visibility: we keep setting Weapons to "Own ship only" at the start of every mission.
  • Engineering presets (a preset-preset?): would be nice to have them switch back to stored presets between missions. Currently, presets are written during app exit, so setting the preset file read-only and relaunching the client provides a sort of workaround. 
Other persistent settings oddities I've found:

I have encountered a problem with pre-setting the resolution, IP address of the server, ship and station. I put the Artemis.exe into the startup of Windows, so booting up the bridge would be very hands-off. Most of my clients crash when all those settings are used at once; maybe it's too much too fast for the older gear I'm using?

Regarding damage visualization: I'd be interested to adjust the type 3 visualization (color flash), configurable in artemis.ini, with adjustable settings for color and flash duration in milliseconds. 



__________________
----
Visit us at http://www.ltebridge.com
LawsonThompson

Registered:
Posts: 586
Reply with quote  #3 
Resurrecting an old thread...

The damage visualization and beam arc visualization persistence would be just awesome! We're about to have over 700 players experience Artemis at Dragon Con next month, and not having to adjust beam arcs and damage visualization for every mission cycle would be quite the time saver.

__________________
----
Visit us at http://www.ltebridge.com
DizzyKungFu

Registered:
Posts: 87
Reply with quote  #4 
Big yes and agree to all the above! Relative Display Mode, Auto DamCon Teams, pretty much everything on the clients would ideally be persistent! And I've never gotten the dedicated station thing to work (e.g. assign one computer always to helm), that would be nice too!
Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.