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Xansta

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The HMS Scrooge must protect London base, to which you say, "Bah, Humbug!" But, being a good and dutiful officer of the Terran Stellar Navy, you grudgingly agree to take on the mission. Now commander Milton tells you to get secondary mission parameters from London. What a crock! This is turning out to be another miserable time of year with too many people celebrating Christmas and you left holding the patrol duty bag.

Specifics:
Number of Ships: 1 (single crew mission)
Ship Name: HMS Scrooge
Duration: ~1 hour and 10 minutes
Difficulty: Configurable - minor additions at difficulty level 7 and higher
Version: Tested with Artemis 2.6.0 and 2.4.0 script version 1.1 
Download Link:
https://drive.google.com/open?id=1s2xGn393koBXU5hdOpNXVIJRJnI7YYll

Just in time for Christmas, this script combines the Artemis universe with aspects of Charles Dickens' A Christmas Carol. I wrote this for the group of people I play with locally. It was well received. I hope all of you enjoy it as well.

This is my third published script. As with the other scripts, I welcome feedback here.

Merry Christmas!


Mike Substelny

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Reply with quote  #2 
Thank you, Xansta Claus! (Couldn't resist).

I hope I can find a group to play this mission before Christmas.

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"The Admiralty had demanded six ships; the economists offered four; and we finally compromised on eight."
- Winston Churchill
Xansta

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Updated to version 1.1: accounted for an end condition that was omitted. Original post edited with new link to downloadable.
sixpack

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Next month our public library will be hosting some Artemis events.  I have been teaching the staff about the game so they can help others.  Yesterday we ran though this mission and the librarians absolutely loved it!  They were impressed with the references and send their accolades to the author.
Gypsyjuggler

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Reply with quote  #5 
We played this mission on New Year's Eve. Our group had a lot of fun, but we got killed and didn't get a chance to finish it.
Xansta

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Reply with quote  #6 
Happy New Year, everyone!

Sixpack,

I'm glad your librarians loved playing through the mission. I was already familiar with the story line of A Christmas Carol. I supplemented my memory with content from the book my wife put out on the coffee table as Christmas decor.

Gypsyjuggler,

I'm glad your group had fun. What difficulty did you play and how far did you get in the story before getting killed? Who were the last characters that communicated with you? It's sometimes hard to balance a challenging game with a story line.
Gypsyjuggler

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I don't quite remember, but we were over by the Crachitt base, if I remember and we were only playing on level 2.

Bear in mind this: I found out about this game about a two months ago and have been driving my wife nuts about it since I tried it. Her and I are both Star Trek fans and when I finally got her to try it she liked it. My 10 year old daughter also had a lot of fun with it (just gotta work on her habit of running head long into the enemy when she is on the helm.)

We mentioned the game to another couple a few weeks ago and they were interested and pushed us to have a game night at our home about three weeks ago. So that was the first time we had all played the full version together. Due to out of game issues it was a short game night, but they all enjoyed it and wanted to try it again. So we set up for a New Years eve Artemis party. No kids, so just the four of us with my wife on helm (Yellow trek shirt in the pic), the other couple doing science and weapons, and I was running engineering and comms. (I'm not in the pic, but I was wearing a red shirt. Seemed appropriate)

Not a full experienced crew, we just got into a spot that we got overwhelmed. Also, our weapons officer was drinking a little bit.
26047119_10155181712193873_4619167853946722332_n.jpg 

Mike Substelny

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Reply with quote  #8 
Gypsyjuggler, a red shirt is a sure sign of galactic doom. So is a Cleveland Browns shirt. Your crew had both!

Seriously, if you are in Cleveland and want an invitation to the next Artemis software beta testing at my place send me a friend request on F-Book. The testing will be conducted on January 20th.

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"The Admiralty had demanded six ships; the economists offered four; and we finally compromised on eight."
- Winston Churchill
ryleyra

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Reply with quote  #9 
My crew have got to try this mission. And it's always nice to hear from new crews who have tried out Artemis!
Gypsyjuggler

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Reply with quote  #10 
Quote:
Originally Posted by Gypsyjuggler
Thats ok.... the lady holding the drink on weapons was wearing a Steelers jersey. And those two are engaged! I sent you a friend request a little while ago that you approved on Facebook. I'm in Parma. (Patrick Thompson). Thank you!
  26047228_10203969310630817_3099749565718728775_n.jpg
Xansta

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Reply with quote  #11 
Yes, the Cratchit encounter is a significant step up from the previous encounters in terms of challenge. I'm not too surprised that your crew struggled with that one, Gypsyjuggler. Hopefully, you will try it again sometime.

It is good to see new Artemis players.
SteampunkSkunk

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Reply with quote  #12 

Looks like a fun Module.  Every Easter at a games convention I set up a room at a local gaming convention and run an Artemis session for a dozen or so groups.  Every year I pick a new module, and this year its yours!

My groups will be varied, some will be veterans and others will have never played (they get a basic mission first to learn the ropes).  Is there anything in particular as a GM I will need to know before I run this one?

 

Thanks

Xansta

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Reply with quote  #13 
Hi SteampunkSkunk,

There is nothing specific for a GM to monitor from the GM console for the mission, it's designed to run without a GM.

*** SPOILER ALERT ***

I you wish to play this on your own, don't read any further, or you'll ruin some of the surprise that makes a new mission fun to play. During the Cratchit encounter, not only does the challenge level of the enemies step up, but a group of them peels off to destroy London base. In the heat of the battle, your crew may not notice the communications message. The challenges do get progressively harder with the Christmas future challenge being difficult and somewhat enigmatic since, as in the story, the ghost of Christmas future does not "speak." Your crew will need to dock with all incarnations of the base. There's extra snarky audio at the end if the difficulty is set to 7 or higher and the mission is completed successfully.

*** END OF SPOILER ***

I hope you enjoy the mission. Please let me know how your Artemis session turns out.
SteampunkSkunk

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Reply with quote  #14 
I am running a hardware test to make sure everything is running smooth before the event.  I am sad to say that I cant get the mission to load on 2.4 [frown]  When I start the mission I get an error message saying the files wont load.  Any idea what may be causing this?
SteampunkSkunk

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Reply with quote  #15 
Issue solved.  The download had the mission folder within a folder.... and Artemis does not like that.  Got it working now.  I will let you know how it goes down with the groups at the Convention.  Thanks.
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