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Mike Substelny

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I am about to travel to Phoenix on business. I was just informed that this weekend there is a big science fiction convention just two hours away in Tucson (the convention is called Tuscon . . . get it?).

I was not planning to visit Tuscon on this trip, but if someone is setting up an Artemis bridge I will make the journey and bring you a special present. Please let me know before Wednesday night 10-28-2015.

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mongotuslan

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You know, I really should visit the forum more often ...
Yes, TusCon will have Artemis Spaceship Bridge Simulator.  We are planning on having two bridge sets, at least one of which will be continuously dedicated to Artemis, and the other may be time shared depending on demand.  Here is a link to the web site for computer gaming at TusCon:

http://www.tuslan.net/


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mongotuslan

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Mike, could you give me an estimate of when you will be at TusCon?  I would like to tell some folks who would be interested in what you have to say so they can be there. 

Thanks!
Avery

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Mike Substelny

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If I come to Tucson I would like it to be the very beginning of the convention so I can give you something to use for the entire weekend. What time Friday will you be setting up?
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anwoke8204

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out of curiosity, any chance of telling us what it is for those of us unable to travel that far?
Mike Substelny

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I brought a pre-release beta version of Artemis 2.2.202 plus a bunch of mission scripts. Thom wants feedback from the con participants on how the software performed.
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Mike Substelny

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So how about it, Mongotuslan? What did you guys and your players think of the Artemis 2.2.202 software?
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Newcommerin

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Maybe they have no time to answer, cause they playing it all the time? [wink]
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mongotuslan

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At TusCon 42, we had great fun playing both the 2.2.202 and the 2.2 TNG versions.  We did see that update bug you saw a few more times.  I saw it in the Captain's Map where it would be different from the Science display.   The 2.2 TNG version was a lot of fun, but I wasn't familiar with the attributes of the different ships.   I would have liked a manual or handbook, or maybe I should have just tried hitting F1?  The new space monsters were interesting, especially the space dragon.  I kind of miss the old space monster that could be dragged to an enemy battle group. 

The second time we played Havoc, we anticipated some of the antics at the beginning, and we were doing pretty well, but we didn't finish for some reason, I don't remember exactly why but it may have crashed on us, or we may have had people who had to leave because the end game got pretty long with lots of enemies coming in that were fairly easy to take out. 

One other question about the 2.2 TNG is that the ships didn't seem to be able to take on nukes, or at least the ships we played.  This wasn't terrible, just a little disappointing at first since this was unexpected.  Generally, we just played siege scenarios since we could have somewhat short sessions with people who were still learning. 

The dragon in was really funny.  It encountered a friendly NPC and seemed to become fascinated with it, flying in circles around it and bumping in to it.  Just to see what would happen, we stood back and watched as this friendly NPC ship was attacked by some enemy ships, and the dragon attacked the enemy ships.  So, it is possible to make friends with the dragon. 


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ryleyra

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Quote:
Originally Posted by mongotuslan
I kind of miss the old space monster that could be dragged to an enemy battle group. 


The old space monster is supposed to still be in 2.2, but it only appears if you turn on "Lethal Terrain". Of course, it also appears with less frequency since there are so many other monsters to be picked by the random generator, but setting Monsters to "Many" should result in an least one.

Quote:
The dragon in was really funny.  It encountered a friendly NPC and seemed to become fascinated with it, flying in circles around it and bumping in to it.  Just to see what would happen, we stood back and watched as this friendly NPC ship was attacked by some enemy ships, and the dragon attacked the enemy ships.  So, it is possible to make friends with the dragon. 


The dragon "bumping" a ship does damage to it, but it's not serious, and the dragon takes a long time to circle back around. What it is supposed to do it grab the ship and fly away with it. [biggrin] Apparently the code to make it do that hasn't been written yet, or it's only supposed to do that with player ships.

I personally think the dragon is drawn to "shiny" things. [biggrin] I suppose it makes as much sense as to say it thinks of the ship as a favorite toy and wants to drag it back to its lair and "guard" it.

ryleyra

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Reply with quote  #11 
Also, I'm glad to hear that 2.2.202 is looking stable.
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