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ogremasch

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I was wondering if anyone had any ideas or suggestions for putting together a simulated wet compass that displays the heading of the ship. In my mind there has to be a way to build an interface that can show the heading on either a rotating cylinder like a wet compass or on a 3 digit digital read out. the information is there right, I don't know a lot about programming but surely it can be done... right?

Wet compass reference image/video:

http://www.mycockpit.org/photopost/data/532/medium/DirectionalGyro4Small.JPG

Hyperion Engineer

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Reply with quote  #2 
I'm not going to be any help on this but I think it is a really cool idea.  I have no idea how you would get that info out of the game.  
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MarkBell

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Reply with quote  #3 
You can check ship position through a mission script, writing variables to a log file, but I can't imagine that as a viable long term solution.  I suspect it is a variable passed through network traffic, since helm gets a numeric readout and weapons and science have a graphical display of heading.  ArtClientLib (a network sniffing library that inspects the packets Artemis sends back and forth to the server) (I think it's still ArtClientLib) might be the way to go for that kind of expanded functionality.
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ogremasch

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Reply with quote  #4 
Thanks Mark, that reply moved this to my much later additions for the console but I really think it would be interesting to fly the mission with Instrument Flight Rules as though the screens all went down.

It would be a fun exercise but the time/money investment makes it not feasible for now.
janx

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Reply with quote  #5 
neat idea.  though in space, if all the screens went down, your compass wouldn't work.

in space, direction would be tracked by validation against relative reference points (starts, space stations, etc) or by computing ship facing based on every known vector change since an absolute known facing.

So if the ship does a 3 second burn to turn, that translates into +45 degrees.

In which case, no screens, no computer, no computer, no checking direction against either method of computation.

Now you could say your compass is based on a quantumly entangled molecule int he Andromeda galaxy, ensuring it always points north...


ogremasch

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Reply with quote  #6 
Screen failure doesn't mean engine failure or computer failure. That could happen as well. My fault though as I should have been more specific.

The wet compass idea was just one item that I think would be cool as an analog device. Anot her example would be a speedometer or a throttle that is shaped like a ships control lever. http://img.nauticexpo.com/images_ne/photo-m2/27873-8250907.jpg

Other options for analog devices would be a Guage for power level with a red line indicating over power condition, a switchboard for comms (admittedly this was is a bit of a stretch)

None of these are necessary but I feel like it would help to make it more immersive if the set dressing was functional.

I love some of the custom consoles I'm seeing on the forums and am just spit balling other options that relay info but aren't necessarily a control interface necessarily.
notsabbat

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Reply with quote  #7 
It would be cool to find a way to go completely analogue with the game. It would be really neat to be able to do a steampunk ship where I could minimize the amount of computer screens
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ogremasch

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Reply with quote  #8 
I was thinking along the same lines. I used to love Steam punk until people ruined it by adding a gear to coffee mugs and calling it steam punk and other such things ad nauseum.

My mind went in a different direction for the feel of the ship's interior, more like a submarine.

You could have a periscope be the main screen and with some modifications you could even get a 360 set up for the viewing through the periscope.
janx

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Reply with quote  #9 
we both spoke unclearly.  My assumption is that "screens down" is not that the screen itself is failing, but the system sending content to the screen is down. aka, the computer/sensors.


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