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DupeOfURL

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Reply with quote  #1 
Traditionally we think of our DamCon Teams as red-shirts, guys running around fixing things.  {I've always pictured them in spacesuits because #HullBreach!}   Get more at a station, human, Ximni, pirate, whatever  --  okay.  But vigranium modules - I picture a clump of redshirts in a stasis field of some sort and that leaves me  unhappy. BUT thinking of DamCon as a team of robot fixer-uppers, now grabbing some more in a vigranium nodule makes more "sense*".  Now I'm not sure I want 18 Marvin the Paranoid Androids wandering about!  ; - ) Or maybe a "cloud" of nanobots.... 
More of a point of view than a development thing, just getting it out there/here.   
* stop laughing! 

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ryleyra

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Reply with quote  #2 
I always picture Vigoranium as a green rock that emits radiation that heals people. 😃 

A more reasonable explanation is that Vigoranium is the power source used in the Doctor's medikit. 
Mike Substelny

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Reply with quote  #3 
In military parlance the term "casualty" is not the same as killed in action (KIA). A casualty is a person in the armed forces who cannot serve due to death, wounds, sickness, capture, or even desertion. Thus a DamCon Team casualty refers to a living member of a DamCan team who has been injured and can no longer repair stuff. This injured person might be taken to the Infirmary and healed, but this will take days or weeks, effectively leaving that person out of the immediate battle.

In the Artemis canon, a Vigoranium Nodule is a powerful source of "life essence." When one is expended in the confines of a starship every sick or injured person on that starship is immediately healed.

It may seem silly, but such miracle cures exist in the canons of Star Trek, Battlestar Galactica, Indiana Jones, Chronicles of Narnia, Conan, and Guardians of the Galaxy (actually the Marvel and DC universes both have many of these). Even The Expanse, the hardest of hard science fiction, showed us some sort of protomolecule resurrection. It seemed to me that those of us who play in the Artemis universe deserve a miracle cure we can call our own.

The long term canon is also supposed to include a drug called Panaceanol which may be added with the upcoming cargo handling system. One dose of Panaceanol will heal one casualty of any type (DamCon, Space Marine, scientist, barber, whatever). If one Vigoranium Nodule is brought to a Science Base (transport method forthcoming), that Science Base may convert the Vigoranium Nodule into many doses of Panaceanol. A player crew could then pick up a load of Panaceanol (perhaps 16 doses) and carry it around to heal their own casualties or to trade for other space goodies.

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ryleyra

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Reply with quote  #4 
Right. It's somewhat inconvenient that a Vigoranium Nodule activates even if DamCon teams are fine. Of course, now that you can scan anomalies, Science can warn Helm not to pick up the anomaly until it is needed.

The idea of turning Vigoranium into another upgrade that can be activated when needed, however, is a good one, it just needs an implementation of a system that doesn't exist in the game yet. These things take time. 😃
Mike Substelny

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Reply with quote  #5 
Topic moved to The Artemis Universe because it is more about the canonical explanation than development of the software.

Your friendly neighborhood moderator.

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ryleyra

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Reply with quote  #6 
I should note that the new Construction mission I am developing for my Simple Sandbox is going to use canon technobabble. I don't want to use the actual upgrades since at this time we can't actually collect and trade them. But I just started with a task to build a shield system, and I call the component a "Carapaction Field generator" instead of a "Carapaction Coil". I figure "Carapaction Field" is the name the Artemis universe uses for its shield technology.

On the wiki I've also stated that engineers are now able to set the color of the engine glow of their ship by tuning the "gravitic P-coils". Again, this is a reference to Infusion P-coils, but with the latter being an upgrade or add-on to the ship's P-coils.

I've also said that ships use Higgs-Bosonic Rudders, a term I took from the 1.7 manual, to maneuver. Meaning player ships maneuver by manipulating the space around them, not with conventional thrust. Whether this is gravitic or a use of the Higgs force I leave intentionally vague.

I haven't decided yet whether Beam weapons are Tauron beams.
Mike Substelny

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Reply with quote  #7 
Quote:
Originally Posted by ryleyra
I've also said that ships use Higgs-Bosonic Rudders, a term I took from the 1.7 manual, to maneuver. Meaning player ships maneuver by manipulating the space around them, not with conventional thrust. Whether this is gravitic or a use of the Higgs force I leave intentionally vague.


Ha! That's great!

Since 1.7 I have been trying to distance Artemis technology from real science terms. Because Artemis appeals to kids' summer camps I don't want "bad science" to be an excuse not to play Artemis. That's part of the reason for introducing the tags for studying space creatures, since tagging animals in the wild is something done by real scientists.

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ryleyra

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Reply with quote  #8 
Well, I like Higgs-Bosonic because it implies something so far beyond the edge of current science that it uses a hypothetical (at one time) but recognizable term. And it's clear that it's not something physical like a Carapaction Coil, it's some sort of force technology. As I said, we don't know whether Higgs Bosons are emitted by the thrusters, or just used to control the actual force used.

It's kind of like how Dilithium got redefined from fuel to a Warp Drive component that is used to channel the fuel. Of course in Artemis there is a unique energy source that is used for fuel, which I see as essentially warped space in a bottle. 😃 Or as you've put it, a stored dimensional rift. (The difference being whether the warp just folds space or tears it)
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