Sign up Calendar Latest Topics
 
 
 


Reply
  Author   Comment  
HaydenBarca

Registered:
Posts: 47
Reply with quote  #1 
This is a scripted (GM-less) mission that I created with my son (there may be a bit of silliness buried in there).  The basic plot is that a Ximni scout ship has gone missing and the crew needs to find it.  Be forewarned that this is not a carnage-fest combat mission -- more of a mystery and exploration focus.

It's good for beginners and features something for each of the main stations to do throughout (no specific fighter content).  This is my first attempt at a mission script, so I'd appreciate any feedback folks have on script design.  I playtested it pretty thoroughly, but if you notice something please let me know.

zip MISS_RescueTeam.zip     
(updated on 12/1/18)

Enjoy!

Mike Substelny

Avatar / Picture

Administrator
Registered:
Posts: 2,140
Reply with quote  #2 
Good timing, HaydenBarca! With the Thanksgiving holiday here in the US a lot of families will be looking for games to play together.

I will invite the gang coming to my Thankstgiving to try out your script. Thanks!

__________________
"The Admiralty had demanded six ships; the economists offered four; and we finally compromised on eight."
- Winston Churchill
Charlie

Registered:
Posts: 288
Reply with quote  #3 
Great job! Crew and I had a great experience! Thx!
HaydenBarca

Registered:
Posts: 47
Reply with quote  #4 
Glad you liked it and thanks for taking the time to give feedback.
HaydenBarca

Registered:
Posts: 47
Reply with quote  #5 
I realized that I hadn't reset the player ship starting position to it's correct place (from my playtesting).  It's fixed now in the original post.
Swede

Registered:
Posts: 56
Reply with quote  #6 
Good job both of you, us Swedes had a blast

Not many scripted missions around to find (and tips?) so happy to be inspired to do the same with my kid at some point..
SteampunkSkunk

Registered:
Posts: 17
Reply with quote  #7 

I just downloaded this as I was hoping to run it at a convention over Easter.  any chance of updating it to 2.7.1?  I just tried it at 2.7.1 and found the wrecked ship.  I could only scan it once (not twice as it prompts) and coms could get nothing from it.

 

Failing that anybody got a link to the 2.7 patch?

HaydenBarca

Registered:
Posts: 47
Reply with quote  #8 
Huh, I just tested it on 2.7.1 and it worked fine.  Just in case I missed an upload-after-edit, here is the file again.  Note that you have to get pretty close to the wreck before the Comms button becomes available.  Let me know if this works for you.

 
Attached Files
zip MISS_RescueTeam.zip (7.13 KB, 6 views)

SteampunkSkunk

Registered:
Posts: 17
Reply with quote  #9 
The new file is a different size to the old one so im guessing it is different.  I will try it now and let you know.  Thanks
SteampunkSkunk

Registered:
Posts: 17
Reply with quote  #10 

Im sorry to say I have exactly the same problem

-North of the black hole i find a purple dot labelled 'debris'

-I scan it once and find out its a wreck with a distress beacon

- I cant scan it a 2nd time (but the science info tells me I need too)

- Comms cant talk to it (i got so close that i hit it)

Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.