Register Calendar Latest Topics
 
 
 


Reply
  Author   Comment   Page 1 of 4      1   2   3   4   Next
techbear

Administrator
Registered:
Posts: 106
Reply with quote  #1 
You should now be able to buy Artemis V2.0 from the links on the website.

Existing owners of the V1.X version of Artemis PC can recieve a coupon code, so they can buy the PC version for $5us.  These codes have now been emailed to everyone who we have an email address for.

If you own Artemis already, but didn't get a coupon code by now, feel free to send an email to artemissbs@gmail.com, and attach proof of purchase (forwarding your email receipt works). We will reply with the coupon codes.
 
---What if I don't have a receipt?
 
If you purchased the game some other way (like at a convention), or got a free copy somehow (contest winner, convention award), then the proof of purchase will be a digital picture of your game CD or USB stick, alongside your smiling face. Just attach it to the email.


Daulken

Registered:
Posts: 1
Reply with quote  #2 
Can those of us on the fence about it that haven't played the game in ages get a change log?  I've only found some minor hints here and there about what the differences are.

Thanks,

--Andy
Captain

Registered:
Posts: 1,026
Reply with quote  #3 
There was one on the old forums...I will see if I can find it.


__________________
Captain USN Liberator

"When I lost my rifle, the Army charged me 85 dollars. That is why in the Navy the Captain goes down with the ship."
techbear

Administrator
Registered:
Posts: 106
Reply with quote  #4 
 
--------------------------------
------- changes for V2.0 -------
--------------------------------
 
The UI art has been completely replaced, new crisper fonts, custom screen controls torpedo controls, and significant changes to every game screen.
 
Artemis 1 had distinct enemies and friendlies.  This was inflexible, especially for multi-ship games (which are much more popular than we originally assumed).  So a lot of underlying structure was changed, so that any ship could take on any role for any side.
 
Artemis 2.0 can now support up to eight simultaneous bridges (48 players).  Multi-ship games got special attention, with lots of bug fixing and UI changes.
 
Science scanning now has much more data displayed about NPC ships, and this information has more mission ramifications.
 
By popular request, there is now a full-fledged PVP mode, where any number of sides and teams can battle each other in arena sectors that can be tuned to limit torpedo and ship types, as well as the number of NPC ships on each side.
 
four new NPC non-combatant ships now ply the spacelanes, offering many new scenarios for Artemis crews.  These ships can be broken down, hijacked, blinded, held hostage, and more.
 
Pathing AI has been added to all NPC ships.  No longer can players rely on the stupidity of enemies that blunder into black holes and minefields.
 
Artemis ships play in real 3D now, with climb/dive controls (button, keyboard, and joystick).  Players can fly OVER a black hole, and come up underneath enemies.
 
The Skaraan enemy race has always bedeviled Artemis players with cloaking, warping, and other special abilities.  Now these abilities have doubled, including tractor beams and drone launchers.
 
As with any major release, there are also many, many bug fixes, corrections, and adjustments, thanks to the feedback of our awesome fans.
 
Captain

Registered:
Posts: 1,026
Reply with quote  #5 
 know I have been a bit dark about my plans for Artemis V2.0. I didn't mean to be, and I want your guidance and feedback, since the Artemis development has been (and will continue to be) a dialog. 

V2.0 will NOT be a new product, but I intend to make it a major upgrade. 


------------ plans for V2.0 

UI facelift with all the new UI art 

merge neutrals and enemies into one NPCShip derived from ShieldedShip 

give entites a "side" variable 
if your side = theirs, you're friends 
otherwise you're enemies 
0= no side 

make distinct PVP mode 
restrictions 
usable ship types 
usable torp types 
time limit or score limit 
players re-spawn 

new "neutral ships" 
new stations 
new space monsters 

NPC pathing around dangers 

drones and fighters attack neutrals and bases 

"submarine 3D", with a climbing/diving helm control 

procedural "scenarios" using NPC ships and stations 

new skaraan abilities 
tractor beam 
drone launcher 
anti-mine beam weapons 
anti-torp beam weapons 
anti-shield field 

better visuals 
exploding ships 
player damage (especially from mines and nukes) 
rock the camera? 
slow black flickering? 

better iconography 
top-down outlines of all ships 

pretty shield indicators on main screen (and other client screens) 

------------ if I have time 
fighter/shuttle console 
rebuild network layer as UDP 
get normal mapping to work 
game event log, so people can look at it for after-action reports 
read sub-set vesselData.xml files from the mission directories 





__________________
Captain USN Liberator

"When I lost my rifle, the Army charged me 85 dollars. That is why in the Navy the Captain goes down with the ship."
Captain

Registered:
Posts: 1,026
Reply with quote  #6 
thats what was there...thoms post shows what actually is in....Also thom what happened to the Ximi?
__________________
Captain USN Liberator

"When I lost my rifle, the Army charged me 85 dollars. That is why in the Navy the Captain goes down with the ship."
Cole
Reply with quote  #7 
So....still no "fog of war"?  I was really hoping that the science stations scanning power would have become more limited.
Lamb

Registered:
Posts: 1
Reply with quote  #8 
I saw it asked in the 2.0 FAQ thread, but not answered.  Are coupon codes going to be given to folks that got a free copy by uploading a demo video to youtube?
HER0_01

Registered:
Posts: 5
Reply with quote  #9 
There does seem to be one regression, at least on Linux, the font is much less clear than on the previous version.
techbear

Administrator
Registered:
Posts: 106
Reply with quote  #10 
Yes, Lamb.  Just forward our previous discussions about it, and/or a link to your video.

Hero, the new screens should be CLEARER, not more blurred.  Could you email a screenshot and system specs to techbear@gmail.com?

Cole, there are PLENTY of limited sensor options.

Captain, the "Ximni" are a second player race, suggested by Mike Substelny.  For a short while, he reported that the Ximni would be in V2.0, but I corrected him.  They ARE on the list, but not for V2.0.
HER0_01

Registered:
Posts: 5
Reply with quote  #11 
Quote:
Originally Posted by techbear
Hero, the new screens should be CLEARER, not more blurred.  Could you email a screenshot and system specs to techbear@gmail.com?

Email, away!
Cole
Reply with quote  #12 
Techbear, that's great to hear!


jaundice

Registered:
Posts: 21
Reply with quote  #13 
I got the email with the coupon codes, but neither link works. The fastspring link says "We were unable to find the requested file or resource." The regnow link says "Unfortunately we were unable to find the product you specified." Anyone else having problems?
jaundice

Registered:
Posts: 21
Reply with quote  #14 
Can't wait to try it out!
ricka

Registered:
Posts: 148
Reply with quote  #15 
Quote:
Originally Posted by jaundice
I got the email with the coupon codes, but neither link works. The fastspring link says "We were unable to find the requested file or resource." The regnow link says "Unfortunately we were unable to find the product you specified." Anyone else having problems?


I had the same problem for a few minutes. The email came through like this

http://link
Code

But the way it looked on my screen made it seem the code was part of the link. So you have to manually enter the promo code after starting to checkout - it was a bit confusing at first. Also when trying to pay with paypal didn't get the option to do a discount code so I went to pay by credit card, applied the link, and then was able to pay with paypal.
Previous Topic | Next Topic
Print
Reply

Quick Navigation: