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Daan

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Posts: 19
Reply with quote  #31 
Woop Woop
k9lego

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Posts: 63
Reply with quote  #32 
Hey Xavier, how's the development of the TSN Sandbox v5 coming? [biggrin]
Xavier Wise

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Posts: 972
Reply with quote  #33 
Apologies for not getting this on at the weekend. I didn't have the time I wanted to work on it. I also became a little sidetracked with an experiment, using variables to name ships... the experiment is still ongoing.

However, I know you guys are itching to get hold of it, so here is a "working" version. In other words, I am still working on it. 

I have edited the file to give you guys the standard ship names: Artemis, Intrepid, Aegis etc. 

There is an unfinished mission in the new mission mode. Feel free to give  a quick test.... however it does not have the ending coded so you can't actually complete it. For those of you adding to the script,  you can take a look at how I have added it in and use it as a basis for your own missions to add. Hopefully you can pick it apart and see how I have managed to link it in. It is possible to create a mission now without having to modify any of the other scripting code.

Take care when using the Mission Editor to edit the Sandbox. The shuttles have names, and my version of the mission editor deletes them (which is incredibly annoying). Other versions might not even recognize the new code either. 

By the way, the new mission mode is activated by a comms button (rather than GM button) so that crews wanting to play the mission mode don't actually need to touch the GM console and can therefore keep the "immersion" factor. My intention was to create multiple missions from one station, then use a random variable to select which mission generated. There was also going to be code in the background that ensured the same mission wasn't selected twice if the crew went back to the station. This of course is still a work in progress.

Enjoy!

 
Attached Files
zip Sandbox V5B.zip (343.19 KB, 16 views)


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Captain Xavier Wise TSN Raven (BC-014)
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Daan

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Reply with quote  #34 
Thanks!
k9lego

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Posts: 63
Reply with quote  #35 
Agreed, thanks Xavier! [smile]
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