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Xavier Wise

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Posts: 978
Reply with quote  #1 
TSN Sandbox V4.1

Here is the latest release of the TSN Sandbox!

I have named this 4.1 in order to differentiate between the earlier release of the Sandbox. Attached is the most recent version of the Sandbox.

The TSN Sandbox 4.1 requires the TSN Expansion to work. Download the TSN Expansion here. 
This expansion includes new player vessel types, new enemies, a whole range of new alien species and features such as planets.

Features:

  • Extensive GM Interface;
  • Patrol mode - play without a GM, encountering allies and enemies throughout known space;
  • Pirate mode - attack USFP ships and gather loot!;
  • Edge-to-edge sector transition;
  • Jump Gate system-to-system transitions;
  • Designed for up to 8 bridges operating at the same time;
  • Huge and diverse systems;
  • Full implementation of the TSN Expansion;
  • Specialist ship systems - Fuel Collectors, radiation monitors, supply ships...and many more
  • Enemy controlled systems and badlands to explore.
This script has been tested extensively by the TSN RP Community. Though there are still likely to be some bugs in the code (there always are!) the script is in a well tested state, and issues will be addressed as and when they arise.

Stellar Cartography
Click the link below to go to Stellar Cartography interactive map and explore the TSN Sandbox. Use the map during the during the game to navigate through the vast areas of space available!


What is the TSN Sandbox?

The TSN Sandbox is the evolution of the original Sandbox mission script. It was inspired by discussions years ago about creating a sandbox mode for Artemis, giving crews the opportunity explore freely though a pre-designed galaxy. This is the most recent version of that original sandbox, updated with new features like edge-to-edge transitions, and utilizing the TSN Expansion - a mod that adds new player ships, enemies and other exciting things to discover. 

The script allows up to eight bridges to operate together, moving through multiple sectors and star systems. A small universe has been created, and crews can freely move around it, sector to sector, system to system.

Each star system is linked via a Jump Gate network, and consists of a number of sectors linked edge-to-edge. The maps to explore are immense, with Atlantis system alone consisting of 20, fully implemented sectors. 

Primarily, the script is designed to be controlled by a Game Master. The GM has a wealth of options, allowing them to play out diverse and exciting stories and campaigns for the participating crews. With the ability to spawn enemies of the original four races and several new races, as well as a whole array of terrain keys and specialist generic meshes, the possibilities are endless!

Running the Script
The TSN Sandbox is run as a normal mission script. The TSN Sandbox script supports up to 8 ships. You can use any and all of the ships in the script; the script supports individual ships, or any combination of ships. It also does not make a difference what order the names are used, so you can name Ship 1 Artemis, Intrepid or any of the other 8 ships names. The sandbox uses the original ship names for the game only, which are:
  • Artemis
  • Intrepid
  • Aegis
  • Horatio
  • Hera
  • Excalibur
  • Diana
  • Ceres
The ship name must be identical to those listed above. Any alteration of the original names will cause the script not to work correctly. 

Once crews are ready and have selected their preferred console, the mission script can be started. To spawn a ship, one client must have the Main Screen option selected, and click "Ready to Play" after the script is running. This will spawn a new player ship in the game. Once all ships have spawned, the GM can activate the script using the GM keys and console.

Designers Notes:

The TSN Sandbox is an ongoing project that started several years ago. Since I first started writing it, I have made several changes to how things work. Now on version 4, the Sandbox is bigger and more varied than any previous version. Primarily, it was designed for my own group, the TSN RP Community. It is used so regularly now by the group that almost all the bugs have been ironed out of the script. It also means we are constantly updating it or fixing things! As a group, we have had hours of fun carrying out missions exploring and defending USFP space.

With the new updates to Artemis and the GM console, the real potential of this script has been unlocked. In Version 3, the GM keys were all key presses, and GMs had to remember complicated menu systems using them. Now though, with the visual interface and GM menu buttons, it is all displayed there clearly and easy to navigate. The difference this simple change has made is immense! Anyone can access and use the GM console with little to no prior knowledge because it is simply a case of clicking the required menu option. Hopefully, this is going to encourage a whole load of people to try out the GM role!

For this version, I have also made the decision to create a "vanilla" version of the TSN Sandbox. It is my hope that it will bring the TSN Sandbox mission script and the GM controls to a whole new audience and perhaps encourage people to try the TSN Expansion after they see what the Sandbox can do. 

As with previous versions, I am going to be continually updating, tweaking and changing the mission script. The process is never-ending, and I have a whole list of ideas to add in. As I post now, I am working on adding more systems to the TSN Sandbox, including more enemy and neutral systems, making it possibly the largest Sandbox released!
 

 
Attached Files
zip MISS_V4.1_TSN_Sandbox.zip (378.24 KB, 95 views)


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Captain Xavier Wise TSN Raven (BC-014)
Link to TSN RP Community website
Link to TSN Sandbox
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doc_weggie

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Posts: 5
Reply with quote  #2 
Thanks for doing this, Xavier.  Can't wait to try it!
Xavier Wise

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Posts: 978
Reply with quote  #3 
Other than the link above, I couldn't figure out a way to show of the whole map. This then, is a screenshot of the interactive map, showing the whole range of systems available to explore in the Sandbox. Any empty circles are planned but not yet added. Everything else that you can see is in!

Each circle is a complete system of between 9 and 20 sectors, linked edge-to-edge. The red lines represent the jump link between one system to the next. The orange line is Kralien territory (from the official map), the blue line is USFP territory. On system - Danae - is still being mapped. The system is set up, it is just missing the "terrain" (i.e. nebulae and asteroid fields) in the sectors that are unmapped.

Map.png 
I aim to make Rhea a large, 20 sector system, and Tiridian similar in size to Promethean. Al'Mare will be relatively small with a 9 sector system there. Antara - I am undecided. I might make it similar in size to Krisenda and Promethean.

Beyond this, I want to expand the neutral systems and badlands (the Poseidion rift) as well as the Kralien systems. More neutral systems means the potential for more neutral alien species asking for help against Kralien attacks. 


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Captain Xavier Wise TSN Raven (BC-014)
Link to TSN RP Community website
Link to TSN Sandbox
Link to Blog
Xavier Wise

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Posts: 978
Reply with quote  #4 
Here's where the whole thing is in the grand scheme of things too. The white box represents the operation area of the TSN 2nd Fleet.

Map.png 


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Captain Xavier Wise TSN Raven (BC-014)
Link to TSN RP Community website
Link to TSN Sandbox
Link to Blog
Xavier Wise

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Posts: 978
Reply with quote  #5 
A quick update.

I have started work on improving the GM menues. After GMing for the TSN RP Community a few times, I decided that accessing the sub-menues sometimes took a little too long. I wanted to switch quickly from one menu to the next, without having to go back and forth. To fix this, I am adjusting things so that the initial GM menu is always visible on the left. Clicking on the tabs then just opens the sub-menu directly, removing the current sub-menu and replacing it with the new one.

Needless to say, it speeds up switching between menues significantly. As I redesign, I will also look at other refinements too.

Keep your eyes peeled for an update of the Sandbox, with the streamlined menu system!

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Captain Xavier Wise TSN Raven (BC-014)
Link to TSN RP Community website
Link to TSN Sandbox
Link to Blog
Xavier Wise

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Posts: 978
Reply with quote  #6 
Almost done. At the moment I am redesigning the AI menu. The default AI commands are in. Oddly, when any ship is created by the GM it is given a standard enemy AI stack. I now have options added to set default AI for enemies, non-combat neutrals and combat capable neutrals. These reset their AI stacks to ones that match the solo and coop modes exactly.

The next bit is designing the direct control options to switch target priorities and control exact speed and direction.

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Captain Xavier Wise TSN Raven (BC-014)
Link to TSN RP Community website
Link to TSN Sandbox
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weretygr

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Posts: 10
Reply with quote  #7 
Just to be clear - each client needs to install and run the Sandbox upgrade in order to participate correctly or is there a way to have the clients automatically download from the server?

Love the work and can't wait to have my crews explore each of the sectors over the upcoming weekends.

Great job!
Xavier Wise

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Posts: 978
Reply with quote  #8 
Each client needs the TSN Expansion, a mod for Artemis. Only the server needs the actual Sandbox mission script.
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Captain Xavier Wise TSN Raven (BC-014)
Link to TSN RP Community website
Link to TSN Sandbox
Link to Blog
weretygr

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Reply with quote  #9 
Thanks for the clarification.
Xavier Wise

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Reply with quote  #10 
I have been continually updating the Sandbox. The TSN RP Community has been running and testig version 4.2, which has some newer bits and pieces added. I want to add in station to the enemy/ally spawn keys.

The menues have been redesigned and are much quicker to switch between. The AI is pretty much done and works better, rebuilding ai stacks for neutrals, enemies and allies pretty much exactly.

I will release sometime soon (next couple of weeks).

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Captain Xavier Wise TSN Raven (BC-014)
Link to TSN RP Community website
Link to TSN Sandbox
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Cervantez

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Posts: 27
Reply with quote  #11 
I plan to host a GMed RP-Session using the TSN sandbox and wanted to give the players an easier way to navigate the stellar map (at least on my PC this prezi site is horribly slow).

So I built this more "consoley" looking page: http://cervantez.dyndns.org/TSN-Navigation/ that can run in a browser in full screen mode.


How to use it:
You can navigate to the different sectors using the menu at the top.
Maybe I'll make the Gate-Net clickable as well in the future.

Once in a sector, you can see all stations, gates, etc. on the right
Using the buttons at the bottom, you can select which category you want to see.
Each entry in the list also has a roman number, telling you where to find it on the map.

If you click on a tile in the map, a larger view will open, where again everything in this part of space is listed on the right.
Using the four buttons at the bottom, you can easily navigate to adjacent maps.

I used screenshots of the Mission Editor for this, so my maps look slightly different than the ones in the official map.


Some questions:
I automatically display e.g. "Ship Yard" next to something that starts with "SY-".
I also assumed that "DS-" is just a deep space station and that "RS-" stands for "Research Station" (though I might be wrong here).
Do "M-", "I-", "P-" and "CP-" have a specific meaning?
Is the "X" after some numbers supposed to mean anything?


PS: If I made some mistaked anywhere, please let me know. Same if you run into problems with specific browsers of screen resolutions, etc...
PPS: I love this amazing piece of work! When will we see a new version of the TSN Sandbox?

[edit: Changed the URL because my hoster decided to suspend my account for some reason. Now its hosted on a web server in my living room. You may need some patience [smile] If anybody wants the PHP code and files, so you can host this in your LAN, just let me know]
Xavier Wise

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Posts: 978
Reply with quote  #12 
That looks pretty cool!

Designations:

M - Mining
I - Industrial
P - I'd have to check
CP - Command Post
X - suffixed to show "experimental" installations

The are RP device more than anything, used to designate specific types of bases to visit and give reasons to go there. For example, and experimental drive system being developed at RS-42X has malfunctioned. Evacuate the base before it explodes.

The TSN Sandbox gets updated very frequently. The most up-to-date version is always available to download on the TSN's teamspeak server. I have recently been working on the AI keys to improve them, making them more user friendly and fix some of the issues with them. I am still working on them at the moment, but if you want to check it all out, head on to the Teamspeak server and have a look at the files stored under the "Fleet Captain's Quarters" channel.

I also need to add enemy/ ally bases to the code as these are currently missing and we've run in to a few situations where we needed to spawn them.

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Captain Xavier Wise TSN Raven (BC-014)
Link to TSN RP Community website
Link to TSN Sandbox
Link to Blog
Cervantez

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Posts: 27
Reply with quote  #13 
Thank you very much!
The page now shows the correct designations.

I also added a minimap to the up/down/left/right buttons in the detail view and the possibility to quickly jump to the target of a gate.

(I also needed to change the URL, because my web hoster cancelled my account for some reason)
doc_weggie

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Posts: 5
Reply with quote  #14 
I love this Sandbox, Xavier!
I have one really newbie question: I cannot find your server on TeamSpeak. Can you give me a bit more guidance?
Thanks!
Xavier Wise

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Posts: 978
Reply with quote  #15 
EDIT: this file requires you to use the TSN names: TSN Raven, TSN Lancer, TSN Montgomery, TSN Viper, TSN Hunter, TSN Phoenix, TSN Horizon, TSN Eagle
For the standard Artemis ship names, use the Artemis Sandbox which I have attached to post #26

I have attached the latest version of the Sandbox to this message. It is version 4.2 and has been in regular use by the TSN RP Community for a while now, so is pretty stable. It has updated AI keys and some enemy bases added (under the "ENE." menu). I have not yet added any USFP or neutral bases.

To run it, you will have to make sure you have the latest TSN Expansion, available at:

http://www.1sws.com/TSNExpansion/

Hope this helps, and enjoy!

 
Attached Files
zip MISS_V4.2 TSN Sandbox.zip (421.99 KB, 14 views)


__________________
Captain Xavier Wise TSN Raven (BC-014)
Link to TSN RP Community website
Link to TSN Sandbox
Link to Blog

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