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Xavier Wise

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Reply with quote  #16 
Hope this helps!


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Captain Xavier Wise TSN Raven (BC-014)
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Xavier Wise

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Posts: 974
Reply with quote  #17 
I've made a proper start on the final menu now. The 'Interaction' buttons allow the GM to directly affect a selected ship. They'll be able to remove and add damcon teams, damage and repair ship systems, add and remove ordnance supplies, add or remove 100 units of energy, send preset messages and change the sensor range mid game.

I have some ideas on how to extend these further, but for now it give the GM a whole load of option to affect player ships.

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Captain Xavier Wise TSN Raven (BC-014)
Link to TSN RP Community website
Link to TSN Sandbox
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wonderkrisp

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Reply with quote  #18 
So I've been a long-time lurker on the forums... But came across the conversation about making the TNG mod and the Sandbox play nice.

Is there an update on that? Or any assistance that a n00b coder can offer?

Cheers!
Xavier Wise

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Reply with quote  #19 
I made a start on an idea, but didn't focus on it and left it over to those making the mod. The idea was to make a specific mission script to fit with the TNG theme instead I believe.
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Captain Xavier Wise TSN Raven (BC-014)
Link to TSN RP Community website
Link to TSN Sandbox
Link to Blog
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