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e4mafia

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Reply with quote  #16 
Gonna scour the internet for some pictures of how real world targeting via radar/sonar is manipulated. Same for Scifi thats out there. I'll share what I find.


Angel of Rust

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Reply with quote  #17 
Quote:
Originally Posted by e4mafia


On the touchpad, I'm still considering using some parted out laptop trackpads too, but need to figure through the code before I commit to trying. Not that they are expensive, but why spend effort assembling and engineering it all together, only to have the teensy not be able to process it correctly. I've seen some decent tutorials out there for hooking them up to an arduilno micro and having it act as a USB HID.



Looking at the specs for the Arduino Micro, I don't see any reason why that know-how wouldn't port to the Teensy. The specs aren't that different. If using one configured as an ACP3 controller, you always have pins 14 to 23 to do pretty much anything with (technically you could commit 10 through 12 if also needed).

e4mafia

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Reply with quote  #18 
Looks like mice and trackballs abound on submarines.

Screen Shot 2019-06-07 at 4.18.33 PM.png 

F18 radar is controlled by a finger-stick type control on the throttle. F16 is the same. F14 RIO used a joystick to control the designation cursor. Not finding much online about Star Wars or BSG weapons stations. Trek is all touchscreeny, which isn't surprising. But I definitely want things to be quite analog, so I think trackballs are the path to go, for me.




notsabbat

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Reply with quote  #19 

Fair warning; I tried using trackballs on my bridge and my players HATED them. I settled for hiding the mouse controls inside the stations themselves. You could still see them, they just weren't obvious.

You can kind of tell what I mean from this in progress photo.  IMG_20160329_182200_467.jpg 

Of course do what works for you. Just because my people don't like something doesn't mean yours wont. Looking forward to seeing your build develop.

 



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http://artemis.forumchitchat.com/post/immersion-bridge-build-in-progress-7335195?pid=1290158413
e4mafia

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Reply with quote  #20 
interesting. I'll have to get one and take it for a spin myself to see what it feels like. For some reason, my mind says it would feel "right", but maybe I'm off.

Mike Substelny

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Reply with quote  #21 
For obvious reasons, a mouse is a great control in a building but a terrible control in a moving vehicle. The best current options to simulate a spaceship are a touch screen, track ball, or touch pad.

A mouse is a classic eSports control, used by a player who wants to dominate other players.

Perhaps someday eyeball tracking will become a mainstream mouse replacement. Windows 10 already has built-in eyeball tracking (called Eye Control) and I would love to see someone build an Artemis console around it.


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e4mafia

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Reply with quote  #22 
Quote:
Perhaps someday eyeball tracking will become a mainstream mouse replacement.
 

That would be very cool. In terms of the 'look' for how it appears outwardly, a google glass type physical interface would be awesome. Screen Shot 2019-06-12 at 9.48.01 AM.png  Reminiscent of the AH-64's HMD "Monacle". That tech is long in the tooth but it still looks so bad ass. https://www.youtube.com/watch?v=L3XsXHBvHMA. But really in oder to make this work, I think you'd need a much more in depth zoom capability, and the ability to have a general tracking on the screen, like some kid of slew ability. All really awesome things to dream about though.

On the trackball thing - I would say a submarine most likely feels quite 
stationary, so that makes sense for T-balls to be effective in there.
One of the downsides to using them, is the real estate they take up on the bottom side of the panel. Ones Ive seen so far seem to all be 10x10cm. I'm hoping to keep my panels to 15x7" or less, for having the acrylic laser cut for me, that would keep is to a single sheet, and allow me to print 2 layers at a time. Similar to AoR - an underlay , then the labelling sheet, then a top layer. Being able to get each station done on a single sheet seems nice and economical. 

Then again, when you add in hobby-crazy brain thought pattens, a GlowForge seems very economical. Only if I could justify it. Anybody want to buy a like new, home used only pinball machine? 😃 
Mike Substelny

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Reply with quote  #23 
If you want to shoot video on your bridge, touch screens are your best option, followed closely by physical controls of buttons, sliders, etc. (like Angel of Rust uses on his bridge). In a video you want to show characters actively moving as much as possible.

Of course physical controls  actually look the best, but the Artemis software is optimized for touch screens.

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Angel of Rust

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Reply with quote  #24 
Quote:
Originally Posted by Mike Substelny
If you want to shoot video on your bridge, touch screens are your best option, followed closely by physical controls of buttons, sliders, etc. (like Angel of Rust uses on his bridge). In a video you want to show characters actively moving as much as possible.

Of course physical controls  actually look the best, but the Artemis software is optimized for touch screens.


This comment is very important and gets at the key tension in custom control building: the desire to make a bridge that is evocative of our favorite wonky vintage sci-fi interfaces and also one that is playable. I have found that most of the buttons I made make the game easier to play while the mouse pointer interfaces make it harder. I am settling on a joystick-based mouse pointer since, of the various vintage choices, it seems to be the most intuitive.

For the bridge I brought to Armada IV, weapons and science also had touch screens, so selection (the only real issue here) wasn't so hard if people chose to use the screen. For those who wanted deep immersion with the vintage controls, there is always the hardware.

[another aside: when out and about, AgentD and I often find the vanilla control scheme frustrating  because we have acclimated to the hardware controls -- so it does work!]

Final note: The following photo makes me very proud indeed. It is something that I had hoped for from the beginning of my custom control project. It is an image from Armada IV where, completely unprompted, the crew at the front console adopted a very familiar posture from a certain sci-fi TV/movie series we all know so well. Look closely and notice the hand posture and the eye line. It was almost too much to hope for from a candid photo. The crew have naturally gravitated towards the acted postures purely from a functional motivation.  [note that neither one had played on this bridge prior to this mission]

IMG_20180407_172238404 - Copy.jpg

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