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MarkBell

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Reply with quote  #646 
I've actually been on a modding hiatus since Armada, I've just been burned out. It's a large part of why the Airships mod took do long to release.

With the torpedo damage adjustment being removed and everything, I'm stuck trying to decide if it's worth making a stat overhaul for.... what, 50 ships? And then changing them all back in the next version of Thom brings it back? A big part of this mod's playability was around having useful torpedoes; without being able to specify the damage of torpedoes, I'd need to adjust all the other combat stats to keep it pinned to torpedo damage.

I'm not sure when I'll have this one updated, frankly - I may not have a 2.7x release. I'll find out from Thom when I see him next when his next planned release is, though.

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ron77

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Reply with quote  #647 
Quote:
Originally Posted by MarkBell
I've actually been on a modding hiatus since Armada, I've just been burned out. It's a large part of why the Airships mod took do long to release.

With the torpedo damage adjustment being removed and everything, I'm stuck trying to decide if it's worth making a stat overhaul for.... what, 50 ships? And then changing them all back in the next version of Thom brings it back? A big part of this mod's playability was around having useful torpedoes; without being able to specify the damage of torpedoes, I'd need to adjust all the other combat stats to keep it pinned to torpedo damage.

I'm not sure when I'll have this one updated, frankly - I may not have a 2.7x release. I'll find out from Thom when I see him next when his next planned release is, though.

Mark, you do realize there are people out there willing to help, no? I'd be willing to help, for example. For the Honorverse mod I threw together a few spreadsheets to help with balancing. I feel like, with a little adjustment, this idea would work well for your TNG mod, too.
SilverlightPony

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Reply with quote  #648 
Awaiting an update to this mod with baited breath.  :V
MarkBell

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Reply with quote  #649 
Hi all - 

So as far as I've learned, there probably won't be a major new version release prior to Armada V in 2020.  That being said, I should probably get off my ass and finish this update.  I think I'll probably finish updating the meshes and textures first, then do a big shields/damage scaling overhaul.  I'm keeping the info from the 2.6 version, at least, so that if it changes back in the next release I've still got it 😋

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Note - this is in no way intended to be an official position of Thom or Artemis, as I am not an official representative of the creator or game.
DieserLasse

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Reply with quote  #650 
Finally some good news. Thank you MarkBell!
Now I have something to look forward to in 2019. No pressure intended 😊
MarkBell

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Reply with quote  #651 
And once Thom sorts out the latest crash issue, 2.7.2 should release with restored torpedo damage settings! Woot woot, hopefully all my old settings will just slot back in. 
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Note - this is in no way intended to be an official position of Thom or Artemis, as I am not an official representative of the creator or game.
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