Sign up Calendar Latest Topics
 
 
 


Reply
  Author   Comment   Page 44 of 44     «   Prev   41   42   43   44
MarkBell

Avatar / Picture

Administrator
Registered:
Posts: 1,837
Reply with quote  #646 
I've actually been on a modding hiatus since Armada, I've just been burned out. It's a large part of why the Airships mod took do long to release.

With the torpedo damage adjustment being removed and everything, I'm stuck trying to decide if it's worth making a stat overhaul for.... what, 50 ships? And then changing them all back in the next version of Thom brings it back? A big part of this mod's playability was around having useful torpedoes; without being able to specify the damage of torpedoes, I'd need to adjust all the other combat stats to keep it pinned to torpedo damage.

I'm not sure when I'll have this one updated, frankly - I may not have a 2.7x release. I'll find out from Thom when I see him next when his next planned release is, though.

__________________
Note - this is in no way intended to be an official position of Thom or Artemis, as I am not an official representative of the creator or game.
ron77

Registered:
Posts: 109
Reply with quote  #647 
Quote:
Originally Posted by MarkBell
I've actually been on a modding hiatus since Armada, I've just been burned out. It's a large part of why the Airships mod took do long to release.

With the torpedo damage adjustment being removed and everything, I'm stuck trying to decide if it's worth making a stat overhaul for.... what, 50 ships? And then changing them all back in the next version of Thom brings it back? A big part of this mod's playability was around having useful torpedoes; without being able to specify the damage of torpedoes, I'd need to adjust all the other combat stats to keep it pinned to torpedo damage.

I'm not sure when I'll have this one updated, frankly - I may not have a 2.7x release. I'll find out from Thom when I see him next when his next planned release is, though.

Mark, you do realize there are people out there willing to help, no? I'd be willing to help, for example. For the Honorverse mod I threw together a few spreadsheets to help with balancing. I feel like, with a little adjustment, this idea would work well for your TNG mod, too.
Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.