Sign up Calendar Latest Topics
 
 
 


Reply
  Author   Comment  
TOGFox

Registered:
Posts: 43
Reply with quote  #1 
1) There is no Artemis chat chat sub-forum for things that are not mission report, requests for help or development jargon

2) Why do 'screens' get this gawd aweful popup message box when energy is low?  It's so immerse breaking and so out of place.  A hang over from previous versions?

3) In the engineering screens, what do the little numbers under the 100% mean?  Like, 1.2, 21.6, 3.6 etc.  Are they actual power levels?

WellThatsSurprising

Registered:
Posts: 13
Reply with quote  #2 
  1. No clue 
  2. No clue
  3. Efficency
Arkantos

Avatar / Picture

Registered:
Posts: 419
Reply with quote  #3 
With regards to #3, the numbers reflect the amount of power it is consuming. Even with all energy allocations at their default levels, certain systems require more power than others. Look at this screenshot:

[Engineering]

As you can see, torpedoes and sensors consume the least power normally. Relative to those systems, the other systems' normal power consumption is:

Maneuvering: 2x
Beams: 3x
Impulse: 4x
Shields: 5x
Warp/Jump: 6x

The sliders will change these values. For example, cranking sensors to 300% will cause them to be as costly as beams. Note that this is the base energy draw to keep each system "hot" at the indicated level. Certain activities require additional energy: using warp/jump drive, having shields up, firing beams, or fabricating a homing torpedo.
Mike Substelny

Avatar / Picture

Administrator
Registered:
Posts: 2,273
Reply with quote  #4 
2. That popup message was not in the original Artemis. It was added for the benefit of new crews playing for the first time at conventions because so many of them ran out of energy and ended up stranded in space having no fun at all. Remember, from Thom's point of view he sees a very large number of players experiencing the game for the first time.

While I 100% agree with TOGFox that the popup breaks the immersion, it does succeed in its intended purpose. Thom is a very experienced game developer and he when he observed a problem he came up with a good solution.

Frankly what Artemis needs is a more immersive mode for experienced players. Thom and I have discussed this and I believe you can expect a more immersive mode in a future release of Artemis.

__________________
"The Admiralty had demanded six ships; the economists offered four; and we finally compromised on eight."
- Winston Churchill
Alice

Registered:
Posts: 98
Reply with quote  #5 
I certainly see why that popup is there - On my ship, I would concider it the engineers responsibility to keep the captain updated on power reserve levels, but new players might not pay attention to that.

I only wish that either
A) The popup was limited to Engineering and Mainscreen, or
B) The popup could be turned off, or
C) The popup only occurred on low level simulations
CptHermi

Avatar / Picture

Registered:
Posts: 184
Reply with quote  #6 
Quote:
Originally Posted by Mike Substelny

Frankly what Artemis needs is a more immersive mode for experienced players. Thom and I have discussed this and I believe you can expect a more immersive mode in a future release of Artemis.


With this statement you made my day, sir!!

While we are able to increase the difficulty levels, there are only more opponents hanging around. What I would really like is more depth in play and more severe consequences for i.e. crashing into something....

__________________
http://www.artemistools.com
Our Crew's HP --> http://www.artemistools.com/site.php?id=8
My Blog --> http://www.hotcursors.de/wordpress/category/games/artemis-sbs/
Youtube Artemis Playlist --> http://www.youtube.com/playlist?list=PLSG6zIL49WVr1AsHhf06O9OEu6dhSVWco
Timezone: GMT+2
Arkantos

Avatar / Picture

Registered:
Posts: 419
Reply with quote  #7 
I agree. There are some aspects of gameplay that I completely understand for new players, but which I think ought to have a setting to turn them on and off. The popup warning for being low on energy or when DAMCON teams incur casualties or are replenished is one of them.

I agree that collisions are another. I've found that the most effective way to dock quickly (after calling ahead, of course) is to approach at warp 1, drop out of warp at maybe 300 k, and request docking while ramming the station! As far as I can tell, there are no negative consequences for doing this, both for my ship and the station, when in reality, both should incur damage (and COMMs should get a message chewing me out for it). Since a new player at the helm is quite likely to accidentally collide with the station, I can understand making this more forgiving for them, but an expert helmsman should be punished for ramming it. Colliding with anything should cause damage, colliding with something while at warp should cause catastrophic damage.

It would be interesting if nebulae could have random effects on the ship: inhibiting shields, reducing beam effectiveness, blocking comm signals, glitching weapons lock, disabling warp drive... there are many possibilities.

There are a few of things that I think would actually make the game somewhat easier, but would be more realistic. First, considering that they're the most valuable TSN asset in any given area, that the TSN is in active conflict with several races, and that they're clearly the primary target of said enemies, it makes zero sense that stations have no offensive capability. One would think that a station would be bristling with weapons.

Second, friendly vessels don't call for help when they come under fire. What's up with that?

Third, I've run into the situation a couple of times where a friendly vessel or station has come under attack by a space monster. Once that happens, they're doomed; there doesn't seem to be anything I can do to peel it off of them. I think it would be cool to allow you to target the space monster and fire on it to attract its attention so you can lead it away.
Alice

Registered:
Posts: 98
Reply with quote  #8 
Quote:
Originally Posted by Arkantos
[Long post just above]

Thank you, this made more sense than anything else I have read today. I only hope this reaches Thom somehow.
Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.