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 How can the wording of taunts and taunt immunities be improved?
 I don't care what the taunts say. They can be called Taunt #1/Taunt #2/Taunt #3 for all I care, just so they work.. 2 8%
 The taunts strike a good balance just the way they are. There is no need to change them. 11 44%
 I would be fine with milder taunts like "You are a Booger Eater" or "Your daddy is a Stupid Head." 0 0%
 I want snarkier taunts like: "Your mother has sexual relations with Space Bugs." 4 16%
 I want super-offensive taunts with plenty of alien racism, sexism, and profanity. 1 4%
 Taunts don't make sense for a real military simulation and they should be eliminated from the game. 7 28%
Total votes: 25   Please or sign up to vote.


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Mike Substelny

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Reply with quote  #16 
Quote:
Originally Posted by ron77
Additionly, in our home game as well as on conventions, we tend to use multiple bridges connected via VoIP. This gives comms officers plenty of opportunity to talk to other ships, relay their captain's messages to other captains via their comms officer, and generally help make attack runs and defend actions more effective. All without being juvenile.


This is what Commodore Erikson does at Phoenix Comicon, with mixed results. For a lot of the newbie Communications officers the VOIP is their favorite part of the game. Many newbies do not understand it or are too shy to use it. In general the newbie crews don't have a firm idea of what's going on until fairly late in the game so they don't really know what to say to the other player ships.

At the same time, these newbie Communications officers can understand "Your ship is so ugly it makes my eyeballs burn." They also make the logical connection to the enemy's reaction to the taunt. This makes them laugh and feel like a part of the game.

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ron77

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Reply with quote  #17 

Quote:
Originally Posted by Mike Substelny


This is what Commodore Erikson does at Phoenix Comicon, with mixed results. For a lot of the newbie Communications officers the VOIP is their favorite part of the game. Many newbies do not understand it or are too shy to use it. In general the newbie crews don't have a firm idea of what's going on until fairly late in the game so they don't really know what to say to the other player ships.


Well, we tend to put organizers in the captain's chair for the first few minutes who help newbies get into the game by giving specific orders as to what to communicate to the other player ships. This works very well for us.

Of course, if you man a bridge entirely with visitors you don't know, you have no control over how these people may or may not work together, and success of the team may depend entirely on what might be newbies.

Quote:
Originally Posted by Mike Substelny


At the same time, these newbie Communications officers can understand "Your ship is so ugly it makes my eyeballs burn." They also make the logical connection to the enemy's reaction to the taunt. This makes them laugh and feel like a part of the game.


My experience is that some of these people find insults a fun thing to spend the next one or two hours on. Some don't. The former enjoy the insults (if nothing else), the latter tend to not enjoy the position of comms altogether.

U.E. Admiral

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Reply with quote  #18 
Not voting, because there is no George Carlin option.

They thought the taunts were too mean? THAT'S what they took issue with? Nobody thought that maybe enemy captains having dead mommies or daddies or no living family was too dark and depressing? If they're worried about the taunts being too mean, they should be ten times as concerned about the science officer having to read about the taunt immunities of all these enemy captains with dead family members. I'd bet any money you haven't heard a word about that.

There's absolutely nothing wrong with the taunts. They're very tame. Here's my creative take on what to tell these parents:

Thank you for recognizing that the taunts are mean! Good for you! If your sweet angel doesn't realize that the taunts are mean, I hope you'll take the time to pull them aside and make them understand that the taunts are mean and that they shouldn't talk to people that way! Artemis is teaching children that taunting people makes them angry. That's half the point! Making somebody angry makes them want to hurt you! The other half of the point is that people do stupid things when they're angry. Angry people almost always end up hurting themselves or their friends, or otherwise get sidetracked from their goals! This is how Artemis showcases to children that losing your temper only ever ends in somebody getting hurt, that keeping your head is what good guys and cool kids do!



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LawsonThompson

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Reply with quote  #19 
My vote: see if the taunts can be moved out of the .exe and into an editable .ini file. Pretty clear that the vesseldata.xml has most of them. Problem solved IMHO! Don't like them? Edit to your heart's content.
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MarkBell

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Reply with quote  #20 
Specifically, vesselData has all of them, and the immunities.
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Mike Substelny

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Reply with quote  #21 
Quote:
Originally Posted by LawsonThompson
My vote: see if the taunts can be moved out of the .exe and into an editable .ini file. Pretty clear that the vesseldata.xml has most of them. Problem solved IMHO! Don't like them? Edit to your heart's content.


People who own the game might consider the taunts to be a problem; if they do I haven't heard about that. I was addressing kids who play Artemis at a convention or a summer camp (specifically my summer camp).

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Mike Substelny

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Reply with quote  #22 
Quote:
Originally Posted by ron77
Well, we tend to put organizers in the captain's chair for the first few minutes who help newbies get into the game by giving specific orders as to what to communicate to the other player ships. This works very well for us.


You're right about Phoenix Comicon, of course. I should point out that I have a skewed perspective since I was sitting in the Game Master area. I was seldom on a bridge during play, so almost all of my information came over the VOIP from Communications Officers. It is possible, perhaps even likely, that crews tended to assign their most confused player to the Communications console. There were definitely times when I knew 6 full crews were playing but I only heard 4 or 5 voices on the VOIP. I assume this is because the Communications Officers were either confused or shy. But a couple of times I did hear Communications Officers chuckling about the insults so I believe they understood how the taunts work.

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"The Admiralty had demanded six ships; the economists offered four; and we finally compromised on eight."
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