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HaydenBarca

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Posts: 127
Reply with quote  #1 
Hello,

I see from the chatter and TSN that folks prefer Teamspeak3 for crew voice during internet networked play.  Is there a reason folks don't use Discord?  It seems like the newcomer so it might be inertia, but I'm curious if there are feature or performance reasons.
Gypsyjuggler

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Posts: 50
Reply with quote  #2 
The main thing i've noticed is Teamspeak TSN server has been set up with individual rooms so each bridge has its own room. With this also comes a "Whisper" feature which when set up allows you to talk to other bridges. During the fleet game today the people running the event were set up in one room and used the whisper feature to communicate with the comms officer on each ship to give orders, making it very realistic. The comms officer could also broadcast to the other ships to coordinate attacks and such.
HaydenBarca

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Reply with quote  #3 
Thank you.  It seems like (to my inexperienced eye) you can set that up the same way with multiple voice channels in Discord and Direct Message Calls.  But maybe it's not as easy to do on the fly?
Gypsyjuggler

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Reply with quote  #4 
As for discord, i can't give an insight. I'm very inexperienced on that program.
DupeOfURL

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Reply with quote  #5 
HaydenBarca - I had Discord.  I was extremely disappointed.  First off, any app that installs itself in my StartUp group without even saying so {let alone ASKING permission!} is MALWARE!  Then came the incessant e-mails.   You Missed This, You Missed That, BLAH, BLAH, BLAH.  My conclusion is that Discord is a Social Media Wanna-be masquerading as a voice-comms-app.   I no longer use it. 

Have you tried Mumble?  Some people seem quite happy with it. 


 

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TheDavii

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Reply with quote  #6 
I always think of Mumble / Murmur as my go-to for voice chat in Artemis. At Con of the North this year (2020), they were using Mumble (client) / Murmur (server) for the voice chat between the two bridges.

(It was so painful to hear the screams from the other ship as they were dying and pleading for help.)
Xavier Wise

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Reply with quote  #7 
We do indeed use TeamSpeak for our Comms and have done for a long time now. The main reason is that it has all the extra functions that allow use to create teams and then be able to quickly and efficiently communicate between them. The channels/sub-channels and permissions settings allow us to organise and structure the Teamspeak server, allowing some more role play and so we have clear areas where certain types of communication are used (the conversation in the mess hall channel is different to that in the briefing room channel for example). The whisper hot keys are also an incredibly useful tool for communication, and not a feature I have found elsewhere. Coupled with giving certain groups to people (including having one person in multiple groups), it makes for a very versatile communications platform.

Each ship has its own channel where crew move to when we are in a mission, and the whispers are set so that captains can talk to one another, as well as to the game master. We have the captains using whispers for ship-to-ship Comms and not Comms officers as we have found that that has been the most effective and efficient way of communicating. We also use a couple of different whisper types for different reasons.

For most of the open, ship-to-ship communications, the captains whisper to their OWN bridge as well as the WHOLE bridge of another ship. These whisper lists also allow you to quickly whisper to multiple channels as well by holding down two of the whisper keys, or communicating to ALL channels by setting up another whisper key with all the channels required.

Captains also take on the 'Channel Commander' role as well. This allows captains to talk to each other using whispers in private. We use this predominantly for all the 'out-of-character' chatter that would disturpt the role-play aspect. Mainly it is admin stuff like giving the go ahead to run the server, reporting issues like a console being locked out, or reporting when the server is crashed.

Not only this, but it is possible to set up whispers directly to individuals, or to people who have a certain tag. We experimented with having a whisper directly to someone with the 'duty officer' tag who would basically gather everyone together at the appropriate time or direct people to a specific channel as part of creating bridge crews.

Basically, when you have 30+ people on, the whisper lists allows you to quickly get into contact with individuals or groups with ease. This function isn't available in discord from what I understand. Pressing a single hot key is much quicker and more efficient than starting a call. Teamspeak also has a couple of extra plug in features. I personally use 'Radio FX' which is a cool plug in that can be configured to add a radio effect to people's voices. I have configured it so that any incoming whispers have the radio effect added, allowing me to quickly differentiate between those who are talking on my bridge, and those who are whispering to me (for example from another ship).

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HaydenBarca

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Posts: 127
Reply with quote  #8 
Thank you very much for the thorough discussion.  I can see how the whisper keybinds in TeamSpeak are a killer feature for multi-ship games (and I've seen it in action from the viewpoint of a non-comms/non-captain crew member on the TSN server).  I'm hopeful for Discord as a single-ship online LARP-type game because of it's ability to use bots to create a bit of game there, but that's down the road and much more development-heavy.  Thanks again.
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