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Arrew

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The Summer War
Week Five
Final Wave...

 

Star Map
This is how the region looks as of right now. For rules see the recruitment thread, PM me or post a question.

      XIAA W5.jpg   

Mission Five Briefing


We've really kicked the hornet's nest now. With their logistical and support capabilities damaged so badly we've backed the enemy into a corner. They're going to need a quick decisive victory or else withdraw.

But remember a tiger is at it's most dangerous when it's cornered. They're going to throw everything they've got at us, so brace yourselves and be ready for anything. If we can weather the storm then they won't stand a chance against our remaining forces.This is it. Whatever happens I'm proud of all of you. You've earned that uniform.

In fact I'm putting every crewmen on the fronter in for a medal. But the ceremonials will have to wait. There's fighting to be done. It’s do or die! 

 

File Attached.


Siege Mission
Difficulty 11,
Terrain - Lots
Lethal Terrain - None
Friendly Ships - Many
Monsters - None
Anomalies - Many 

Vessel Data
Due to participant numbers I'm not currently releasing an amended Vessel Data at this time. Play at standard levels for now and we'll see how things go.

 
Attached Files
zip MISS_SW_Five.zip (179.28 KB, 7 views)

Arrew

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This is the last one so make it count. [smile]
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Some footage of Switches Tuesday night game...

I have to say your a really good Captain Switch. You're clear and calm. But most importantly you motivate and managed your crews really well. And it was FUN. Space drifting LOL. I even liked the little bits of Rp you threw in there like,"let's save those people." 

You might find fights faster and easier if you use ordnance more. You had tones of mines left over and EMP's which work just as well before a beam attack as a nuke.

I feel kind of guilty for the harshness of the last mission... Beefing up the enemies was a bit mean and like I said, I think it's the toughest mission I've ever made. Sorry I couldn't help more, I had the weirdest lag. Tactical, Science and Comms were fine but my other helm and Engineering client just had insane lag. Anyways thanks for the game, and sorry I had to run off to a meeting. 

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I will let you know that the captain in this video was Notsabbat.  I was the engineer of the ship that is in the video.  I captained the first couple of games of the night though.
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<I am going to keep the mission report brief.  I am a little busy this week>

Mission Report *Spoilers*

Defense of the Major system resulted in complete fleet destruction… Additional Scouts were also lost.  A missile cruiser was force evacuated by command (we ended the simulation while a ship was still alive).

We also successfully defended on a level 11 siege but we used fleet points that we no longer had … 

notsabbat

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Captain's log stardate 16229.01 personal

We have been stationed at the front and Naval intel says to expect attack at any moment; we really kicked over the hornets nest this time and the TAC are expected to hit us in mass any time now.
Usually the Snackbar works alone. A more hodge podge group of misfits you've never seen on board a TSN ship. We're all last chancers here. Screw-ups with just enough talent to be given one more post to prove ourselves. In the past year we have grown into a skilled, though dysfuntional, team. Always getting or volunteering for the worst job, we have somehow managed to generally make it out in one piece. Though this tour is different; this one has been rough and Im not sure how much more this battered ship can take. A couple of days ago I finally caved and put the call out for reinforcements. We needed help. I called in all the markers I had, hopefully it will be enough.
Switches fleet is closer to the hot side of the front, so it wasnt a surprise when I got word that they were getting hit. He was one of the best out there with a good group of ships, so I was surprise to get a staticy broken trasmission from him coming from another captain's ship saying "Krelians...prototype ships....singularity when destroyed..." followed by a short clip of his ship getting sucked into a black hole. It was short, but I got the point. What was coming...it was going to be something we hadnt seen before.

End log.



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http://artemis.forumchitchat.com/post/immersion-bridge-build-in-progress-7335195?pid=1290158413
notsabbat

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Its getting tense! it will be interesting to see how well my ship can do on the scripted mission before getting blown up [biggrin] Though, the bridge has just gotten internet (today) so we may get some reinforcements from the online community...which is pretty cool.

Love the video Arrew, it was really cool reliving that mission. Ive been a little iffy about playing in the group through the course of the wars, but Switch was right, any advantge I may have gotten was mitigated by our lack of numbers. I didnt feel too bad playing a bigger role in the siege since they are always different. What a great game that was! Amazing!

Thank you for the kind words about my captaining. I do tend to go light on the ordanence, but for good reason. I LOVE EMPS. Love them. i think they are the best ordinance in the game. However I dont generally use them on Skaraans because they are unpredictable. I have had too many close calls were an EMP was launched then the Skaraan charged us, or teleported next to us hitting us in the blast as well. with a skilled weapons officer they still go down to 4 beams pretty fast and they lose a lot of teeth when you target their weapons. I also dont generally use ordanance on Krelians as it almost always seems like a waste. I use mines as a holdout weapon when Im out of everything else. mostly because pretty much every offensive use of them means your taking damage or if your not taking damage then it takes forever. taking damage sucks when your getting hit with lvl 11 ships and time isnt something you have much of when enemy ships are moving double the speed they normally do. I am also used to playing with one shipso we have to conserve a little more. probably why I came off so being so ordanace conservative.

hopefully the reinforcements work out, we are going to need them! either way, it will be an interesting night

Captain Djeak, out

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Arrew

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If you need them you can take the Earth alliance points... Just leave 1 and let me know how many get lost.
Arrew

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Oh sorry for the confusion guys. That was some good Captaining Notsabbat, and the engine room was very efficient there Switch.

Glad you liked the prototypes.

As to Skaraans Fire a homming, wait 3 seconds and then the EMP, it'll bypass their ant-Torp.
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Captain's log, post action report
Stardate 16229.94

The TAC forces attacked us soon after recieving trasmission from Switch. Reinforcements had returned comms and were inbound, but technical issues were delaying them.
4 Krelian ships were spotted in our region. Normally this would not pose much of a challenge, but I knew there was more to them than the usual Krelian space fodder. Approaching the first we opened fire and destroyed it quickly. There was no salvagable wreckage, but still we waited to see what happened. After a few secondssomething exploded and a singularity opened up.
moving onto the other targets we made sure to destry them away from our bases. This left 4 black holes in our space. knowing that there was surely more to come, I was hoping this could be used defensively.
The hord attacked. Ultimately we were not ble to defend the bases. We did manage to destroy all Skaraans, make a large dent in their main fleet and caue all of the carriers to surrender. Unfortunately for us the carriers started their attack once again.
Wetried to trick the enemyinto flying through their own black holes, but they seemed smarte as well as more powerful and our old tricks didnt seem to work (they flew around the black holes). we did want we could, but without the bses we quickly found ourselves in position were we could evade the enemy indefinately, but lacked the power to make an effective attack. It is possible that with enough time we could have recharged and attacked repeatedly until we had one, but I felt like there were more advantageous uses of time.
reinforcments were gather and the remaining TAC fleet would be sitting ducks to massed ordanance....



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-My continuing bridge build:
http://artemis.forumchitchat.com/post/immersion-bridge-build-in-progress-7335195?pid=1290158413
Arrew

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OOC
Mechanically speaking once all of the first Skaraans are destroyed the remaining enemy are AI upgraded.

One is that the enemies space themselves out by 1100m. This make all ordanance significantly less effective. A nuke that would topically effect a whole fleet now just effects a single ship, for example.

Also support ships are given an elite power. So you may try doing a mine run to find your trapped in the middle of an enemy fleet in the blast rage of your own mine!

3 minutes later Enemt reinments show up. If science isn't looking and doesn't spot them they can do a lot of damage to your stations.
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...We knew there wasnt too much we could do here, but other nearby systems would be under attack soon. In there eagerness to destroy us the enemy fleet had bunched themselves into a solid mass of red un the center of our LRS. I had my comms officer sent a message to fleet about the situation i hopes that they could send in ships to finish them off and we set coure to the nearest group of fleet stations.
We arrived just in time to defend the reagion from attack. Tac fleets attacked in the now familiar tactics and we busied ourselves with nuetralizing the Skaraans that were attacking our stations. My crew brought their A game that day. I wont bore you with the details; however we were able to cleanly and efficiently clear the area of TAC ships with a loss of 1 station out of the. It is my hopes that the enemy has been weakend sufficiently to be defeated.

-Captain Djeak Dranoel signing off-

The reason for the split post is that we actually met for a second day this week because we didnt have time to finish both missions on our normal day and wanted to finish off the capaign completely (yes, we did play the siege on lvl 11 with just our one ship. My crew kicked a lot of ass on that mission!).
It was a really rough one for sure. My crew worked really hard to get it done on these missions and there were some really stressful moments for everyone.
All in all I feel like it was a great experience and would like to do something like it again. Te only thing I would like to see changed if ths is done again is to limit things to one campaign mission a week. having two missions meant that ALL we played were campaign missions when we met. Which was fun, but I would like to hae time to play casual games as well on our Artemis nights.
It was also really great to see people from a bunch of different online (and in my case offline) groups playing together.
Thank you for the missions Arrew, I hope something like this can be done again in the future.

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Arrew

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Well I'll make Summer War final update... But what next?

There are some follow on missions, but they are single ship so I'll have to update them, but I expect to be very busy next week so I might need a break from scripting.

Alternatively you could make your own missions? The Sandboxes require no scripting and mine is very easy to use. Admiralling and GMing isn't too hard and is kind of like being a DM but with combat responsibilities. All of the prototypes in the Summer War are in there plus some more, no need for mods and only the server needs the Sandbox file. I could show you how to use it if you'd like?

I did want to make the USFP much smaller, just a few systems and have Sol in there. I thought it'd make it more personal. I like the idea of defending earth or patrolling Jupiter or Mars. [smile]
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