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k9lego

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Hey, has anyone tried Starship Horizons? Is it any good, and how does it compare to Artemis?
JSpaced

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Oh wow. Browser based? Well that's pretty clever from the off. This is clearly inspired by Artemis, but proper warp, planets to scale, high end graphics. Can't wait to try it.
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Longbowman1346

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I have.  I like it but there is a learning curve (at least it seemed to me when my group that played) that seemed quick steep to get over.  It is a bit slower in action compared to Artemis and there seems to be some "magic" missing from the game play that is present in Artemis but overall a good simulator game!


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parpar88

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I have played Horizons. Right now, its in beta and everything that was said is true. You can get a beta key for $60. Horizons reminds me of Mass Effect except for the ship is the character. So for an ex:

You get to a planet and the leader of the planet says "thanks for responding to the distress message Our ships are under constant attack of pirates that live in this asteroid belt here. Please go there and destroy their base and we will give you a cool upgrade to your ship and join your Alliance." You go to the base and the pirates say "Hey don't destroy us, we are only raid their ships because they exiled us from the planet. Help us take back the planet and we will help your Alliance" At that point you have to make a decision. That is what the game is going to be about.  

I like Horizons and I cant wait till the game comes out of beta. Is it better than Artemis? Well, that's a matter of opinion. To me its the difference between Star Wars and Star Trek. They both do different things for me. I like them both, there are pros and cons to both games. If you get a chance to play a game at a con, do so. Play for 2 hours. That usually means signing up for multiply sessions, but its worth it! If you can, go with your friends.  


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k9lego

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Interesting responses! Thank you.
The most prominent question I have is how much strategic battle strategy is there for the captain? "Go here, not there. Ahhh! Enemies are surrounding and attacking the base! AHHHH! Enemies are attacking the other base!!! vs. Hey, we need to beware, those people are in a conflict. Who should we side with?"
 
parpar88

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It depends on the missions. I played three missions at Gencon. The first was really common, almost a tutorial. Undock, here are the mechanics for the game. Go here, destroy that. Scan here, look there. The next mission was a bit more complicated. A guy got his ship blown up and we had to find who did it. We scanned each ship in the area and found the ship that matched the weapon of the debris. The whole time the pilot kept saying " You have the wrong guy" It was his last ditch effort to not be killed himself. The last mission was almost a gauntlet. There was a fleet of ships that was attacking a space station. We lost if the station was destroyed. We could take on the entire fleet our selves. So we had to separate single ships and battle them one on one. Much like taunting a single Torgoth Behemoth out of a fleet of 10 behemoth class ships. Some of the ships came in waves so we could take a break, repair and rearm.

One thing I like about the game is there is no power level or fuel level. You don't need to worry about running about gas. You just keep going. (but you cant convert energy into Homings either) There is crew fatigue. The different colors of alert do different things. Blue alert is nominal. Kinda like on the Enterprise, people just walking around and enjoying their day. Yellow alert let you raise the shields. Red alert lets you power the weapons. If you keep your ship at red alert, you fatigue the crew on certain systems and they wont be at peak performance when needed. EX: the guns wont fire as fast or do as much damage. Engineering wont fix things as fast. It will take more time to heal the hull or shields.

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k9lego

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Wow, awesome! How many good missions are there right now?
parpar88

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I don't know. Theres another called what lies beyond Mars. You warp to Mars and 2 Borg cubes attack you. Its a hard mission, I didn't survive it. There is also a kobayashi maru mission. Its just this grind of ships and they don't stop. That's all I know. If you visit the website, I think they got a listing of where they will demo the game. They are looking for people to join their demo team to. So if the you have the resources get one or two other guys to help, you could be going to every Gaming, Comic book and Scifi convention in the Tristate area. One thing I like about Horizons it's browser based. So only the server computer needs the client. All others use Chrome to log in and play the game. So only one person needs to make the expense of buying the game. Just invite your friends to play. Something I do anyway when I want to get into a game.
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ryleyra

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Reply with quote  #9 
Quote:
Originally Posted by parpar88

One thing I like about the game is there is no power level or fuel level. You don't need to worry about running about gas. You just keep going. (but you cant convert energy into Homings either) There is crew fatigue. The different colors of alert do different things. Blue alert is nominal. Kinda like on the Enterprise, people just walking around and enjoying their day. Yellow alert let you raise the shields. Red alert lets you power the weapons. If you keep your ship at red alert, you fatigue the crew on certain systems and they wont be at peak performance when needed. EX: the guns wont fire as fast or do as much damage. Engineering wont fix things as fast. It will take more time to heal the hull or shields.


Sounds like crew fatigue is the fuel. Of course, you still have to have bases to resupply your ship, but you essentially have unlimited range. That's more fitting for a far-ranging exploration game instead of a combat game.

I'd be interested in seeing if or how they are planning to implement different classes of ship. If the bigger battleships still have infinite range, there will have to be some other factor to balance it, like a lower travel speed or higher maintenance costs.

Auric

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Reply with quote  #10 
The game doesn't really revolve around a fuel concept. It's more of a game of attrition (and how you deal with that).

All ships are defined in XML (as is the entire universe). The key limiter for ships is the power output. Smaller ships have smaller power cores, and obviously fewer/lower powered weapons. If your power core takes damage, you have less energy to do things.

Missions can range from exploration to wall-to-wall combat. It's really up to the mission as to how that plays out. And it's been said but it is more in depth by design, so yes there is more to learn.
Sintax7

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I started out on Artemis about 3 months after Thom made it available.  All my early attempts with bridges and things was all Artemis based.  My ambitions grew and I wanted a TON of monitors in my Custom LBE Bridge setup.  When I discovered that Starship Horizons has the ability to have AS MANY monitors as the hardware, networking and CPU traffic as I can bring together FOR ONE SHIP..., I was "sold".  

Although this was the first attempt at taking a panoramic photo and it came out quite fuzzy/blurry, you get the idea that I'm going for.  I've got 25 monitors with 16 of them being touchscreen all running ONE Starship Horizons ship.  I'm still in early-beta, but things are coming along nicely.  Next up is a major upgrade to my main screen. hehe.. (the pic was from about 7 months ago)

Starship Horizons is a very cool game that happens to work very well with my preferred setup.  The Developer and the whole team over there have been extremely good to work with and have been great people...

Artemis has been out for years, has a terrific community support and has a ton of user-content.  Hats off to Thom and the community for all that's been accomplished!

 

TSE-wide-angle.png 



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