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ryleyra

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Reply with quote  #16 
Quote:
Originally Posted by Arkantos
I think they need to do what they did with Keep Talking and Nobody Explodes: make the VR part optional. Otherwise, the high cost to entry for VR and the "gorilla's arm" problem will kill this game. Which would be a shame, because it's a pretty cool idea to use VR for this.


Well, I think it is a niche game in a different way that Artemis is a niche game. Artemis is a niche game because it is a cooperative multiplayer game requiring multiple computers on a network. It will never attract single players or persistent world gamers because it requires a dedicated, consistent group of players who learn to work together as a team.

Star Trek: Bridge Crew, on the other hand, is a niche game simply because it is a VR game. VR is in its infancy, and any VR game is attractive for the fact that it is a VR game, and can utilize the hardware you paid so much money for. I forsee a lot of people buying the game not because they like Sci-Fi, or cooperative multi-player play, or interaction with a simulated mock-up of a bridge, but simply because it adds value to their $400 headset.

Which is not to say that I would be opposed to having Bridge Crew playable as a non-VR shared environment game. You're basically talking about HMS Marulken, which is just as cool. But I think it loses something without the VR. (And if they aren't thinking about using VR with HMS Marulken, they should be [biggrin])

LawsonThompson

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Reply with quote  #17 
When I first saw the ST:BC VR demo video, I had a quick cascade of reactions:

"Oh no, what about Artemis? Been there, done that..."

"Wait, Levar Burton! Cool!"

"Hey, it's what-her-Borg! And that other guy!"

Then finally: "This would be so awesome! though if I had the money for hosting this myself, I'd buy a new roof for my house instead..."

I'll stick with my "recycled gear" bridge and Artemis for now, waiting for the prices to drop. Bonus: my wife can play Artemis without getting horribly motion sick.

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Dave Thaler

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Reply with quote  #18 
AngryJoe released a prereview video yesterday:
notsabbat

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Reply with quote  #19 
Looks like so much fun. I want a version that will let me put those screens on actual screens instead of VR screens.


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ryleyra

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Reply with quote  #20 
Yeah, me too, but honestly without the VR gimmick I don't think the gameplay is strong enough to draw players.

That being said, I was intrigued by the briefing room scene. I had never seen it before, and it looks extremely immersive. And I liked everyone trying out the various hand gestures. [biggrin]

The last post in this thread was almost a year ago. Has it really been that long since this game was announced? I'd like to note in response to LawsonThompson's concern about vertigo that it seems to me that all the players are locked into their chairs, and since forward motion is usually the problem with most people who get motion sick with VR, this game may not have that much of a problem with it.

Or so one can hope at least.
Dave Thaler

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Reply with quote  #21 
Ubisoft now supports Star Trek: Bridge Crew on the PC (without VR).  You lose the immersion experience but it makes it more affordable to access.

http://www.techtimes.com/articles/217486/20171225/you-dont-need-vr-to-play-star-trek-bridge-crew-anymore.htm
ryleyra

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Reply with quote  #22 
I'm intrigued by that, but in all honesty I'm not sure I want to play it without the VR experience. I may end up buying it sooner rather than later, but right now other things are on my short list, and I'd still rather save up for the VR rig.

I'll note that from what I've heard, this is true for both PC and PS4. (I will be getting the latter)

One thing I do NOT know is if multiple players can play on the same machine in VR, or if each has to be on their own PC or PS4, connected via the network. I'm going to assume dropping the VR requirement limits the game to one player per machine, either way.

RogerW37

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Reply with quote  #23 
VR is now optional.

I purchased it on Steam at a discount for four computers and we had a great time playing it for a few sessions, the longest being a couple of hours.  Most didn't want to stop playing.

Does it replace Artemis?  No, of course not.  Is it a fun, unique experience?  Yes, most certainly!

Tips:

1. You have to have a microphone, it's required.  Just like Artemis, it's a social game and you have to talk lol.  I appreciate that it's built in, no teamspeak etc is needed.

2. To join a private game, if you experience the "game full" when you know it's not full because it's a private game, the key to joining the private game is to create your own custom lobby.

a) Click [Custom Lobby]
b) Click [Start]
b) Press keyboard [Esc] key
c) Click on UPlay friend that invited you to the game
d) Click [Accept Uplay Game Invite]

Bug?  Maybe.  But for those that got the error message, it worked every time.

3. One of the screens uses the [Enter] key to acknowledge the prompt and clicking the button won't acknowledge it.  It has the [Enter] key on the button to let you know but I missed it at first.

4. Start with the Aegis (default) as it's much easier to operate lol.
RogerW37

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Reply with quote  #24 
In regards to #1 above. since we were all in the same room, we passed the mic check and then simply "inline muted" the mic.  On one computer w/o inline mute, a simple Windows mic mute is all it took.
ryleyra

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Reply with quote  #25 
I wanted to let everyone know that ST: Bridge Crew is on sale for $24.99 on the PlayStation Network from now until 1/30. It's 19.99 if you have PlayStation Plus, which I do. There was also a 10% discount code available through PS Plus, so I ended up getting it for around $19.50 with sales tax. It goes for around $23 on eBay, so needless to say I jumped on it.

I have yet to try it out, and I don't have a VR rig yet, so I'll have to test the basic gameplay but I'm looking forward to it.

BTW, I have learned that it is one player per machine. So if you want an Artemis-like experience everyone will have to bring their own PlayStation/PC and VR. It might be interesting to see how it plays on 4 laptops though, with no VR.

parpar88

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Reply with quote  #26 
Is this game compatible with other platforms? Like from PS to PC? 
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ryleyra

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Reply with quote  #27 
Quote:
Originally Posted by parpar88
Is this game compatible with other platforms? Like from PS to PC? 


Actually, I believe it is, although hopefully someone can correct me if I'm wrong. But I think they share the UPlay lobby, (or just friend mechanic?) so they should be able to connect.

User McUser

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Reply with quote  #28 

Quote:
Originally Posted by ryleyra
Actually, I believe it is, although hopefully someone can correct me if I'm wrong. But I think they share the UPlay lobby, (or just friend mechanic?) so they should be able to connect.


Can confirm - I have played it with a friend with me on my PC and he on his PS4, including voice communication.

And it does use Ubisoft's "uPlay" to facilitate this.

ryleyra

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Reply with quote  #29 

Yeah, now that I've played the game (run the tutorials) I can confirm the matchmaking system is built around uPlay, so it's cross platform. As RogerW37 said, you have two online play options, a Quick Game and a Custom Lobby, and voice audio is built into the game. I saw no commands to quick access some gestures or simple words, so online players would be expected to have a mic.

You can play in the same room without a mic, of course, and actual hand gestures probably work fine if you're not in VR. 😃

The third option is solo play, with the Captain using the AI controls and taking over consoles, and fourth is the tutorial, which is also single player.

I assume I have to start with the Aegis, as I haven't unlocked the Enterprise yet, or at least I haven't seen that option.

Lastly, while the interface is obviously designed for VR and is a lot of fun, it took me a while to get used to the fact that there are two activate buttons, one for the finger of each hand. 😃 I kept opening the crew menu (X button) by mistake. I assume it is more intuitive with PlayStation Move or even the controller in VR, but I still found it kind of funny to have to think in terms of "do this with my left arm, do that with my right arm".

Honestly, all playing in non-VR does is make you REALLY aware of all you are missing out on by not buying that headset. Which I suppose is the point. 😃

ryleyra

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Reply with quote  #30 
Some more notes:

I'm intrigued by the similarities and differences to Artemis. The Captain doubles with a very basic Comms and Tactical doubles with a very basic Science, but I suspect the ship cannot see a map of the whole sector. Both Warp and Impulse require a target, meaning you do not have "sandbox" freedom to explore wherever you like. But that keeps you tied to the mission. The "Ongoing Voyages", which are procedurally generated, may give you a number of targets in a sector to explore, letting you pick and choose your order of objectives.

The ship rises and falls along the z-axis, like Artemis, which I wasn't expecting. I got the impression it was a "true" three dimensional model, but even at Impulse and Warp (where you have to line up the "course markers") it's really two dimensional. It's actually more in keeping with Star Trek, so I'm glad it's not "realistic". And the ship banks as it turns. 😃

Also, you can choose to play a Vulcan, which I ALSO wasn't expecting. The selection of faces seems limited to me (but then I play Rock Band A LOT) and you have no control of your body shape other than male or female. Also, only two of the male faces allowed me to have a beard. Has no one at UbiSoft heard of Riker? I was only able to make my avatar kind of look like me, and only if I had a goatee instead of a full beard. (Then again, I have a goatee in Rock Band, so...) 
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