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Mike Substelny

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Reply with quote  #31 
The general rule for the two science scans of an unknown vessel are as follows:

First Scan
Reveals the class of the scanned vessel. This will tell you general library information that is known about ships of this class.

Second Scan
Identifies the specific vessel within the class and reveals intelligence reports. This includes the captain's personality, the ship's condition, and special abilities. It also reveals the current state of shields and shield frequencies. It is possible to argue that this information should be revealed by a third scan.

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ryleyra

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Reply with quote  #32 
Well, there have been a number of ideas and suggestions, but I personally think enemy ships should change their shield frequencies on occasion. I meant, the whole point of shield frequencies is to randomize the damage the players do on shields, and make them analyze the data to produce the best beam frequency to use. It doesn't make sense for an enemy to select one shield frequency at the start of the game and stick with it until the game ends. Changing shield frequencies would mean that only a scan made within the last few minutes would be valid.

Also, scanning is kind of odd. You are actively involved in scanning, selecting a target, identifying it, and then concentrating on that target to provide "deeper" information. But then you are given passive information which updates constantly as the condition of the ship changes, without having to do anything further. Shield strength goes up and down, hull damage increases (although you can't see that directly) and systems are damaged and repaired.

It's almost as if you have to direct the sensors to lock onto and identify a ship, but once they are locked on, they continue to track it, even as you add more and more ships to the list that the sensors have to keep tracking at the exact same time. It would make more sense if sensors could only track a limited number of targets at a time, and as you locked onto new ones, you would lose the lock on the older ones, or the ones too far outside of the scanning arc.

Letting a scan decay over time would accomplish the same thing. The thing is, you've got a first scan and a second scan, but a ship never goes back to first scan, or unscanned. You only have to scan it twice to know everything about it, forever.
mattssheep4

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Reply with quote  #33 
Quote:
Originally Posted by ryleyra
Also, scanning is kind of odd. You are actively involved in scanning, selecting a target, identifying it, and then concentrating on that target to provide "deeper" information. But then you are given passive information which updates constantly as the condition of the ship changes, without having to do anything further. Shield strength goes up and down, hull damage increases (although you can't see that directly) and systems are damaged and repaired.

It's almost as if you have to direct the sensors to lock onto and identify a ship, but once they are locked on, they continue to track it, even as you add more and more ships to the list that the sensors have to keep tracking at the exact same time. It would make more sense if sensors could only track a limited number of targets at a time, and as you locked onto new ones, you would lose the lock on the older ones, or the ones too far outside of the scanning arc.


I guess I think of it as initial active scans, then passive scans reveal reduced shield strength, etc. The passive scans then focus on the selected target until a new target is selected, at which point the passive scan shows updated data. 

Not that I'm disagreeing with you here, I'd like to see science expanded as well.

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