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Cpt_Aldor

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Posts: 2
Reply with quote  #1 
Greetings from the UK.

Myself and friends recently participated in Artemis at a convention and loved it so much we have now setup a team to play regularly.

I downloaded the DRM free license and now have a couple of early questions.

  1. The license states for 6 installs.  Is that limited as I have a laptop I installed it on and will not use so want to use that "license" elsewhere.
  2. After ready the Wikis and posts what would be the best first missions for a new team.
  3. Is there a list of 2.7 compatible missions.  The missions packs I have found seem to be older ones and may not work.
Many thanks,
ryleyra

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Posts: 2,906
Reply with quote  #2 
1) The license is good for 6 "main" installations of the game and any ancillary installs you may need for Fighters, Data displays, and the Game Master. That's counting running instances only, you can copy the game to as many computers as you want, as long as you don't run more than one ship at any one time. If you want to play two ships, or two separate games of Artemis, you need two licenses.

If you have friends that might want to play with another group, or spin off another group from yours, they should probably buy their own license. As long as they only play as part of your group, though, you can install it on their computer or laptop and not worry about uninstalling it.

Note that the Steam version and Apple/Android versions follow different rules. Basically, you buy the license for one installation, and it can play with any other installation, whether individual or bridge license. You could play one bridge on your bridge license and build another bridge completely of Steam/tablet licenses. But each Steam player would have to buy his own copy.

2) Others may disagree with me, but I would start with a vanilla Siege mission, of moderate difficulty, say 3 to 5. Depending on how comfortable you feel with the concepts, you may want to include some friendly ships in the mission, or leave them out, it depends on how active you want Comms to be. That'll give you a chance to get the experience in an actual combat situation, and get a feel for how the game plays. After that, you can ramp up the difficulty, and try out the other mission types. I would also start with a Light Cruiser, so when you later try a Battleship or Dreadnought, you will feel able to take on even higher difficulties, instead of becoming dependent on the greater firepower and relying on it to survive.

I'd also wait to try out the Carrier, and Ximni and Pirate ships. You definitely should try the Ximni ships and Jump Drive at the same time, as they were pretty much designed for each other. My crew actually has yet to try them, so I can't really offer any advice there, but you want to start with the basics and not let it get too complicated.

You can start out by playing a scripted mission, but I wouldn't recommend it unless it is a tutorial like my ShakedownCruise (which is broken as of 2.5) or the one written for Artemis Armada. https://artemis.forumchitchat.com/post/artemis-newbie-mission-automated-training-course-9672833 Once you've played a few standard games, though, you can move on to the scripts. I particularly recommend Havok in the Hamak Sector and my own Simple Sandbox. (Which includes a variation of "The Waning Dark" 😃)

3) The stock missions included with 2.7 are out of date and don't work, but I have posted an update that fixes most of them. It can be found here https://artemis.forumchitchat.com/post/stock-missions-updated-for-2-7-9657020 I'm still hoping the pack will be included in a 2.7.2 release, and I'm rushing to finish a few more tweaks to my Simple Sandbox just in case it is included.

As for other missions that have not been updated for 2.7, there's no real way to know if they work except just to try them. If a script plays a sound, the script will crash, otherwise the script may still work, but certain events may fail or unexpected things happen. Basically, scripts with GM commands or a lot of interaction with Comms are most likely to fail.
Cpt_Aldor

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Posts: 2
Reply with quote  #3 
Thanks for the reply.

We did a number of missions last night and the Siege option seemed to be the best.

The Waning Dark we had seemed to bug as we got no more info after the third Nebular scan.

Looking forward to more games.

Do you happen to have the mission file for https://artemis.forumchitchat.com/post/artemis-newbie-mission-automated-training-course-9672833 ?
ryleyra

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Posts: 2,906
Reply with quote  #4 
I think the download of the XML is on page 2 of the post. I haven't downloaded it myself, so I don't know if it includes sound files. If it doesn't, you may have to wait until the sound files are complete to play it, or just don't play the audio. (I'm assuming the text of the audio is echoed to Comms for them to read)

As noted, if you tried to play the stock version of The Waning Dark that comes with the game, you may want to download it from my update post. If you were playing my version and it bugged I'll have to look into it and see why it didn't finish.

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