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DizzyKungFu

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Posts: 92
Reply with quote  #1 
Happens mostly when I click "Ready To Play", especially for Helm or Weapons clients. Below is the Application Log entry, anyone have any ideas what the problem is?

Faulting application name: Artemis.exe, version: 0.0.0.0, time stamp: 0x5713c730
Faulting module name: Artemis.exe, version: 0.0.0.0, time stamp: 0x5713c730
Exception code: 0xc0000005
Fault offset: 0x0002183a
Faulting process id: 0x1848
Faulting application start time: 0x01d1db601fc1dd79
Faulting application path: C:\Artemis\Artemis.exe
Faulting module path: C:\Artemis\Artemis.exe
Report Id: 48cc9f1c-41e0-47ef-ad92-c529b0c3f16c
Faulting package full name:
Faulting package-relative application ID:

clavestone

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Posts: 339
Reply with quote  #2 
Make sure an active game is not running while people are trying to log into stations. wait til everyone has hit "Ready to play" before hitting start game. If someone wants to join in on an active game, hit pause, so they can get in, then unpause.

If this is not scenario, not sure.

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PirateLord Eric Wethington:

Captain of the Privateer Longbow "Jimi-Saru"

Captain of the Pirate Brigantine "Fulminate" and 59th Pirate Fighter wing "The Reapers"

Charter Member of the Eastern Front online group (PirateLord)

Commander of the 1st CAP Light Recon Fleet stationed at ShoShuShen station, Eastern Front Sector

DizzyKungFu

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Posts: 92
Reply with quote  #3 
Huh... is this something new for 2.4? I used to have people jumping in and out all the time in 2.1.1 without pausing.
LawsonThompson

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Posts: 587
Reply with quote  #4 
Quote:
Originally Posted by DizzyKungFu
Huh... is this something new for 2.4? I used to have people jumping in and out all the time in 2.1.1 without pausing.


I seem to recall this started happening in v2.2+. May be due to the introduction of the new Data and Fighter consoles?

I can confirm the problem still exists in v2.4, though it's not 100% repeatable yet.

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Fish Evans

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Posts: 360
Reply with quote  #5 
in the TSN's experiance the connection issues tend to develop when a ship is in combat. its as if the client takes to long to sync, It gets an update for something to happen to soemthing it dosent belive exists and then chokes. its hard to tell as its all happening in miliseconds. Other posible issues include

it happend in 2.1.1 but rarely, got realllly bad in 2.2 and has since improved a bit in 2.4

Not using the same VesselData.xml as the server/other clients (a common fail point with mods)
Bad VesselData.xml (thoguh this will be shared with multiple ships)
Missing or bad textuers/models/skybox/other resorces.
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