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mandash

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Hi-
I'll be running Artemis at some conventions this summer. To save my voice, I'm looking to do recordings of how to play. My challenge is that the time slots for the games will be around an hour, so I probably have to keep the explanation down to less than 5 minutes.

I'm looking for advice. Do you think that's doable? Do you think it should be one video explaining all the stations? Or maybe I should have a video for each station where they sit down and watch it (with headphones). 

Thoughts?  Suggestions? Has anyone done this and have some lessons learned?
U.E. Admiral

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Reply with quote  #2 
Kinda depends on the depth of instruction. I could easily talk for upwards of 10-15 minutes on most consoles' duties, functions, best practices, and what-not-to-dos. If you wanted it to be the crashiest of crash courses, you could probably condense it into a 5 minute video covering how to do things on each console without any explanation of the nuances or pitfalls.

In the interests of meeting your objectives as well as providing the user with a serviceable level of instruction, I would have to say your best bet is a 5 minute video on each station that players listen to with headphones that covers the basics and some best practices without presenting the information at such a fast pace that there's no digestion time.

And for the love of God make sure part of the helm instruction includes "Engaging reverse will prevent you from going to warp. The reverse key is <whatever>."

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mandash

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That made me laugh because my usual instructions are, "You cannot reverse in warp or else you risk tearing the time space continuum. If you can't figure out why you aren't going, don't yell at the engineer, check the reverse button first."
LawsonThompson

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I'm working on a mission designed to take the workload off the game-master/Commodore by turning the Artemis Bridge into an escape-room type event, with step-by-step guidance on getting a broken ship back on its feet.

https://artemis.forumchitchat.com/post/artemis-newbie-mission-automated-training-course-9672833

Don't know if I'll have it done by your convention date though.




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mandash

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LawsonThomas. I'm very interested in your scripted mission! I don't know if it's exactly what I need for this since time is of the essence. But I would love to use it at the other convention that I run Artemis, which has longer time slots.
ogremasch

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Reply with quote  #6 
Have you considered have providing the oncoming crew with a video in the queue/waiting area? You could make it like one of the videos that you see whenever you fly telling you how to operate the emergency hatches if ever you need to do that.

You would need to have closeups of the functions and include subtitles.

Off the top of my head your video should describe each stations main functions then dive into additional details that a novice would need to know. If you have placards for your stations or custom consoles you'd want to mention them in the video.

A potetial script could be

"Welcome to the Artemis Spaceship Bridge Simulator. The simulator is crewed by 6 players, 5 stations and a captain. Each station has their own functions that contribute to the success of the mission. The 5 stations are Communications, Science, Helm, Weapons, Engineer."

"Communications is responsible for relaying messages between the Artemis and other vessels."

"Science collects and provides information about the surroundings to the captain and crew."

"Helm drives the ship around."

"Weapons attacks, tags, or probes the selected targets."

"Engineering maximizes the performance of ship based on current conditions while maintainting the functionality of ships systems."

"The Captain coordinates the actions of the crew and decides on how to best complete the mission."

"Taking a closer look, the helm station turns the ship by ... the speed is controlled by... the reverse... helm can also activate shields, control the main screen and request dock at spaces Tatiana within range."

"The Communications... blah blah blah."

You get the idea.

If you have a screen or dual screens that you can put near the action it will likely save you time and not eat into the player's hour.
LawsonThompson

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Quote:
Originally Posted by mandash
LawsonThomas. I'm very interested in your scripted mission! I don't know if it's exactly what I need for this since time is of the essence. But I would love to use it at the other convention that I run Artemis, which has longer time slots.


I had started scripts for shortened versions of training videos.

The scripts are here: https://docs.google.com/document/d/1BRY6-2B_SBzirECmNcoy7Gke4PKQfntufyVo5Bsk_0A/edit?usp=sharing


Here's what I'm envisioning for training videos with them: 

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Longbowman1346

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Reply with quote  #8 
Quote:
Originally Posted by LawsonThompson


I had started scripts for shortened versions of training videos.

The scripts are here: https://docs.google.com/document/d/1BRY6-2B_SBzirECmNcoy7Gke4PKQfntufyVo5Bsk_0A/edit?usp=sharing


Here's what I'm envisioning for training videos with them: 



This would be wonderful if you were able to continue this series of videos!  Especially now that there have been many changes to the game.

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