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HaydenBarca

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Reply with quote  #1 
I'm doing a scripted mission where the players are supposed to be sneaking around.  But from the beginning of the game they keep getting messages from enemies like "Leave none alive!" or "Surrender!".  They're well out of restricted sensor range and don't have the aggro of enemies, but they just keep firing off taunts to the players.

Is there any way to silence them?
ryleyra

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Reply with quote  #2 
iIRC, the enemies that are sending those messages have the captain flag "Bombastic" set. Try resetting that flag when enemies are created and it should stop. 

Unfortunately, (or fortunately, depending on your point of view) there is no restriction on communication distance. 

HaydenBarca

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Reply with quote  #3 

Thank you.  I've set them to captain personality "nothing" and there's sweet silence.

e4mafia

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Reply with quote  #4 
I love the stealth mission idea. Will you share when you're done?

HaydenBarca

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Reply with quote  #5 
Will do.  It's not a purely stealth mission per-se, it's a two player ship mission where the head-on charge attack is set up as a really bad idea.  The way it's set up now, it has a Discord-based away mission where there are important clues to a logic puzzle.  I'll have think about if there's an easy way to fudge it in Artemis for folks who don't want to set up my Discord bot.
ron77

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Reply with quote  #6 
Quote:
Originally Posted by HaydenBarca

Thank you.  I've set them to captain personality "nothing" and there's sweet silence.


I would assume this means enemy captains have NO personality tags whatsoever, resulting in Comms being able to insult enemies without fear of being ignored. Is this correct?

I recognize that this is probably not relevant to your mission.
HaydenBarca

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Reply with quote  #7 
I think the enemy captain personalities are separate from their taunt immunities, largely affecting their surrender behavior:
http://artemiswiki.pbworks.com/w/page/117355920/set_special

                -1 = nothing

                0=cowardly (will surrender sooner)

                1=brave (will not surrender)

                2=bombastic (will send taunts)

                3=seething (?)

                4=duplicitous (will always surrender for a few minutes then turn around and attack the players)

                5=exceptional (will fight a bit harder)

Mike Substelny

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Reply with quote  #8 
I think seething captains are extra susceptible to any taunt. They are eager for an excuse to attack.
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ryleyra

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Reply with quote  #9 
Yeah, cowardly and brave have known effects, they set surrender chance to 100% and 0% respectively. (Although the chance may not ACTUALLY be 100%, I'm pretty sure I tested it and verified that the surrenderChance variable was set to 100%) Duplicitous captains will surrender, but then turn around and become hostile again after a certain amount of time.

Bombastic generates taunt messages, but it is unknown if there is any other effect. That leaves two unknown captain specials, seething and exceptional.

As Mike says, seething would seem to have an effect on taunts. Since taunts have a 100% chance of succeeding if you pick the right one, though, it's not certain what this means. The most likely explanation is that all three taunts will work, the captain ignores his taunt immunity. Or, the taunt could last longer.

Since Science gives you both the taunt immunity and the seething special at the same time, no one is likely to risk using the "wrong" special anyway, and so no one has ever bothered to test it.

As for exceptional, there has only been speculation about what it does. The grouping would suggest it is the opposite of duplicitous.
ron77

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Reply with quote  #10 
Thanks for the feedback, guys. Much appreciated! 😉
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