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DizzyKungFu

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Posts: 94
Reply with quote  #1 
In 2.4, I'm trying to define the pushRadius for ships in the vesseldata.xml, but the game seems to be ignoring whatever I'm putting. Very large or very small numbers, neither seem to create any different behavior in the game, collisions always happen at the same distance for a given ship. Has this declaration been depreciated in 2.4? Any other ideas? I'm stuck. [frown]
ryleyra

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Posts: 3,007
Reply with quote  #2 
Change the numbers for both ships. I don't actually knows if the largest or the smallest of the two count, or they are added.

Of course, you can also test by bumping the same ship against itself. If you've already done that, never mind. [biggrin]
DizzyKungFu

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Posts: 94
Reply with quote  #3 
I was trying different objects, but I will give your suggestion of same objects a try. That may shed some more light on the situation, thanks!
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