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Mooga

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Reply with quote  #1 
I know if the past there have been issues with more Bridges than Players, but I still wanted to ask the question.  We plan on having almost a full crew with us but we don't have a dedicated bridge with us.  Should we be worried?
Darrin

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Quote:
Originally Posted by Mooga
I know if the past there have been issues with more Bridges than Players, but I still wanted to ask the question.  We plan on having almost a full crew with us but we don't have a dedicated bridge with us.  Should we be worried?


At Armada IV, there were two bridges that were set up without any particular crew in mind. PirateLord Wethington set up his Fulminatae bridge with a complete fighter bay specifically to pick up mercs and walk-on players who didn't have any particular crew. I think we had 5-6 fighter seats? I suspect PirateLord will be doing something similar at Armada V. 

Critical Hit (a local game store) also set up a "spare" bridge, using either the laptops that Thom uses for playtesting and local Artemis events, or Mike's set of black cabinet touchscreens. We might be able to set this up again, although I'm not sure if we need those PCs to use as GM clients. Both the laptops and touchscreens are getting a little old, however, and I'm not sure how functional they all are. Also, since I don't own them, I probably should refrain from making statements about whether they are available or not. =P  

Another option might be, if everyone in your crew is bringing a laptop, you might have enough to set up a bridge anyway. I think tables/chairs are provided by the hotel, and we might be able to scrounge up a spare projector, throw up some butcher paper for a screen, etc. The Armada staff has multiple ethernet switchboxes and ethernet cords, so cobbling together another bridge with some random laptops shouldn't be a problem. If you have a few laptops but not enough for a full bridge, then we can probably add a few fighter seats to an existing bridge.  

Otherwise, your crew is welcome to join the pirates. We frequently had a lot of fighter seats available, but we also happily rotated crews so everyone got a chance to play their favorite station. 

So... to answer your question: I would not be too worried about this. However, setting up some good communication now would probably be a good idea. Let me check with the Artemis Planning Committee and see if we have a plan yet for crews seeking bridges.


Mike Substelny

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Reply with quote  #3 
Darrin is correct. Historically it seems computers have always outnumbered humans at Artemis Armada.

That said, this Armada will be a little different from anything we have seen before. Because we are placing 100% of all activities in the ballroom it is possible we will need to cap convention memberships at some point.

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notsabbat

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Reply with quote  #4 
I would gree with above that youth probably shouldn't be worried,  but it would behoove you to try making pans for a bridge beforehand. 
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DizzyKungFu

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Are mods OK at Armada? I assume that if you want to run a mod, you have to bring your own bridge, correct?
Darrin

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If you set up your own bridge and are running it off your own server, then you can run whatever Mod you like. The current plan is to have a "Persistent War" going on for most of Friday and almost all day Saturday. This will involve at least nine servers, each server representing a sector, and the individual bridges can choose where they want to fight by selecting one of the nine sectors. Each server will be running a version of 2.7.4ish (I'm currently bugging Thom to make some changes for Armada). Whatever version we wind up with, it will probably be very close to stock 2.7.1 (hopefully with all the bugs taken out). There will be a battle board for the Admiralty to keep track of how the war is progressing. How exactly the crews decide where to go and who should be fighting where and when... that's still under development. 

However, the individual bridges are not *required* to be plugged into those servers for the entire day. If a bridge crew wants to drop out, get something to eat, or run their own Mod for a bit, then they will be free to do so. There will probably also be breaks for the GMs to eat/rest, so there may be down-time during the Persistent War where the bridge crews can play whatever they like. 

If you've got a really hot Mod you'd like to show off, then I'm sure we'd love to see it at Armada V. 




Mike Substelny

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Quote:
Originally Posted by DizzyKungFu
Are mods OK at Armada? I assume that if you want to run a mod, you have to bring your own bridge, correct?


There are no restrictions on mods at Armada, but if your bridge spends any time playing in the Persistent War then it will log into one of the central servers supplied by the convention. Those servers will be running unmodded Artemis. So in addition to the mod all of your bridge consoles would need an unmodded copy of Artemis.

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Mooga

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Quote:
Originally Posted by Darrin
Each server will be running a version of 2.7.4ish (I'm currently bugging Thom to make some changes for Armada). Whatever version we wind up with, it will probably be very close to stock 2.7.1 (hopefully with all the bugs taken out).


I was under the impression that we would be seeing 3.0 for Armada?
Darrin

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Quote:
Originally Posted by Mooga

I was under the impression that we would be seeing 3.0 for Armada?


We would all like to see that happen, but last time I spoke to Thom (3 weeks ago), I don't think he was far enough along with Artemis 3 to have it ready for Armada V. He does have a few other irons the the fire... so we might see something that involves the Artemis universe, but not necessarily a new Starship Bridge Simulator. 


Mike Substelny

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Quote:
Originally Posted by Darrin
We would all like to see that happen, but last time I spoke to Thom (3 weeks ago), I don't think he was far enough along with Artemis 3 to have it ready for Armada V. He does have a few other irons the the fire... so we might see something that involves the Artemis universe, but not necessarily a new Starship Bridge Simulator.


My understanding is that Thom is still working on smaller games to help make his new game engine more robust. As part of that, he indicated that he is developing a strategy game based in the Artemis Universe that should be ready in time for Artemis Armada V.

At the same time, the Armada team is developing lots of other content, including mission scripts, that will debut at Artemis Armada V.

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isildur42

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Reply with quote  #11 
My ship is likely going to be a bit light on players, and there is always a need for fighter pilots (may actually shunt bridge crew to the fighter bay if enough crew are available). At Armada 2 I was a floating player and every other Armada I have had floaters fill in available positions on my ship.
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clavestone

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Reply with quote  #12 
Quote:
Originally Posted by Mooga
I know if the past there have been issues with more Bridges than Players, but I still wanted to ask the question.  We plan on having almost a full crew with us but we don't have a dedicated bridge with us.  Should we be worried?



The Pirate Bridge Fulminatae (Brigatine class) has a full fighter wing and can always use crew. 

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Mooga

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Reply with quote  #13 
Quote:
Originally Posted by clavestone



The Pirate Bridge Fulminatae (Brigatine class) has a full fighter wing and can always use crew. 


Qapla'!
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