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DupeOfURL

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Reply with quote  #1 


    Basic
NEED - Host, Helm, Weapons, Ship with Bombers, pilot trainee
GOALS - basic competency, hardware check-out
ACTIONS:
 - Helm, dead stop,
 - Weapons, load and launch beacon {best to REPEL whatever....} Shields UP!
 - Trainee  to perform following:
Launch Shuttle
Identify - call sign {lower right}, health bar {right}, bearing {top} and altitude {left}
Brake, Boost, Turn Left, turn Right, Up Down, Roll right, Roll left.
Go behind ship, find beacon, pick up
approach and dock
Launch Bomber
Fire a torpedo
Quick fire ALL torpedoes
Approach ship and strafe with beams. 
   Weapons to target fighter with beams, shoot once, and untarget. Lesson - PAY ATTENTION to green bar! 
Dock. 

 

    Advanced
NEED - Host, Helm, Science, Comms,Ship with Fighters, pilot traineeS
GOALS - develop "wolf pack" mentality
ACTIONS:
designate Sci as CAG {Commander, Air Group}
designate "pack" Leader {lead fighter} and BUL {Back Up Leader}
Launch, practice forming up and flying in formations.  Suggest Leader launch first, BUL launch last. 
  formations - V {with Leader on apex},
                       Line {with Leader and BUL on ends},
                       Column {Leader in front, and BUL as tail-end Charlie}

                      Echelon {a slanted line} 
                      Diamond - like V but wil BUL trailing to keep an eye on others.*

      emphasis on STAYING TOGETHER {wolf pack}  Leader to call for BOOST, BRAKE, and GLIDE.
tactics - ALL* to launch, QUICKLY fire torpedos, and dock. * except shuttle   used to overcome AntiTorpedo #HailHydra! 
helm to go to Full Impulse, practice launching and forming up. 
Wolf pack to move AWAY from ship, Helm to practice catching them for "Hot Pickup"

LIVE FIRE TRAINING -
  come up to ship and brake, each takes beam shots.  CAG to give damage read-outs.
    Repeat above,5 squad mates but in VOLLEY fire.  This is to show the advantage of wold pack attack! 
  while pack attacking enemy vessel.CAG calls "Cease Fire!" to allow Comms to ask for surrender.
     if NOT successful, CAG calls "Resume Fire", #WashRinseRepeat
     if sucessful, CAG calls next target.  {AND, Pirate Adventure to attempt LOOTING!}

OPTIONAL - Comms to issue Red Alert upon launch, clear when aboard.  This let's Weapons know to NOT use Area Of Effect torpedoes.


* and IF we ever get experienced pilots, I'd like to see a modified Diamond I am calling the Fist of Fury. 
  Leader takes position, each fighter takes position
   1 - slighty Above and Left of Leader with eyes on Leader,
   2 - slighty Above and Right of Leader with eyes on Leader,
   3 - slighty Below and Left of Leader with eyes on Leader,
   4 - slighty Below and Right of Leader with eyes on Leader,
  and the BUL follows Leader keeping an eye on ALL

      And, yes, I am aware that fans of Marvel will shorten this to "Nick", as in Nick Fury!

 


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on TeamSpeak as GrayBeard {the Grim}  ;-) 
on Twitter as   @GrayberdTheGrim 

Chief Engineer of the Fulminata, one of the Pirates Of BeechWood! 
DupeOfURL

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Posts: 303
Reply with quote  #2 

  And, as they say on Arakis  --  Live long the fighters! 

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on TeamSpeak as GrayBeard {the Grim}  ;-) 
on Twitter as   @GrayberdTheGrim 

Chief Engineer of the Fulminata, one of the Pirates Of BeechWood! 
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Reply with quote  #3 
"Reapers Out" and "Reapers Back"

PirateLords "Overlord" command to launch or recover any/all remaining fighters. This order superceeds any CAG order. Usually due to a larger issue (another ship calling for aid, station under attack, etc)

__________________
PirateLord Eric Wethington:
Commander of the 1st CAP Light Recon Fleet stationed at ShoShuShen station, Eastern Front Sector
Captain of the Privateer Longbow "Jimi-Saru"
Captain of the Privateer Brigantine "Fulminate" and 59th Pirate Fighter wing "The Reapers"

Charter Member of the Eastern Front online group (PirateLord)



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