Sign up Calendar Latest Topics
 
 
 


Reply
  Author   Comment  
Menbailee

Registered:
Posts: 48
Reply with quote  #1 
A call for an unfamiliar or oncoming object or vessel to appear on the main view screen surely counts as one of the most commonly heard in the kinds of shows that inspire Artemis.  The cameras from the ship's perspectives don't usually capture that feel, especially with the way that sometimes it's wise to keep quite a distance from some targets while in combat.

Would it be possible to have buttons in Helm and Weapons that would give the main screen a close-up view of whatever the Weapons or Science station has targeted?  It's not necessarily tactically all that useful most of the time, but in scripted missions especially it would add a lot to the experience.

Apologies if this has come up a thousand times before, but I didn't see it at least in recent pages.

New here.  I'm trying to figure out the best forum on which to post a thread, "Oh my gosh where have you been all my life and how did I not know about you earlier."  So far it's been me and 3 girlfriends playing mostly siege mode and now starting on the Ardent missions.
ryleyra

Registered:
Posts: 3,007
Reply with quote  #2 
Development is fine. It a suggestion for future improvement of the game.

I hadn't really thought about it, but an ability to "magnify" might be helpful. Honestly, though, such a view is not useful, unless you are contacting a ship to interact with it. It might help with immersion and role play, though.
notsabbat

Avatar / Picture

Registered:
Posts: 1,297
Reply with quote  #3 
I would love to be able to do that with the mainscreen! I have thought about it, but never posted anything, nor has anyone else that I'm aware of.


Would love a general zoom that zooms in n the center of the screen and either a button that changes zoom target to whatever weapons is targeting or may wewpons targeting could just over ride center zoom.

I am very in favor of anything that makes me feel kore like I'm on an actual bridge and that would add to the experience in a solid way

__________________
-Captain of the TSN Gungnir JN-001
-Eastern Front online group member
-My continuing bridge build:
http://artemis.forumchitchat.com/post/immersion-bridge-build-in-progress-7335195?pid=1290158413
ryleyra

Registered:
Posts: 3,007
Reply with quote  #4 
For the umpteenth time, I'd like to suggest Comms be given Mainscreen control again. [biggrin] (It lost it way back in 1.5)

It's been suggested Comms could throw up an "Incoming Message" graphic while playing a sound file in a script. For that matter, how about giving Comms a "WAR HAS BEEN DECLARED!" message he can choose to play or not in a Border War scenario.

Cmdr Feil

Registered:
Posts: 12
Reply with quote  #5 
[war-were-declared]


But seriously, like the idea of giving options to Comms.
Menbailee

Registered:
Posts: 48
Reply with quote  #6 
It occurs to me that the "on main screen" does have a tactical purpose when encountering bogeys that Science hasn't had time to scan: you can do a quick visual sweep of what's out there.  For this reason, it should probably only work inside a certain range, probably inside the circle for the Tactical view.

My own primary purpose would be for putting ships or objects on the screen during missions, when having a sense that you are interacting with that object/character is an important part of immersion.  But let's also all admit that it would be very satisfying to watch bad guys explode close up.

Whether Comms should get main screen controls versus Helm & Weapons might be a different discussion.  I'm a fan of Comms getting more to do, but the additional buttons should go with the other main screen buttons, whichever stations have those in the newest release.
ryleyra

Registered:
Posts: 3,007
Reply with quote  #7 
Quote:
Originally Posted by Menbailee
It occurs to me that the "on main screen" does have a tactical purpose when encountering bogeys that Science hasn't had time to scan: you can do a quick visual sweep of what's out there.  For this reason, it should probably only work inside a certain range, probably inside the circle for the Tactical view.


I don't think the Mainscreen should be able to display objects selected by Science. Zoomed or not, the Mainscreen should have a range of 7500. Beyond that, I would assume the scan information is not detailed enough to display a visual image.

It should probably be Weapons' job to select the ship that the Captain wants a magnified view of. And the image would really just be what you see on the Gun Camera. Thom could just remove the target indicators and "viewscope" overlay from that display and throw it up on Mainscreen.

Now maybe Mainscreen could display a tactical map of the zoomed in area selected by Science. But I'm not sure of the usefulness of that. It would be a neat display, but probably a bit of work to implement.

Quote:

Whether Comms should get main screen controls versus Helm & Weapons might be a different discussion.  I'm a fan of Comms getting more to do, but the additional buttons should go with the other main screen buttons, whichever stations have those in the newest release.


I don't think it makes sense for Communication to receive a message, and then someone else turn around and carry out the order to "put it on screen". It's Comms message, Comms should be responsible for playing it for the Captain if he wants it. That's whether the message is audio only, or has a visual component.

The problem is, at this time a visual message on Comms is a pipe dream, it's a fun idea, but impossible to implement. You would have to have a real time video stream from the person sending the message, either the Gamemaster or a player Captain on another ship, and broadcast it across the network to the ship's Mainscreen server. This is really more an idea for an add-on to Artemis than an actual part of the game itself. (Although it would cool if Thom provided a "hook" to allow such an add-on)

On the other hand, an audio message, whether recorded as part of a script, or broadcast live via Ventrilo or TeamSpeak is too easy for the other players to ignore. Comms has to call attention to the message, and either repeat it (like Tawny Madison on Galaxy Quest [biggrin]) or scream for everyone to shut up and replay it.

My idea is to have a still image call attention to the message and let the rest of the crew know there is one. Then Comms can play it. Again, if Comms has to tell Helm or Weapons there is an incoming message and they should switch the Mainscreen to that display, that misses the point of putting the alert on the screen.

Now, Comms could have an override, which ignores whatever mode the Mainscreen is currently in, and displays the "Incoming Message" warning, or whatever still or short animation the script defines. An alert could even be overlaid over the Mainscreen, or put in a corner, so it doesn't interrupt the action. But I think if you give Comms that, you might as well give it the rest of Mainscreen controls as well.

I'll acknowledge that this idea is off topic. But it's not THAT far off topic. We're talking about expanding to function of the Mainscreen. And if you can interact with a ship, you can interact with its crew, which is Comms' job.

Menbailee

Registered:
Posts: 48
Reply with quote  #8 
Quote:
And the image would really just be what you see on the Gun Camera. Thom could just remove the target indicators and "viewscope" overlay from that display and throw it up on Mainscreen.


Hey, you're right, the relevant camera view *does* already exist!  Ideally you'd want that with the regular skybox and whatever else would logically be visible from that angle also onscreen, but a less weaponized version of the Gun Camera basically gets the job done.

It's pretty important that the Science station's target be possible for this view also, even if its effective range is constricted to 7500 (or maybe just a little longer, but not much).  You don't want to have to target a mysterious vessel in a mission with Weapons to get the onscreen effect.  That's a disaster waiting to happen.

Agreed that it would be nice for Comms to be able to put the sender of an incoming transmission onscreen, though if we're keeping this option to close range only then Comms won't be able to do that frequently.  Or maybe we can take it that when you receive a transmission from something, it's enough for your sensors to infer a visual?
ryleyra

Registered:
Posts: 3,007
Reply with quote  #9 
Quote:
Originally Posted by Menbailee

It's pretty important that the Science station's target be possible for this view also, even if its effective range is constricted to 7500 (or maybe just a little longer, but not much).  You don't want to have to target a mysterious vessel in a mission with Weapons to get the onscreen effect.  That's a disaster waiting to happen.


Whoops, good point. Hadn't thought about that. And Helm doesn't have a targeting interface.

Give Science the target, though, and we've got the same problem as Comms. Science has to pick the target, and then Weapons or Helm puts it on screen.

The problem with Weapons wouldn't be an issue if Engineering just powered down Beams when they weren't needed. [biggrin] I really think we're starting to need an interface to "arm" Beams though, so they can't be fired accidently. (Why ARE we running around with beams fully charged? We don't Warp with shields up)

Quote:
Agreed that it would be nice for Comms to be able to put the sender of an incoming transmission onscreen, though if we're keeping this option to close range only then Comms won't be able to do that frequently.  Or maybe we can take it that when you receive a transmission from something, it's enough for your sensors to infer a visual?


Well, Comms can't select a target, so it wouldn't be able to put an image of the sending ship onscreen. However, Comms has something no one else has, which is a conditional button that appears ONLY when an incoming audio message arrives, and which is specific to that message. So the button could be programmed to provide an image for the Mainscreen.

This is somewhat tricky, because this is a feature that is only used in scripts. Many players may never have even seen or heard of it. But to me, with Comms you're not going to be looking at the ship, you're going to get a visual of the crew INSIDE the ship. Unless it's a distress call or something that is so weak you can't get anything but audio.

Simplician

Registered:
Posts: 22
Reply with quote  #10 
As an often captain, I would love to be able to ask for something "on screen" once it is "within visual range."

If I could do that, I think "reverse the polarity" would be the only thing left on my list of things I want a reason to say in Artemis.
ryleyra

Registered:
Posts: 3,007
Reply with quote  #11 
I prefer "Uncouple the Heisenberg compensators" myself.
Charlie

Registered:
Posts: 279
Reply with quote  #12 
I did suggest this about a year and a half ago as well as a follow target view and Science map to mainscreen. I never know what is in the works.
Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.