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Darrin

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Posts: 86
Reply with quote  #1 
Ok, I really should have posted this earlier, but I only got the idea Saturday morning... so, less than 24 hours to script an entire mission. It's late, I'm tired, not sure if this is working entirely... but here goes. 

Should work with Artemis 2.7.x (no Skaarans). Not sure if it works with 2.6.x (haven't tried it yet).

It may be really buggy... haven't really had a chance to rigorously playtest it yet. If you find any bugs, please let me know ASAP so I can fix it.

Find 13 hidden easter eggs. I tried to provide something interesting for every station. The clues stink, best I could think of on short notice.


Edit: No major bugs yet, but cleaned up a few features.

 
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DizzyKungFu

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Posts: 87
Reply with quote  #2 
I tried this, and it's pretty fun! Def different than the standard "shoot 'em up" mission. 😉

It's very bug-free, but I noticed a small bug where Egg #8 gets stuck up in the corner if you get Egg #1 first. This can be fixed by changing the destroy in line 1811 from "  " to " ". Also I noticed that you can't get the buttons back if you disconnect and reconnect Comms.
Darrin

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Posts: 86
Reply with quote  #3 
Quote:
Originally Posted by DizzyKungFu
I tried this, and it's pretty fun! Def different than the standard "shoot 'em up" mission. 😉

It's very bug-free, but I noticed a small bug where Egg #8 gets stuck up in the corner if you get Egg #1 first. This can be fixed by changing the destroy in line 1811 from "  " to " ". Also I noticed that you can't get the buttons back if you disconnect and reconnect Comms.


Ok, I fixed the destroy "  " bug. Found another bug with the Egg Counter, no message for zero eggs. 

You can reset the Comms buttons by scanning the Egg Tender object. However, this isn't all that obvious, unless you're already looking at the description of the Egg Tender. I've added a text message from the Easter Bunny that explains how to reset the Comms Buttons. 

Ok, I've attached version 1.2. 

 
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zip MISS_Easter_Egg_Hunt.zip (15.23 KB, 1 views)

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