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cxfAtheus

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Reply with quote  #1 
When creating the WSD Mod, one of the things we had considered was that the models for the player ships weren't very appealing to look at. We decided that our "Mk.II" ships would use new models to improve the look of the game. Originally, I wanted to just use free-use models, but couldn't find a set of similar looking ships that were complete with UV maps, so I went with ships from the EVE Online universe. The problem there, is I was really hoping to avoid ships from a specific universe because it felt like I was cheating. If I had been making an EVE Online mod for Artemis, it would have fit using those as player ships...but alas, the ONLY ships that were EVE were the players, so it wasn't an EVE Online mod. What to do?

A member of my development group had a conversation with Gryphon, where Gryphon pointed out that the Artemis models were a somewhat iconic part of the game, and it would be a shame to get away from them. Initially, I liked his idea, but had no idea how to do anything about it. Well, this week, I finally sat down with Blender (something I had never used for modeling...in fact I had never done any 3D modeling) and after a few hours of stumbling around clicking buttons and hitting undo more times that I can count, here is my Mk.II version of the Artemis.

Not letting me insert pictures (says storage is full...whatever that means), so I'm creating a link to them. Stand by...

HERE IS THE LINK TO THE PICTURES
cxfAtheus

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Posts: 322
Reply with quote  #2 
Forgot to mention, I don't have a clue how to create a cool custom skins. I'm going to try to learn...maybe I can, maybe I can't. But, odds are good the UV map and skin will be a ways down the road.

If there's anyone out there who can make killer skins for the ship, I'm all ears...
William

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Reply with quote  #3 
When you learn. Please share the information.
Longbowman1346

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Reply with quote  #4 
For MKII ships these are great steps in the evolution of the ship!  (Just look at how the Enterprise D evolved into the E.)   I like them!  I do think the saucer might need to be a bit less oval though to counter balance the length of the nacelles.   From the sides it looks great.  Top and angled view look a bit "off" to me but that is just what I am seeing!
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William

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Reply with quote  #5 
I'm doing a little research. For all those who are making the ships for this game I recommend that we standardize the software we use. The application in mind is called Blender. It is an open source project that you can find at https://www.blender.org. It runs on Windows, Mac OS X and Linux. It is free! they work on donations.

The software is very advanced and offers (UV) skin creation.  Please check this out let me know your thoughts.

Utilizing the same software will allow you to help each other in creating and sharing.
cxfAtheus

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Posts: 322
Reply with quote  #6 
Thom uses Deled for his models in the game...so all models have to be imported back into Deled before they can be used in game. However, Deled just isn't as powerful as Blender. Blender is the tool I've been using, and I would venture to guess that a lot of others are using Blender as well.
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