------- changes for V2.7.2 -------
added some server-only hotkeys to controls.ini
SERVER_OPTION_TOGGLE
END_RESULTS_SCREEN
TOGGLE_SIMULATION
PAUSE_SIMULATION
RESUME_SIMULATION
END_SIMULATION
VOLUME_MUSIC_UP
VOLUME_MUSIC_UP
VOLUME_MUSIC_DOWN
VOLUME_MUSIC_DOWN
VOLUME_SFX_UP
VOLUME_SFX_UP
VOLUME_SFX_DOWN
VOLUME_SFX_DOWN
VOLUME_COMMS_UP
VOLUME_COMMS_UP
VOLUME_COMMS_DOWN
VOLUME_COMMS_DOWN
VOLUME_MUTE_ALL
elite ships (skaraans) now have two more special powers. One is a shield frequency scrambler, that randomly changes shield bands. The other is just like the normal
teleport, but backwards instead of forwards.
I cleaned up the elite skaraan ship brain code, so (hopefully) it uses the ship's elite abilities better and more appropriately.
made code change so there's ALWAYS a replacement fighter at SOME base
added Properties for monsters to scripting. These adjustable properties are:
speed
health
maxHealth
turnRate
age
size
skaraans launch drones more quickly, from slightly farther away. Other ships with drone launchers are similarly adjusted.
doubled arvonian fighter complements.
changed code that creates friendly stations in solo missions. This should only add more stations.
now, in most solo and coop games, a second, delayed skaraan wave will join the fight.
In artemis.ini, I added back editable torpedo values
damageTorp***, speedTorp***, turnTorp***, minutesToProduceTorp***
I'm looking forward to playing around with monsters...