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Vason

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Posts: 68
Reply with quote  #16 
Adding another request for "Launch Fighter," even if it just launches the top one in the list
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Illuminati XO

THE ALL SEEING EYE
Angel of Rust

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Posts: 160
Reply with quote  #17 
Thanks for the opportunity! Here is my wish list. Note: there are a number of speculative features in this list.

All
key to open/activate upgrades

Helm
warp stop (separate from impulse stop)
climb/dive/neutral as separate keys
stop, 1/4, 1/2, 3/4, full impulse
emergency jump forward/back
independent keys for jump initiate/confirm
joystick input disable (to help people with wonky throttles from undocking)
enter course by enter heading field
enter course by enter map grid field

Weapons
select nearest/next/previous (similar to science)
select nearest drone
select nearest fighter
select nearest monster
select by enter name field
independent keys for load and unload torpedo tubes
uncouple load tubes from fire torpedo keys
keys for cycle beacon settings

Science
keys to scroll map 1/2 screen width, regardless of zoom level
select by enter map grid field
select by enter name field
select nearest friendly
select nearest monster
select nearest enemy
select nearest anomaly

Engineering
options to map keys to increase/decrease coolant for each system
options to map key to increase/decrease power for each system
rotate ship view
cycle node selection
cycle damcon team selection
issue damcon team order (replacement for mouse click)

Communications
filter messages by each type
select target by enter name field
issue course order by enter heading field
issue course order by enter map grid field

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