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Mike Substelny

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I am working on Mala-Mala, a card game that is popular in the Artemis universe. Mala is the Arvonian word for zero. My intention is to create a game that feels like playing poker but is easier to learn and play.

mala-malaPlayers.jpg

So far I have had two playtesting sessions. The game is not perfect but it is coming along nicely.

At this point I only have one prototype deck of hand-cut cards, but I soon hope to have a beta version of the game, and I hope to have something publishable in time for Artemis Armada V next spring.

For the time being, if anyone wants to participate in playtesting mala-mala you will need to come to Cleveland and play at my house or at Critical Hit. The next opportunity will be at the Artemis chili cookoff on October 26th at my place.


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blasters must be kept under the table at ALL times! 
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Mike Substelny

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Actually we played so that blasters were part of the game. Every player started with one blaster.

If a player wanted to bet but didn't have enough money, they could say "My blaster's gotta be worth 25 credits (or whatever amount). Who will you give me 20 for it?"

At the end of the game, anyone with a spare blaster could take it to the space pawn shop and sell it for 6d6 in credits.

In the game pictured above, Darrin sold his blaster to Corey for 15 credits. Corey later pawned the blaster for 22 credits, making him the big winner of the night.

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Mike Substelny

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Here is a photo of my prototype Mala-Mala deck:

 
IMG_7699.jpg 
 
This deck will be available for play at the Artemis Chili Cookoff next weekend.

I am working with a graphics design organization to produce some more Arvonian-esque artwork for the production deck. I hope to have the production decks available for pilots and pirates to do some serious space gambling at Artemis Armada V.


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"The Admiralty had demanded six ships; the economists offered four; and we finally compromised on eight."
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