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BrianAnim

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Posts: 20
Reply with quote  #1 
I was asked to make a Kobayashi Maru scenario for a Scifi convention coming up here in San Diego http://www.condorcon.org/. Thought you guys would like a copy. Sound files pulled directly from Star Trek II.
It's built to work with the current version of the TNG mod:
http://www.1sws.com/TSNExpansion/TSN%20Expansion%201.6.2%20Full.zip

Thanks to commencify.com for the tutorials.
http://www.commencify.com/index.php?cat=27

 
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zip MISS_Kobyashi_Maru.zip (1.47 MB, 25 views)

Kalid0r

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Posts: 17
Reply with quote  #2 
Quote:
Originally Posted by BrianAnim
I was asked to make a Kobayashi Maru scenario for a Scifi convention coming up here in San Diego http://www.condorcon.org/. Thought you guys would like a copy. Sound files pulled directly from Star Trek II.
It's built to work with the current version of the TNG mod:
http://www.1sws.com/TSNExpansion/TSN%20Expansion%201.6.2%20Full.zip

Thanks to commencify.com for the tutorials.
http://www.commencify.com/index.php?cat=27


I am yet to try this. But awesome!! Thanks!
jacobio

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Posts: 13
Reply with quote  #3 
Sweet! I can't wait to give it a whirl.

Ironically enough, I'm crafting a similar mission that I plan to use to train new crews. I'll be sure to post it once it's done.
MarkBell

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Reply with quote  #4 
Is this for the TNG mod? Or the TSN mod? You linked to the TSN mod, and I can't seem to open the XML file to check, it's throwing errors
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MarkBell

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Reply with quote  #5 
Ah OK, just opened in a text editor. Still not sure why you linked the TSN mod, but the Klingon race tags seals it [smile]

Since you left it generic, it should be compatible with just about any version the game, although the enemies generated will be pretty random for not Star Trek mods. Also, it should work with the TOS 50th anniversary mod as well as the TMP mod for extra flavor.

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Note - this is in no way intended to be an official position of Thom or Artemis, as I am not an official representative of the creator or game.
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