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Richiesos

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Hi, I just set up a friend's studio for Artemis.  He has a big lighting rig with 2 dozen fixtures and around 270 DMX channels.  We got everything basically working, but I was using the original DMXcommands file as a template and don't really know how to do much more.  I would like to have some of the events be independent of each other.

For example, we have dedicated fixtures that indicate shields.  When we're at red alert, or go into a nebula, or are being tractored in for docking, these shield fixtures turn off regardless of whether the shields are actually up or down.  I understand why they're doing this.  Under all the events I just mentioned, I have their values at 0.  I just don't understand how to make all these events leave the shield lights unaffected. 

Any thoughts on how to do this?

Lightwave_Gecko

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Reply with quote  #2 
I highly recommend using Artemis Bridge Tools, which has an amazing DMX editor.  

http://www.armidalesoftware.com/Artemis/DMXTools.htm

If you've already made a super-complicated control file, it may be a pain, but the long term benefits are well worth it.  I've done both, and it's really a time saver in the long run, especially if you like to fiddle with things, since it has an on-board test mode.

-JP
MarkBell

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Reply with quote  #3 
The best thing about the DMX file is that if you don't specify the fixture, it's unaffected for that event. So the simple fix here is to just delete the entries for those specific fixtures from the red alert, nebula, docking, e.t.c events.

What the computer will do is start at the top of the file and assign values to all specified fixtures, then check if the next event down is valid. If so, it overwrites the values for the fixtures in that event. Then it checks if the next event is valid a e.t.c. That's why the Normal event is at the top of the file.

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Note - this is in no way intended to be an official position of Thom or Artemis, as I am not an official representative of the creator or game.
Richiesos

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Reply with quote  #4 
Ok, I tried that and it didn't work.  Maybe I did something wrong.

Thanks!
MarkBell

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Reply with quote  #5 
It could be getting overwritten in one of the other blocks - as the file grows, its easy to lose track of something lol

You might try a very basic DMX file to verify that it's working as expected - rename the current one to dmx_archive or something and try just the basic DMX file with your correct channels for the shields. Then you can check those channels specifically.

If you're using a file editor like Notepad++ (or even just notepad, come to think of it), you should be able to search on the channel declaration to find all instances of commands to those lights.

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Note - this is in no way intended to be an official position of Thom or Artemis, as I am not an official representative of the creator or game.
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