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Sintax7

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Reply with quote  #1 
Artemis is obviously a simulator, since its right in the title/sub-title.  Is it partly an "arcade" game as well?  

Two questions; 
1) What do YOU think is the CURRENT mix of sim vs. arcade in the current version?

2) What do YOU think the mix of sim vs. arcade SHOULD be? 

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Stonefish

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Reply with quote  #2 
Can you provide us with a way to quantify those elements?  Or even define them?
pupbrad

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Reply with quote  #3 
I personally feel its a good bapance right now. It still appeals to a large audience due yet at the same time can be quite complexe. I never viewed Artemis as a space simulator in the sense that Wing Commander was and Star Citizen will be (if you havent heard of and looked into star citizen, you need to. It looks amazing) but more of a simple easy to get into yet hard to master sub/warship aracade simulator. Granted Im part of the TSN RP so I treat it much more like a simulator than probably a good chunk of other players, but I also play enough aracade-like matches (invasion mode) that it does also feel like a good aracadenstyled game at times.

At the end of the day Id say artemis is more simulator than aracade just for the fact that it requires much more knowledge and skill to do the harder levels than most aracade games I play. It definately isnt a true simulator though in the sense that Wing Commander, Privateer, and the other greats were.

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Captain

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Reply with quote  #4 
I am with pupbrad
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Sintax7

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Reply with quote  #5 
I see that fun can be had at all levels..  Maybe what I'm asking about is more about immersion.  How important is the immersion factor of the game?  Do you want to think/pretend that you're on a spaceship fighting the bad guys or is it just you and some buds casually gaming for a night?  Do you get "involved" or "immersed" in the position you're playing enough to suspend reality for a while?
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Badgeguy

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Reply with quote  #6 
As a board gamer (drunk off of his ass at the moment watching a video on how to play a board game about salmon breeding), I would say that this is a co-operative game in the vein of Pandemic and Arkham Horror.  How I would describe that in comparison to video games, what comes to mind id the co-op mode for Portal.  We all want to succeed.  The fact that it is a simulator just means that it is immersive enough that we feel we are in the environment and that is an awesome thing.

Arcade seems to imply that all success has to be attributed to the players in the game, when in this game, many of the enemies can be destroyed by the environment or other "friendlies" such as Scouts, Escorts, and Destroyers.  I think Sim is a better partial description.

I know that the convention I run this for has given up trying to categorize my efforts and just puts me into my own category.

Now, I think it is time for me to stop typing as I am having trouble focusing on this and listening to the video talking about playing swim cards and bear cards and four card limits,  Remember kids:  Don't drink and respond and try to learn a board game while drunk all at the same time.  Thank god for spell check!
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