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HaydenBarca

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Posts: 69
Reply with quote  #1 
How should I interpret the newly modifiable torpedo damage in artemis.ini in v2.74?

For homing torpedos, we have:
damageTorpHom=25

but for the Nuke, we have:

damageTorpNuk=1.6

In the old code homing did 20 and nukes did 80, so I'm not sure how to reconcile these.  Does anyone have any insight?  Is this a damage per tick thing?
ryleyra

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Reply with quote  #2 
This is actually a return of a previous artemis.ini setting.

damageTorpHom is absolute damage per Homing Torpedo. Apparently the damage has gone up by 5 points, which is nice, but I think most modders agree it should be about doubled. Personally, I think you should be able to fire a "spread" of three of them at a time, which would make them more useful, but use them up faster. Seems like a good trade-off.

damageTorpNuk is damage PER TICK of the game clock. So for the 100 ticks that a Nuke will go through its explosion, it will do 160 damage total. This is the value that was previously set in artemis.ini, so that hasn't changed.

PShocks also have a damage value, but it was very erratic, and didn't seem to be very effective. EMP/ECM Torps completely ignored the damage setting. Mines did the same damage as Nukes.

I'm assuming there is a damageTorpMine value now, unless damageTorpNuk is used for both Mines and Nukes. However, I'm guessing the other torpedo types don't have a value defined since this is the reason Thom appeared to remove the values previously. It was just too confusing to have values that did nothing.
U.E. Admiral

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Reply with quote  #3 
Mines do have a dedicated damage field. By default they still do the same damage as nukes: 1.6 per tick for 100 ticks.

The PShock damage field is certainly not erratic in the sense of being flexible and difficult to nail down; it is consistent, if rather strange. A Pshock will damage Shields by an amount equal to 1/5th of the provided damage value. By default this is 1, resulting in 0.2 damage to shields. Crank the damage value to 350, and you will find PShocks will consistently do 70 damage to shields.

Changing the PShock's damage value may have an effect on its damage to hull (I have not tested); however, because the PShock has no blast radius and by default destroys the entirety of any unshielded hull it hits, you will not encounter any unforeseen side effects as a result of increasing the PShock's damage value.

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"Maths is not one of Artemis' strengths" -- Lt. Jr. Starry "Heat Wizard" Wisdom, R&D Dept. Terran Stellar Navy
HaydenBarca

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Posts: 69
Reply with quote  #4 
Wonderful.  Thank you.  I'm going to add some comments to my .ini file to capture this.
ryleyra

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Posts: 2,924
Reply with quote  #5 
Quote:
Originally Posted by U.E. Admiral

Changing the PShock's damage value may have an effect on its damage to hull (I have not tested); however, because the PShock has no blast radius and by default destroys the entirety of any unshielded hull it hits, you will not encounter any unforeseen side effects as a result of increasing the PShock's damage value.


Yeah, I believe when I testing it I noted that it is pretty much impossible to calculate how much damage PShocks do to hull since it destroys any ship that has no shields. That means at minimum it does 70 damage and at maximum it could do anything.

I have no idea why the PShock damage was 1/5 of the value specified. I assume because Thom wanted to have a whole number for the value and still not do a whole point of damage to a shield.

DupeOfURL

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Reply with quote  #6 
That 25 points damage per torpedo, does that cover torpedoes launched by fighters and bombers as well? 

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U.E. Admiral

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Posts: 51
Reply with quote  #7 
Yes. The way Artemis is written, the standard homing torpedoes launched by the player ship and the fighters and the bombers are all identical. Presently, there is no way to alter the damage values of torpedoes carried by one without altering the torpedoes carried by both of the others in exactly the same way.
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"Maths is not one of Artemis' strengths" -- Lt. Jr. Starry "Heat Wizard" Wisdom, R&D Dept. Terran Stellar Navy
DupeOfURL

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Reply with quote  #8 

U.E. Admiral -  cool!  I prefer it be that way.  Thanks for the information, oh doctor of the Suk School! 
 



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