Sign up Calendar Latest Topics
 
 
 


Reply
  Author   Comment  
unisev

Avatar / Picture

Registered:
Posts: 9
Reply with quote  #1 
Hello,

I'm french and I'd like to prepare a first Artemis experience for my friends.

But I really don't know how to start :

- Is there a need for a GameMaster ?
- Must I write a scenario before ?
- Can we "just" play ?

In order to have a "fun begin", I'd like to start like a role playing game with this kind of scenario :

"You violently wake of cryogenics in a ship and your memory is failing ...
A warning draws your attention and directing you to the ship's flight deck, and you discover that there is no crew ...
The cockpits are in English and the damaged vessel seems to drift dangerously ... "

I think this is a good start and it can explain that the cockpit is not in your native language.

UniseV
MarkBell

Avatar / Picture

Administrator
Registered:
Posts: 1,955
Reply with quote  #2 
You can very much just play. Invasion mode only requires the standard 6 consoles, and the game drives the mission.
__________________
Note - this is in no way intended to be an official position of Thom or Artemis, as I am not an official representative of the creator or game.
unisev

Avatar / Picture

Registered:
Posts: 9
Reply with quote  #3 
Thank you,

This mode is only fighting ? there is objectives ?
Can we start with a damaged drifting ship ?

UniseV
ryleyra

Registered:
Posts: 3,007
Reply with quote  #4 
If you want to alter your ship's condition or change the mission objectives, then you will need to run a scripted mission. There are some existing missions that might fit your role playing ideas. I have a mission called "ShakeDown Cruise", which starts with the ship's systems damaged and offline. It's played out as a simulation, though, not a real disaster.

My mission was intended as a training mission, though. So was the original mission by Mike Substelny, also called "ShakeDown Cruise". Unfortunately, neither has been updated to 2.3. They may still work, you should be able to find them by searching this forum, or going to the Artemis wiki at artemiswiki.pbworks.com and looking for the "Missions" section.

The standard game modes are pretty much a random invasion scenario where you fight off a fleet of enemy ships coming to destroy your bases. There are a few variations:

Single Front - the enemies all come from one side
Double Front - the enemies come from two sides
Siege - the enemies surround you
Deep Strike - you're the invader attacking the enemy bases
Border War - you and the enemy are on opposite sides of a "neutral zone" and you have to wait for war to be declared
Peacetime - there are no enemies, just monsters and the occasional enemy scout. Kind of boring at this time, it needs some work

Voice

Registered:
Posts: 42
Reply with quote  #5 
I don't know how much 'work' the Peacetime option needs.  'Peacetime' is handy for giving your crew a basic rundown of how their stations work, and making sure everyone's system is set up correctly.
ryleyra

Registered:
Posts: 3,007
Reply with quote  #6 
Well, there have been suggestions of resource gathering, trading, or scientific research missions in the future. For instance, you might hunt a particular type of monster for the pickups that they drop, bring them back to a base for processing, and then sell them to a trading ship. These would be great missions to run in the Peacetime mode, because there isn't a constant threat of enemy ships taking up all your time.

So it's likely there will be more to Peacetime mode in the future.
Mike Substelny

Avatar / Picture

Administrator
Registered:
Posts: 2,404
Reply with quote  #7 
Quote:
Originally Posted by Voice
I don't know how much 'work' the Peacetime option needs.  'Peacetime' is handy for giving your crew a basic rundown of how their stations work, and making sure everyone's system is set up correctly.


In the future Peacetime missions will be a lot more fun. They will include Science, Patrol, and Piracy missions. Pirate ships are on schedule to be introduced in three weeks at Artemis Armada Two but there won't be much pirating to do; Pirates will just be new ship classes to fly in battle. Later when the economics system is added Peacetime will become playtime for the Pirates. I hope.

__________________
"The Admiralty had demanded six ships; the economists offered four; and we finally compromised on eight."
- Winston Churchill
unisev

Avatar / Picture

Registered:
Posts: 9
Reply with quote  #8 
Okay so maybe it is better for me to wait ?

Mike Substelny

Avatar / Picture

Administrator
Registered:
Posts: 2,404
Reply with quote  #9 
For what do you want to wait?

Right now you can create your own Peacetime mission using the mission scripting system. If you want to do cargo handling you would need to code that yourself, probably using keypress commands for the player controls and variables to represent the cargo, but it could be done.

But why not play the game right now as it is? The current game is good at keeping 6-10 players busy having fun using the solo missions.

__________________
"The Admiralty had demanded six ships; the economists offered four; and we finally compromised on eight."
- Winston Churchill
Mike Substelny

Avatar / Picture

Administrator
Registered:
Posts: 2,404
Reply with quote  #10 
Quote:
Originally Posted by unisev
In order to have a "fun begin", I'd like to start like a role playing game with this kind of scenario :

"You violently wake of cryogenics in a ship and your memory is failing ...
A warning draws your attention and directing you to the ship's flight deck, and you discover that there is no crew ...
The cockpits are in English and the damaged vessel seems to drift dangerously ... "

I think this is a good start and it can explain that the cockpit is not in your native language.

UniseV


You could do this with the existing game and no mission script. Just set the game for Solo Game and select Invasion, Single Front, or Double Front. Select a Difficulty Level (1-4 to start). Click Customize to add plenty of friendly ships, then click Back and start the game. The players will find that a bunch of unknown ships are entering their sector, and they must defend friendly ships and space stations against these unknown enemies.

They will love it.

__________________
"The Admiralty had demanded six ships; the economists offered four; and we finally compromised on eight."
- Winston Churchill
unisev

Avatar / Picture

Registered:
Posts: 9
Reply with quote  #11 
Thank you, this seems clear !
ryleyra

Registered:
Posts: 3,007
Reply with quote  #12 
I'm going to correct Mike's post a bit, you can actually set friendly ships without having to go into Customize. It's on the main server setup screen, along with terrain features and monsters. Among the features in Customize, if you would like to give yourself a "handicap" to make the going a little easier for a beginner crew, you can increase your own shields or beam power, and decrease those for the enemy.

Building on what Mike said, I find that adding friendly ships and terrain adds a lot of fun to the game. A bare sector with nothing but enemy ships makes for a really fast and hectic game, while terrain slows them down. And friendly ships opens up the capabilities of Comms to direct them and make them an active part of the game.

For beginning players, friendly ships are just an addition to the sector, but once you all get some experience, your Comms officer will thank you for adding them.
Previous Topic | Next Topic
Print
Reply

Quick Navigation:

Easily create a Forum Website with Website Toolbox.