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SkvaderStudios

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Reply with quote  #1 

Hello!

We are two game developers from Sweden. For the last year we have been working on a Submarine co-op game set in Sweden during an alternative version of the second world war. Four players must work together to operate a submarine, in order to complete story driven missions.


We just released the first demo version.

The game and related information is for available download here:
http://hmsmarulken.se/


When making the game we were heavily inspired by Artemis, especially the teamwork aspect. We designed the gameplay to be dependant on communication and teamwork, rather than individual player skill.


The game is still under development, and we are currently running a Kickstarter campaign.


We’d really appreciate it if you guys checked it out. We appreciate all feedback [smile]
Mike Substelny

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Reply with quote  #2 
Your video looks like a lot of fun!

I know some WWII submarine aficionados who might enjoy trying it.

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SkvaderStudios

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Quote:
Originally Posted by Mike Substelny
Your video looks like a lot of fun!

I know some WWII submarine aficionados who might enjoy trying it.


Sounds great! We have a thread at subsim.com, http://www.subsim.com/radioroom/forumdisplay.php?f=277 where we are going to plan bigger sessions with multiple submarines.
Sandman

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Reply with quote  #4 
As a former submariner, this is relevant to my interests. I took a quick look at it and I plan to download and check it out. The screenshots and videos look good.

I am wondering what the minimum specs are for running it on pc. Also, it's hard to tell what level of realism you are going for. I'm wondering if there might be different difficulty/realism settings. It would be nice if an inexperienced player could jump in and play.

Anyway, I will definitely give this a try and look forward to seeing how it develops.

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SkvaderStudios

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Reply with quote  #5 
Quote:
Originally Posted by Sandman
As a former submariner, this is relevant to my interests. I took a quick look at it and I plan to download and check it out. The screenshots and videos look good. I am wondering what the minimum specs are for running it on pc. Also, it's hard to tell what level of realism you are going for. I'm wondering if there might be different difficulty/realism settings. It would be nice if an inexperienced player could jump in and play. Anyway, I will definitely give this a try and look forward to seeing how it develops.


If you run at the lowest quality, it should work fine if you dont have a really old computer. We are probably implementing difficulty levels, but not for this demo.

Best of luck!
ryleyra

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Reply with quote  #6 
My first reaction to the game is that it's one of the most beautiful things I've seen since Myst. You get a real sense of history and authenticity from moving around on the submarine, and the animation of the water is just gorgeous. You toe the line between augmented reality and a true virtual shared environment, but in the context, it works.

A couple of people have come up with the idea of using Artemis to simulate submarine combat, or airship/zeppelin warfare, or something similar to that. I've even been involved with an effort to build such a mod myself. But I don't think anything we could do would match what you've done. [smile]

I particularly like that the players are not delimited by console position, but by a more nebulous position on the submarine. The Engine Room operator acts as Helm and Engineering, but must move around the engine room to operate the various controls. Nothing is so far away that it can't be reached quickly when needed, but you've got to move around. And the thing that definitely struck me is that just as with a real WWII submarine, the process of locating, tracking, computing a firing solution and firing torpedoes at the target takes a LONG time.

In fact, I expect this to be a slow paced, suspenseful game where patience pays off. I don't know if you have implemented this yet, but I would expect your movements and speed of approach would definitely effect whether the enemy sees you and counter attacks. I also liked the little touch that planes are able to see you when you are near the surface. And unlike Artemis, there is no main screen to keep every player aware of their environment. Each player is pretty much operating blind, except for the periscope operator, and even he has only a limited field of view.

I will definitely download it and try it out.
ryleyra

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Reply with quote  #7 
Oh, I meant to ask, as it wasn't clear. Are the four areas (assuming the Map Room is an area) connected, or is each player limited to their portion of the ship? I can see one person TRYING to play the game alone, although whether they would be able to is another story.

And the low tech feel of everything is just wonderful. You have to do everything by hand, or mouse anyway.
SkvaderStudios

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Reply with quote  #8 
Quote:
Originally Posted by ryleyra
Oh, I meant to ask, as it wasn't clear. Are the four areas (assuming the Map Room is an area) connected, or is each player limited to their portion of the ship? I can see one person TRYING to play the game alone, although whether they would be able to is another story.

And the low tech feel of everything is just wonderful. You have to do everything by hand, or mouse anyway.


Hello!

The players are not limited to a certain area, they all move around freely. You can play as 1-4 players per sub, but aslo create several subs on the same level so more people can play. All players can toggle the map on and off. It is possible to man the ship alone, but it is quite hard since you have to run between the stations [smile]
ryleyra

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Reply with quote  #9 
Ah, so I guess there are three players for each "position", Control Room, Engine Room, and Radio Room, and the Captain, who can either run the Map or fill in where needed. (Of course, traditionally he would be manning the periscope, while the Control Room player could stay over near the firing computer and torpedo controls)

Technically, I suppose you could have a player at each individual control. [biggrin] It would probably be more fun to break up into smaller teams with more subs, though.
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