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Cheek

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Reply with quote  #1 
Hi all,

New poster here and new to this Bridge Sim style of game. I just wanted to share that there is plenty of fresh blood joining! I recently picked up Artemis, having been intrigued by the idea. My buddies and I played at our last Guys’ Night and we loved it so much that we’re discussing replacing our usual go-to: Keep Talking and Nobody Eplodes!

I come from a long line of Trekkies and work in an IT role, so I brought a nice Cisco router and plenty of long Cat 5e cables home with me when we went to Christmas, wanting to just show the family Artemis. OH MAN, was it a big hit! This game converted my immediate family, aunt, uncle, grandfather, and wife, none of whom are gamers. They loved it! We had a week of various tabletop and board games lined up, but barely played anything but Artemis! Everyone tried every station at least once, everyone had a blast, and everyone wants MORE! My brother in law picked up another bridge license and we managed to get 2 ships in one living room!

So actual mission reports would be extremely long-winded, even if each were brief. I think we ended up completing somewhere in the realm of 20 full missions, with another 8 or so stopped part-way due to interruptions (it took us a while to realize we could pause the simulation). Almost every mission had a new ship, since we let each captain select their vessel and ship name. Some hi-lights can be found below:

-Very First Mission! Light Cruiser USS COVENANT was out on a routine patrol. You know, the kind an experienced captain might take a crew of raw recruits on to show them the ropes, give them a taste of the action. Things did not go as planned... A huge Kralian fleet was making their way through the sector, destroying stations left and right. In a desperate ploy to save the last station, I was explaining to the helm (my father) and weapons (my wife) how we were going to try drawing them into a nearby asteroid field and into 2 biomech vessels. The explanation was long-winded, since I was still helping them learn the basic of their roles. At the end, the helm officer looked up at me and in all seriousness asked, “Are you talkin’ to me?!” Cue laughing from all...and the last station explodes!

-USS MARDUK was on her maiden voyage with a brand new captain (my younger sister). The sector was under siege by a multitude of Kralian armadas and it was all Comms could do to keep their attention (I finally figured out how insulting works!). Science was fascinated by the “swirling blue thing” and wanted to investigate, but the captain was focused on her mission. Helm (Dad again) suggested we use it against our foes, so the captain went with that plan, sorta. She called for helm to take us in, maximum impulse...

-USS SILVERADO was the first vessel to successfully utilize her shuttle. PUP, the shuttle, was accidentally abandoned next to a fleet of Kralian vessels and a minefield when the Silverado went to resupply after taking a peek at the fleet. The PUP successfully lured the enemy into the mines, but misjudged the mine explosion radius and was caught in the last explosion. All but one enemy in that fleet was destroyed, and the final ship surrendered, ending that mission and starting the Fighter Craze!

-USS VALKYRIE, a dreadnought, was the first vessel my grandfather served on. He just wanted to take the Observer role, but Mom convinced him to also select the Fighter with her. They launched in a very congested fight with orders to “kill them all!” The Valkyrie won the fight and left to continue her patrol. In later fights, grandpa kept saying “my weapons don’t seem to be doing anything!” Then Science spoke up, “GTG-1, why are you way over there?” To which grandpa replied “I’ve been trying to kill this Kralian since that first fight!” Science: “that’s a Terran Luxury Liner...”

-Final Flight was the USS LEONIDAS and the USS MARDUK, 2 Dreadnaughts, and were only crewed by 1 player each, covering all stations (sorta...). Everyone else was in fighters! A silly mission, but everyone had fun!!!

So now my sister and her husband are going to try to get friends together to crew a vessel out in Kansas City, my parents in Springfield, and my wife and buddies in a third (the server) in Denver! Here’s hoping the logistics work out...

What a cool game! Definitely looking forward to playing it again next family get together!
davekp

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Welcome and glad you had fun!  Most of my play has been with family too.  One thing I'm going to do to try to find more folks is go to a local game shop where they have regular game days.  I figure they folks that play D&D and similar games might be up for some Artemis.

FYI, I'm in the process of moving to Columbia, MO..  Not super close to KC and Springfield, but not too far either.

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Cheek

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Reply with quote  #3 
Ooh, good idea on the game shop thing! I might approach my local game store. There’s a TV near some tables, which could easily handle a bridge!

Good luck with the move! If we plan a game I’ll be sure to let you know!
davekp

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Reply with quote  #4 
Yeah, with a game store, you have a couple of possibilities.

  1. If you get to know the folks and their interested, you could invite them to your place for an Artemis Afternoon some weekend.
  2. If they have the space at the game shop, maybe you could play there.  Though you'd need a wifi network and/or a router.

Probably best would be to play at the shop (if possible) at least for a while.  It'll give folks some time to get to know each other before inviting people home.  AND it'll have the advantage of being visible to other folks passing through the shop, which may generate more interest.

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ryleyra

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Reply with quote  #5 
Welcome! It's always glad to hear from new players. It sounds like you had a very productive first play session. My crew are lucky to finish a single mission per sitting, and you did 20? Awesome.

There is very little you can do with shuttles right now, but I am working on a script that will basically simulate a random patrol. Many of the patrol missions will utilize the shuttle to pick up anomalies and perform scientific investigation.

We've been talking about getting a game together. We want to try out the fighters, as well as the new Pirate ships.
Cheek

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Reply with quote  #6 
Sounds very cool! We tried to use shuttles to scout ally vessels (in case they had a bomb) or to slow down ally vessels (when they were out of control), but mostly just for combat.

To be fair, those 20 missions were spaced out over 8 days, so it was more like 2-5 in a given day, depending on what was going on...with a few marathon days in there! It was very special. Multiple family members have commented on how much they loved and the term “best Christmas ever” has been floating around a lot!
davekp

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Quote:
Originally Posted by Cheek
To be fair, those 20 missions were spaced out over 8 days...


So it sounds more like it was the hi-light of your family Hanukkah.  [biggrin]


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ryleyra

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Quote:
Originally Posted by Cheek
Sounds very cool! We tried to use shuttles to scout ally vessels (in case they had a bomb) or to slow down ally vessels (when they were out of control), but mostly just for combat.


There's very little for shuttles to do outside of combat, and they're really not designed for that. Mind you, they are great tanks, with their high shields (even higher than a Light Cruiser!) and they can do things like draw off drones and shoot them down. But they will never be able to operate as independently as a squadron of fighters can.

I think Thom was planning to give them non-combat duties, which is why I'm trying to design that into my script, but it's not in the game itself just yet. Maybe if I can get done with the script in time, Thom will include it in the next release...

By "slow down ally vessels" do you mean ram them? I can't think of anything else, and that's an original idea if it works. [biggrin]

I think giving shuttles the ability to run side missions to ally ships, as well as pick up anomalies, would be a good thing for Thom to add. In some cases, a side mission could REQUIRE a shuttle; for instance, there could be a new one to pick up an ambassador and transport him to the ship. Presumably there are automated systems to transfer cargo. (The Artemis canon doesn't make any mention of transporters, and probably shouldn't)

Cheek

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Reply with quote  #9 
Huh, thought I posted this yesterday...

Quote:
Originally Posted by ryleyra

By "slow down ally vessels" do you mean ram them? I can't think of anything else, and that's an original idea if it works. [biggrin]

I think giving shuttles the ability to run side missions to ally ships, as well as pick up anomalies, would be a good thing for Thom to add. In some cases, a side mission could REQUIRE a shuttle; for instance, there could be a new one to pick up an ambassador and transport him to the ship. Presumably there are automated systems to transfer cargo. (The Artemis canon doesn't make any mention of transporters, and probably shouldn't)



Yep! When the Helm was having trouble approaching the ally vessel, we would deploy the shuttle and ram them! It would keep them in place until we could complete the mission and transfer/render the services necessary.

Sounds like some great plans for Shuttles! I really enjoyed flying them and the dynamics brought about by including them in the mission. Even when we didn't have the officers to dedicate one to the Fighter role, it was fun to have Comms or Science take it.

Another fun thing we did with the shuttle was coordinating between the shuttle pilot and Comms. The pilot would dive in, hit the shields for a bit, then switch targets and pray that the shields were low enough to surrender when it was called for. It was effective enough that we really wanted to go for a no-kill mission next time. Just surrender. Seems like a fun variant [smile]

Quote:
Originally Posted by davekp

So it sounds more like it was the hi-light of your family Hanukkah. [biggrin]

Touche!

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