ryleyra: Specifically, this question in the Q&A is what comes off as a surprise to me. There are likely people far more talented than me who would be interested in helping make Artemis look like a modern game, but using wording like this makes it unlikely that anyone would even ask. Then again, it is his game, so he has every right to make it whatever he would like.
My hope is that, like Infiniminer before Minecraft, Artemis will inspire someone to make a game in the same spirit using a modern engine like UE4 or Unity, but for now Artemis is the absolute best bridge simulator out there.
A: The short answer is, no. I'm just one guy, but a very skilled and experienced guy who's happy working alone. I DO have some partners and business associates, so I'm not completely anti-social, but I move fastest by myself. Your offer is flattering, but you can best help by playing my game, giving me feedback, and participating on the forums.
I do understand the concern about being sued. There are a million different directions one could take the art and design to further distance it form ST while keeping the ships interesting/not goofy looking, but I don't want to get too much further into this subject because I don't want to come off as bashing Artemis (I love the game, if it isn't obvious )
My design is defiantly a step in the wrong direction for the game commercially, but after reading that FAQ question I decided it was always just going to be a mod.
And yes, so far my mod is simply client side. You don't even need it installed on the other stations, just the main screen. I think the shape of my ship is close enough to the original that it isn't too distracting from Engineering, but on my own bridge, I'll be installing it on all of them.
MarkBell: Thanks, and thanks for the info about the camera. I'll be moving it much closer. The funny thing is, I actually keep my main screen in 1st person, so re-creating the Artemis is not the smartest idea for my use. Oh well!
Xavier Wise: Sounds like fun, especially if all the stock models are variations on one theme, as creating new ships from scratch is very time consuming. I actually build and texture them in chunks, then bake in lighting effects Artemis can't render like Ambient Occlusion. I'll have to see how much extra time I have, as I'm currently developing a commercial VR program AND looking at helping build some sort of space combat game on UE4. (Side note: UE4 is an awesome engine to play around in. It takes seconds to export a model from 3DSMAX and into the editor!)