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Arrew

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Reply with quote  #16 
Any chance of a peak at your interceptor?
Xavier Wise

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Reply with quote  #17 


Arrew, here is a test video of our Lancer class ship. In the description for the video there are some basic stats about it.

AuralTristen:
After speaking with our mod guys in the TSN RP Community, they would be very interested in working with you to 'upgrade' some of our ship models and designs and come up with new stuff too. If you are interested, PM me or Fish Evans here. You can also email me at xavierwise.tsn@gmail.com

If you want to know more about who we are and what we do, feel free to ask. You could also check out our website: http://www.terranstellarnavy.net. Fish, Allard and Jemel can tell you everything you need to know about our Mod as they are the team that have developed and maintained it. As a brief overview, it is an extension of the Artemis universe, adding new ships (both TSN player ships, allied ships and new alien races and factions such as the N'tani, mercs and pirates and the Unakalhai) and more objects to allow for greater diversity in mission ideas. We stick closely to the Artemis universe, simply expanding on the ideas presented in the manual and canon created by Mike S and co.

I think your design looks stunning and would love to see it in game as replacements for some of the ship models. I'd love to see what you could do with oher stuff too, particularly some of the new ships we have created.

Xavier; TSN RP Community Manager


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Arrew

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Reply with quote  #18 
Is that a YouTube vid?

Will check it out when I can get on a VPN.
Thanks. [smile]
AurelTristen

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Reply with quote  #19 

ryleyra: Specifically, this question in the Q&A is what comes off as a surprise to me. There are likely people far more talented than me who would be interested in helping make Artemis look like a modern game, but using wording like this makes it unlikely that anyone would even ask.  Then again, it is his game, so he has every right to make it whatever he would like.

My hope is that, like Infiniminer before Minecraft, Artemis will inspire someone to make a game in the same spirit using a modern engine like UE4 or Unity, but for now Artemis is the absolute best bridge simulator out there.


Quote:

Q: I can do art/programming/writing/audio. Do you need help?

A: The short answer is, no. I'm just one guy, but a very skilled and experienced guy who's happy working alone. I DO have some partners and business associates, so I'm not completely anti-social, but I move fastest by myself. Your offer is flattering, but you can best help by playing my game, giving me feedback, and participating on the forums.



I do understand the concern about being sued.  There are a million different directions one could take the art and design to further distance it form ST while keeping the ships interesting/not goofy looking, but I don't want to get too much further into this subject because I don't want to come off as bashing Artemis (I love the game, if it isn't obvious [tongue] )

My design is defiantly a step in the wrong direction for the game commercially, but after reading that FAQ question I decided it was always just going to be a mod.

And yes, so far my mod is simply client side.  You don't even need it installed on the other stations, just the main screen.  I think the shape of my ship is close enough to the original that it isn't too distracting from Engineering, but on my own bridge, I'll be installing it on all of them.

 

MarkBell: Thanks, and thanks for the info about the camera.  I'll be moving it much closer.  The funny thing is, I actually keep my main screen in 1st person, so re-creating the Artemis is not the smartest idea for my use.  Oh well!

Xavier Wise: Sounds like fun, especially if all the stock models are variations on one theme, as creating new ships from scratch is very time consuming.  I actually build and texture them in chunks, then bake in lighting effects Artemis can't render like Ambient Occlusion.  I'll have to see how much extra time I have, as I'm currently developing a commercial VR program AND looking at helping build some sort of space combat game on UE4. (Side note: UE4 is an awesome engine to play around in. It takes seconds to export a model from 3DSMAX and into the editor!)

 

notsabbat

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Reply with quote  #20 
I will be keeping an eye on this. I am definately interested in a mod that will enhance the graphics of the game, most especially if it only requires the server (and beefiest computer) to run it.
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http://artemis.forumchitchat.com/post/immersion-bridge-build-in-progress-7335195?pid=1290158413
Arrew

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Reply with quote  #21 
I just managed to get a look at the lancer. Sadly not the whole thing, laptop issues.

I don't want to hijack the thread but I liked how you managed to keep it the same style as the default ships. The four engine ports look cool too.

A beam only gunboat. It's a fun idea, a real twist on the missile cruiser. I think it might be hard to balance but perhaps something the Dev should think about. I can see it being easier for newer crews to get into too as well as being a fun change from vanilla.
AurelTristen

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Reply with quote  #22 

Can anyone give me some ideas about how to deal with the smoothing group problem?  It is the last step before I can ramp up production of more models.

 

Also, here is what the model looks like in UE4, just for the hell of it.  I think it looks better in this real-time engine than it did pre-rendered in 3D Studio Max!  I can't help but to imagine what Artemis would look like if it were built in UE4,  but since I work with that engine every day, I probably think too much about it anyway.

 

[UE401_zpspe2bp1d7]  [UE402_zps0iehmlsn] 

Curben

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Reply with quote  #23 
I look forward to trying these out when finished, looks great
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