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techbear

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Reply with quote  #1 

In 2011, I added manual beam targeting, and my intent was to make the view look a bit like looking through a periscope or targeting "sight".  So I quickly made two overlapping circles, and we've had dat/gunCamMask.png in the game ever since.

Do we have anybody who'd like to take a crack at re-designing it?  Making it look better and more futuristic?

dat/gunCamMask.png is just a "mask", a Black and white "cutout".  But, if you wanted to make the manual beam "sight" look even better, you could design a second (more normal, colored with transparency) overlay with extra art.

If we like what you've done, I'll add it to the game.  Thanks!

ryleyra

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Reply with quote  #2 
Y'know, in all this time I've never thought of altering that. Personally, it always reminded me of the hooded viewer on Star Trek, Science had one, of course, but Helm had a retractable one that Sulu used to aim the phasers. I always figured that was what inspired it.

It could use an update to a TNG/Artemis 2.0 look and feel.
Nhaima

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Reply with quote  #3 
Are you specifically interested in keeping the double circle silhouette, or would moving to something more periscope-like in the shape of a rounded rectangle be acceptable? Asking to primarily determine the design space so you don't get a lot of things that just fail to meet your requirements from the get-go.
notsabbat

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Reply with quote  #4 
I think he wants to see ideas. If you have an idea that you think will look cool, now is the time to throw it up.
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techbear

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Reply with quote  #5 
>> something more periscope-like in the shape of a rounded rectangle be acceptable?

Yes, it would be. 😉
MarkBell

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Reply with quote  #6 
This is obviously a little more LCARS than not, but I've been enjoying this view.  It's a little more visual space, and has some build in "indications" on the screen that make it a little more interesting.

gunCamMask.png


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parpar88

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Reply with quote  #7 
I am telling Akuda. [wink]
But really though, it looks cool!

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ryleyra

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Reply with quote  #8 
The binoculars or periscope view is really only meant to allude to a hood or cover over the display, perhaps to shield it from light reflections. Or, because it is a mechanical device which delivers the image optically, like a periscope. If you assume such a hood is not present, the interface can just be a rectangle, as above.

It's a matter of technology level, really. Understandable in the '60's, but today we expect things to be more "high-techy-techy". 😃

Actually the modern analogue might be a glasses- or night vision-type shape. Either that or a HUD-style overlay above and to the side of the target.

DupeOfURL

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Reply with quote  #9 
I'd say sniper-scope w/ crosshairs, but periscope view may have that idea covered already.  
The current setup DOES remind of when Sulu would use that box on an arm to aim.   

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e4mafia

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Reply with quote  #10 
Fun Fact, the AH-64 Apache attack helicopter used a similar feature, in the A-C models. The "Optical Relay Column" or ORT, provided direct optics to the copilot/gunner through the TADS . (The front thingie on the front that moves around). It used a heads down display to see that visual. A bunch of lenses and prisms, and a seriously big pain in the ass when maintenance was needed on parts those optics were connected to, as you had to realign everything after work was done. It could alternatively display the daylight TV feed, and the FLIR infrared heads down, switching back & forth between all three. The TV and FLIR were also available on the Display in the center so the CPG could see without going heads down.

Longbow D model  got rid of that thing, good riddance. Now there's a nice bigger screen, with much higher resolution, and no direct optics, since nobody ever used them anyways 😉

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