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lucas99801

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Reply with quote  #31 

inb4 updates aren't released concurrently via web-download/steam like the iOS/Android client

 

Purchasing regardless.

pupbrad

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Reply with quote  #32 
That might end up being the case, but hey, would you rather have them all be released at the same time and have each update/patch delayed by another 2-3 months each, or would you rather get it out and mess around with it THEN get it on all of the devices? If there were a small team, surely all at the same time would be better, but due to it being essentially a one-man-show, all at the same time just wouldn't be feasable. I'd much rather get an update for the annoying bugs/game breaking glitches before getting the mobile editions of it personally. Get it sorted out on PC, make the changes you need, and you will ultimately spend less time coding for the mobile versions as any changes/add-ons to features can get worked out and refined before they are introduced to the mobile clients. Not to mention that with the ease that artemis runs on even wood laptops, there is typically enough computers for the bridge (though that certainly isnt always the case).
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Captain of the USN Basroil.
"I am a leaf on the wind. Watch how I soar." - Hoban Washburne
"Give me a ship to fly and I'll make it sit up and beg, roll over (but NEVER play dead), and even do the jitterbug if you so fancy." - Unknown
Stonefish

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Reply with quote  #33 
Shot first, gonna ask questions later. Downloading.
SenatorIvy

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Reply with quote  #34 
I guess I'm not understanding why something being present on Steam is even an issue.  Why does the Steam version have to be any different than the non-Steam version? In regards to the Steam workshop potential, certainly whatever formats those add-ons use could be used outside as well?

As for DRM, there's plenty of games that exist in Steam's DRM that also have DRM free versions. I don't see why Artemis can't be the same.

As for me, I'll be buying the bridge license because you never know who's gonna want to play, and having to have individual seats locked into particular Steam accounts doesn't work for me. In the eventuality that Steam version and non-Steam version work together (which I assume shouldn't be a problem in the long run) I'll pick up the Steam version later if there's workshop content or something that catches my eye.
Stonefish

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Reply with quote  #35 
Questions answered:
It's 2.0, with no changes.  Steam doesn't directly let you run two copies, but if you just run the executable yourself, it works fine.  Exactly the same as the existing version.
Quote:
Originally Posted by Stonefish
If an optional server browser gets implemented (and I expect it will.  You need that sort of functionality to co-ordinate the larger playerbase, lest you alienate them all three minutes after they buy in)...


I get the feeling this launch involved Valve jumping the gun a little.  Nothing's in place, the website still only talks about the fastspring copy and has the picture of the "taking this too damned seriously" squad front and centre, no-one knows how to get into a game, no-one knows why the Android client doesn't work, and everyone on the Steam forums is basically saying "Yeah, this could be fun, but it's unplayable.  Bye."
Bad news travels fast.

Like I guessed, we've alienated a lot of people today.  Not everyone, of course.  There are some who've picked it up and figured it out, but I don't believe they're the majority.

I'm not sure what the better approach is from this point.  To speak up, share information and try and patch things up now, or alternatively to keep quiet for a few hours/months until Artemis 2.01 is ready and then go big with that.  Your call, Thom.
Stonefish

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Reply with quote  #36 
Hmmm, interesting.  There can't be too many Senators Ivy on the internet.  Hello.

It's not "an issue", as such.  Releasing on Steam doesn't break a damned thing for anyone.  I'm just concerned about the future of this wonderful little project here.  Specifically, I'd like it to have a prosperous one.
pupbrad

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Reply with quote  #37 

I know I spent all day trying to clear things up on the steam forums, but it feels like hitting my head against a brick wall at times. In the end, though, I got some 50-70 people that were completely new to artemis and had gotten the steam client in and playing, though it took jumping between 3 teamspeaks while hosting a Artemis server of my own and instructing everyone on how to connect.

Seriously though, I cannot thank those that learned how to do it all and picked up the slack where I wasnt able to help as well as some of the veterens like Chas and Phil for helping command the ships and teach others. I'd LIKE to think I made a positive mark on the game in the eyes of the steam community, but who knows...

In the next few days I plan on writing out some steam guides on how to do various things with my first being on how to host/join a game, but I'm not sure how much I can explain since that all relies heavily upon people being able to forward ports...

All in all, the release does indeed feel rushed, but there have been people helping to pick of the slack where Thom and Valve couldn't help. I can't say how much fun it was to hear ships of new people shouting in joy as they saw nukes land on a small fleet of Karelians and blow them out of the sky!


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Captain of the USN Basroil.
"I am a leaf on the wind. Watch how I soar." - Hoban Washburne
"Give me a ship to fly and I'll make it sit up and beg, roll over (but NEVER play dead), and even do the jitterbug if you so fancy." - Unknown
DVersion

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Reply with quote  #38 
Why isn't there the ability to buy a 6 pack? It would clear things up.
erickpasta
Reply with quote  #39 
Any updates on whether or not pre-steam supporters can get steam keys? I paid $40 bucks for this about a year or so ago, so I would love to know if I can actually get a 6-pack or not. It would be nice if you sent out some emails on this topic.
erickpasta
Reply with quote  #40 

Quote:
Originally Posted by erickpasta
Any updates on whether or not pre-steam supporters can get steam keys? I paid $40 bucks for this about a year or so ago, so I would love to know if I can actually get a 6-pack or not. It would be nice if you sent out some emails on this topic.

EDIT: Okay, found an email with a coupon. I don't really see any reason to pay for an upgrade if steam codes aren't included. Could I get confirmation on this?

lucas99801

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Reply with quote  #41 
The inability to buy a 6-pack at release just wasted me $7.
pupbrad

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Reply with quote  #42 
Think of it as having an extra copy to hand out to an extra friend so you have a backup.
__________________
Captain of the USN Basroil.
"I am a leaf on the wind. Watch how I soar." - Hoban Washburne
"Give me a ship to fly and I'll make it sit up and beg, roll over (but NEVER play dead), and even do the jitterbug if you so fancy." - Unknown
lucas99801

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Posts: 33
Reply with quote  #43 
Actually, $14 since I bought a copy for a friend.  And I have no need to have 2 extra copies lying around to hand out to someone so I can say "Hey, play this game.  It's alot of fun and you'll enjoy yourself until you find out that it generally has terrible software and licensing support."
mideg

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Reply with quote  #44 
@lucas99801 Are you sure you will be playing with exactly the same 6 friends everytime? Well then, you are right, you wasted $14. But, once you get to know some new guy or girl who might want to try the game, you can give him/her a copy.
Osirrus

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Reply with quote  #45 
Hi I have been looking at this game in the last week or so & have been thinking of buying it when I get back from holiday, I was thinking of getting the bridge lisence as wanted to get a weekly game day going however there may be friends playing on steam aswell so just wondering if it would be possible to play with steam players. basically this is kind of the only thing stopping me buying the game at the moment.... & I want to play now.... even though I cant as I'm across the other side of the world but hey lol
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