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by zorilya

Hi there folks... 

May I present to you a new and improved GMing tool for Artemis. 

The improvements are entirely contained in a mission file though there is a mod available to extend the functionality further and to be honest... the planets look pretty sweet with it installed. This has been a labour of love to improve the GMing abilities beyond Arrews original work and to add a lot of new functionality to the front end (what you guys see) and back end (what any mission editors and I see). This is compatible with up to 2.3 so far.

What you can expect:

  • Improved menu system capable of forwards and backwards navigation with improved user feedback not to mention the functionality within the menus that i've worked on (see linked videos and cheat sheet for details). 
  • Procedural ship generator to expand the depth and variety of ships, their descriptions and how they respond to communications in the universe.
  • Improved transitions that allow transitioning in 8 directions instead of 4 and designed to be a neat package that is universal for all systems (Means a lot less redundant code)
  • Planet generator with the mod installed you will see awesome planets what can vary in size, terrain, tilt, rate of spin and having the presence of rings.
  • Procedural sector generator which can take input from the user to define as much or as little about the sector your about to generate. Things like Whcih faction controls the sector, does it have a trade lane, what is the level of infrastructure, is there conflict, does it have a planet?
  • Improved Star system definition to remove the excess coding required for making a star system so it is now just a step my step process. The standardization of transitions through all systems helped a lot with this.
  • Customizable Wormholes to allow you to, on the fly, define the start and end of a wormhole without the players needing to be present within a related sector. It's totally behind the scenes
  • Customizable Warp Gate Generator Allowing for the deployment and setting up of warp gates to take you far across the star systems. Also on the fly in the same way that wormholes do.
  • Tractor beams that allow the players to tractor beam anything that the GM screen can select. just toggle in the menu and select the player's target.
  • Customizable side missions designed to be modular enough to be used away where, including a drifting ship and a high energy nebula.
  • Back end utilities that can be ripped out and applied to your own missions. these utilities get around a lot of the problems that are caused by using such an inflexible XML parser like the inability to store the location of an object and giving an object a random name after it has been customized with new information.
  • New factions Aura security force and SARMA the Strategic Action and Risk Management Agency as well as the Striken, an organism that engulfs and takes over ships leaving them as a fleet of organically controlled ships.
  • And More... I don't want to leave you reading all day... just go try it out and have fun!
----Download Links----
GM Theater V01

With mod            Without Mod

I have made a Video series going over the functionality and explaining the behind the scenes with the hope that all who wish to understand more and modify what is there, can without the barrier to entry on the project being higher than it needs to be.

The Intro

There are 9 videos in total to give you guys the best insight as to how to get the best from this Theater...
and here is the Link to the playlist

Artemis GM Theater playlist

I have spent a lot of time converting old code from the original sandbox to work more efficiently in spite of the inadequate XML parser. With that being said there will be Tarantis from the original sandbox and the Dionysus system from the USN as well as a few other spaces and the tools to create your own on the fly. Really i've tried to make this as usable and useful as possible for the community and I you all enjoy it.

Have Fun!
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