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mandash

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Reply with quote  #46 
I'm also having issues with the gates in the premade sectors "floating" away. Is this a bug or is there a fix for it?
Arrew

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Reply with quote  #47 
Hi Vibro,

Apparently my reply didn't post before and I just noticed.

Yeah, they aren't supposed to do that. It's not something you're doing wrong. Sometimes if network speed or connection is an issue that can happen.

Try hosting and connecting on a single PC and see if the problem persists. 
Arrew

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Reply with quote  #48 
Hi NinetyEyes,

Well spotted. I actually added that function in by request for someone that was running a LARP type Artimis session. I must have missed adding it to the "M" backup menu. To be honest I think the menu's could be reordered to make them easier to use... But just don't have time right now.
Arrew

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Reply with quote  #49 
The issue with the gate is because it's an actually interactable object in the game and not a station. I wanted it that way so enemies will attack gates, gates can be hailed and players also can destroy gates. It adds to a lot of fun RP missions. 

The problems come because, intentionally not using a mod, the game sometimes tries to give these objects a speed, even though they aren't supposed to.

Adding in an additional event should stop that happening.
Arrew

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Reply with quote  #50 
Mandash and others,

Try adding this to the sandbox file and let me know how you get on......


<event name_arme="Quick Gate Fix" id_arme="f9c157af-19d7-4f74-8ae7-0c5bbbdd8020">
<if_object_property property="throttle" name=" Gate" comparator="GREATER" value="0.0" />
<if_exists name=" Gate" />
<set_object_property property="throttle" value="0.0" name=" Gate" />
</event>

Paperman299

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Posts: 8
Reply with quote  #51 
Arrew, just wanted to pop in here and say this GM sandbox is fantastic. Even someone who knows NOTHING about code like me was able to put together an awesome LAN for his birthday, that I was able to GM from a friend's tablet. Thanks so much for making this! 
Arrew

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Reply with quote  #52 
Cool. Thanks for the feedback man.

Hope you had a good birthday. [biggrin]
NinetyEyes

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Reply with quote  #53 
The gate immobilising script is working exactly as intended for me, thanks for the fix [smile]

On a completely unrelated note, do you by any chance still have the raw images from when you did these maps back in V4? I'm hoping to use some maps as a larp handout and I thought it might be worth checking with you before going in and screenshooting them all myself.

[HIDE]
2311664.jpg   
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Arrew

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Reply with quote  #54 
I've got the ones like you just posted... 

If you send me your e-mail I'll send them your way. [biggrin]
Arrew

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Reply with quote  #55 
WOW! 178 Downloads! That's pretty good for an old script.

Sorry not been around much. I've been playing too much D&D and the Star Trek Adventures Alpha. When it's finished it could easily be TSN Adventures with just a little cosmetic tweek [wink] .
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