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hoog

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Reply with quote  #31 
Just to let you guys know: I'll be running my BSG larp again on November 1st, using the GM Sandbox V5 ^^
Will be adding fighters this time.
Longbowman1346

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Reply with quote  #32 
Quote:
Originally Posted by hoog
Just to let you guys know: I'll be running my BSG larp again on November 1st, using the GM Sandbox V5 ^^
Will be adding fighters this time.


Awesome!  Are you using the BSG remod for this?   

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hoog

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Reply with quote  #33 
Some aspects of it, yes!
Richiesos

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Reply with quote  #34 

Hey Arrew,

 

When I place mines or asteroids, it places them in pre-made clusters.  Am I able to place these individually, one by one?

 

Thanks!

Richiesos

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Reply with quote  #35 
one more thing , i was curious about hot keys. are they are still supported?
Arrew

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Reply with quote  #36 
Awesome Hoog! let me know how it goes. [biggrin]

At the moment asteroids are placed in clumps for speed of use. No reason it couldn't be adjusted in the script or added in if you wanted it?

I took the hot keys out. I was thinking about leaving them in and having both but I decided to simplify the scripting so people could edit it. If you wanted them back in they could perhaps just copy them over from the other sandbox.
Richiesos

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Reply with quote  #37 

Would I need to alter this?

 

<event name_arme="Mines" id_arme="d6be4df4-9e24-483b-ad6a-bfb74492c763" parent_id_arme="1e7d7979-ed4e-46e0-b30a-e1fee012eda9">
<if_gm_button text="Environment/Basic Features/Mines" />
<set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="5" />
<set_variable name="GMRandomB" randomIntLow="5" randomIntHigh="10" />
<create count="GMRandomB" type="mines" use_gm_position="" radius="1000" randomRange="2000" randomSeed="GMRandomA" />
</event>

Arrew

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Reply with quote  #38 
Yep tell it to make count of 1 and a radious and random range of 0. try that and see if it works?
NinetyEyes

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Reply with quote  #39 
This sandbox is fantastic, well done putting together such a great interface.

I'm having these two difficulties:
1. The GM buttons load skewed way off to the left and a little higher, obscuring sections of the map. This persists at different resolutions.
2. The "Damage" and "Repair" submenus are not appearing for me in the dropdown.

Anybody have any ideas as to what the causes are and how to fix them?
petetsm

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Reply with quote  #40 
I have a quick question, pardon my newbieness.

Is it possible to save maps and restore them for later sessions?  I am toying around with running a LARP style game and would like to prepare the maps ahead of time.

Thanks for your time and this awesome toolkit!
hoog

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Reply with quote  #41 
Quote:
Originally Posted by NinetyEyes
The GM buttons load skewed way off to the left and a little higher, obscuring sections of the map. This persists at different resolutions.
Same issue here. My guess would be that the buttons are designed for a given screen resolution.
Arrew

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Reply with quote  #42 
Sadly no maps can't be saved at this point in time. That would require some kind of change to the Artemis program itself. That way come at some point, who knows.


Buttons at a funny position. I tried to make them accessible for all resolutions, including those playing at the lower end of the spectrum. So focused was I at those guys I'm not sure about higher rez's. What resolution are you playing at?
NinetyEyes

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Reply with quote  #43 
I'm running the game at 1920x1080, but oddly enough the buttons move very little as I scale down the resolutions. I haven't tested it on the proper low end of the spectrum yet though, so I will do that and get back to you.

The part that puzzles me most is the missing damage/repair options. I can't find them in the Friendly menu, although a short poke around in the code suggests that's where they should be.
I know nearly nothing about coding missions though, so that may not be a correct conclusion to have drawn. Does anybody know what might be going on there?
VibroAxe

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Reply with quote  #44 
So i've been playing around with this and so far really impressed. However if I spawn in any of the premade systems all of the ships seems to head immediately for the top right or bottom left corner (including the warp gates and trading posts...).

Is this a bug in the script, game or something i'm doing wrong?
NinetyEyes

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Reply with quote  #45 
A significantly more competent friend of mine has identified the issue with the Damage/Repair options. They spawn in just fine with the start block, but they have been omitted from the button press event block. This means that they don't spawn in when M is pressed. The functionality remains, it's just a matter of copying and pasting the buttons over to the event block.

The buttons work perfectly at the lowest resolution so I imagine that they're just indented for tiny screens. They have little position values in the mission file, so I'm probably just going to adjust those to suit my screen.

I'm also getting the bug with ships and gates rapidly flying off to the corners. I have no idea what's going on there.
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