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MarkBell

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Reply with quote  #1 
Have you noticed that the ships in Artemis tend to look sort of blank in shadows?  In space, without any sort of fill light, that's how they would actually look.  On the other hand, almost every ship in a space show does have some magic fill lights, so I thought I'd take a crack at updating the main glow files.  

Goes from:
Pre.png 
To:
Post.png 
It's a subtle difference, but I like it better.  Enjoy!

Download here: https://goo.gl/va8bQC


Instructions:
Unzip directly into your Artemis\dat\ folder, overwriting 36 or so files.


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Note - this is in no way intended to be an official position of Thom or Artemis, as I am not an official representative of the creator or game.
ryleyra

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Reply with quote  #2 
I don't think I'd call that subtle. [biggrin] You're right, though, just bringing up a bit of the background on the glow files (which are normally black in the non-glow areas) will lighten the whole ship. Which should be appealing to those who think the default shadows are too dark.

If I were to actually put the effort into creating a set of these glow files, I think what I would do is create "spotlight" areas on the glowfile instead of just uniformly lightening the background. Look at the Enterprise from the movies, for instance, or in TNG. The ship actually has lights on its hull to highlight important areas of the ship, instead of relying on ambient light. Most TNG models use this effect, so it should be easy to figure out how to do it for Artemis.

For anyone who wants to play around with this, I would remind them that any colors that are neutral grey (RBG bytes the same) or contain no red component will not be highlighted by the glow color. You can either remove the red component, making your background cyan tinted, or make it greyscale.
MarkBell

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Reply with quote  #3 
Well, maybe not as subtle as it looked in the graphics editor [tongue]  For reference, I loaded the diffuse texture, then added the glow texture as a layer above it.  I then changed the glow layer opacity to somewhere between 150/255 - 200/255, or somewhere between 60%-80%.  Since the diffuse textures have the glowy parts also, this worked out quickly and well.

To be fair, even in TMP, there was fill light besides the self lighting.  Look as the Enterprise clears drydock - https://youtu.be/PPUdrMzvxrc?t=97 - there's plenty of non-spot light on that ship [smile]  TNG ships were even moreso - there were lit spots on the hulls with no real apparent light sources, plus general "magic fill."

The areas around the glowing lights on these textures have some spill light - it's not a lot of hull illumination, but there's also no hull markings to illuminate.  The TMP and TNG mod textures have enhanced lighting around all the registries and names and such, but the Artemis ships just don't have any external markings.  That's what would probably be the biggest problem with spot lighting - what do you put the spots on?

I definitely needed to desaturate the Ximni glow texture around the lights to get rid of the red - a lot of the TNG ships needed the same treatment.

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Note - this is in no way intended to be an official position of Thom or Artemis, as I am not an official representative of the creator or game.
Mike Substelny

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Reply with quote  #4 
I think it's a lot better! Thanks!

Will this mod affect all ships?

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MarkBell

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Reply with quote  #5 
Yep - all player and NPC ships. It assist affects the drones, monsters, and stations, too.
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Note - this is in no way intended to be an official position of Thom or Artemis, as I am not an official representative of the creator or game.
Swede

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Reply with quote  #6 
Nothing against putting it in the next general update [smile]
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