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notsabbat

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Reply with quote  #16 
Looking good. Certainly have done a lot with it!
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-Captain of the TSN Gungnir JN-001
-Eastern Front online group member
-My continuing bridge build:
http://artemis.forumchitchat.com/post/immersion-bridge-build-in-progress-7335195?pid=1290158413
BigEd

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Reply with quote  #17 
Bless you...

And that looks AWESOME!!!
Mike Substelny

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Reply with quote  #18 
This looks wonderful! Thank you for sharing your bridge!
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Newcommerin

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Reply with quote  #19 
So you "overrounded" me...
(dt.: Du hast mich also überholt...) [wink]

Congratulations, it looks very good! Enjoy your flights!

I am working at/on my bridge right now and will post some pics the other day. 

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Tolotos

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Reply with quote  #20 

Thank you all for your opinions, now I gonne need some help, does any one has information if I could use "Logitech G Saitek PRO Flight Yoke System" for my Helms Station? I instantly fall in love in that System but I'm afraid Artemis would say "No".
The question in here would be, will Artemis recognize it as a "Joystick"? Or is there any way to make it recognize movements like left, right and will I be able to make use of the Throttle Quadrant? Like first Throttle Impuls, second Warp and/or Jump (Distance/Direction)?

Or should take a regular Joystick?

Thanks for any input!

bau.movement

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Reply with quote  #21 
Just reading through your build, love it... One of the things I hate the most about my bridge build is the square walls up to the ceiling, I've been thinking about how much work I'm willing to do to round the edges and make the space feel more structurally appropriate to a pressure vessel.

Did you ever end up getting/using the Logitech yoke for helm? I've wanted something like that as well, I love the Firefly style controls, but it's a bit pricy and if it doesn't function well, that would be a bummer.

If you haven't tried it I will say, I picked up a Thrustmaster HOTAS, which has the detachable throttle control, which does make helm alot more fun IMHO. You do have to go into the controls.ini and play around with what the various functions of the controller do, but it's great for immersion!

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Tolotos

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Reply with quote  #22 

Jep, have the same problem as you with the "edgy" look of the room.

But also, with progress at the Bridge-Work i think it will become sooner or later a nice "Spaceship" design.


I need a few more Month to collect the money and some more thoughts about what i want to implement into my Bridge. I'd seriously like to hear your (all community) opinion about the follow thoughts.


Whats more appealing for Bridge-Building?

Option. 1 "The Clean-Style"
Make it all look "clean" and "Touchscreene" like Star Trek. You know, that sterile, mega Sci-Fi looking Room.

  • The immersion would be very deep, espiacially if you get everyone a Uniform who atempts to the Bridge.
  • You would have a very clean and smooth looking Bridge.
  • Easy to clean.
  • Touchscreens everywhere, easy to build up, easy to replace and easy to Transport in case you planned ahead for "mobility". (Touchscreens and Controle-Cases may take a lot of room, but if good planned and good designed there should be no problem with Transports.)
  • Depending on the Hardware you use, it could become very espensive.
  • There will be way less "haptic-controle". No Buttons, maybe less interaktive Blinking LED's, no levers.
  • If it should look awesome even in a big or wide room, big screens will be preferable. And so more expansive.
  • A lot of "Style-Work" to give it all a Nice and Smooth look.

Option. 2 "Haptic-Response-Ship-Console"
Make it all look "Post Industrial Patchwork High Teck" like Battlestar Galactica, Firefly, Star Wars, Stargate and so on,...

  • Also some kind of immersion, but often way less as a clean looking one.
  • Buttons, Levery, LED lights blinking and doing stuff where every you want.
  • The feeling to really "controle" Parts of the Ship, instead of simple "touching a simulated button".
  • Less depending on Touchscreen, of course you could still (and would be wise) impelment them.
  • You need more imagination to make everything work, and probably also some tools and knowledge.
  • Could become a pain to "Transport" such "patchwork" Bridges.



What you guys prefer?

Is it more lovley to you, to sit in a clean Bridge, smooth and defined, therefore less Haptic-Controle?
Do you prefer the Haptic-Console?
Is it depending on the Position you have?
Longbowman1346

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Reply with quote  #23 



What you guys prefer?

Is it more lovley to you, to sit in a clean Bridge, smooth and defined, therefore less Haptic-Controle?
Do you prefer the Haptic-Console?
Is it depending on the Position you have?

I'm am more of BSG sort of bridge guy but to each their own!!!

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bau.movement

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Reply with quote  #24 
I've always loved the Cowboy Bebop/Firefly/Farscape/Millennium Falcon style of rough around the edges, working class ships!

One of the things that captured me initially about Firefly was the integration of American western folk architecture integrated with a space age function... but I fell in love the first time I saw the crew eating at the wood table in the "country kitchen" mess.

I build with two other guys, one is our software guy, one does machining and electrical, and I do aesthetics, mechanics, and push the boundaries of safety [smile]

I have a ton of respect for the guys that have the sleek ST:TNG setups... but our builds are piecework and its constantly just the 3 of us trying to push the rest as far as imaginable! 

However, regarding transportation, the last time I took a bridge anywhere was over a year and a half ago (I used to travel my setup when it had no scenery), but now with all the integrated effects, props, lights, etc, I just spend the whole game wishing I had all the parts of my bridge in place... This is my Light Cruiser, there are many like it, but this one is mine.

Here's a picture of the bridge from the Helm station.

 2016-09-18 16.14.25.jpg  


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MarkBell

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Reply with quote  #25 
I'll be honest, I don't think either option is going to end up being "cheap" [smile]  I'm a clean edges sort of person, personally, I think the sleek look is just fantastic.

On the other hand, it's your bridge!  What do you want to look at for the next few years while you're playing the game?

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Tolotos

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Reply with quote  #26 

Still here and still working on the Bridge, at least from Time to Time. Or to be more honest, from Paycheck to Paycheck [wink]

 

Well, made some thoughts about "clean" or "industrial" look, but didn`t come to a conclusion since both, as you said Mark, is depending of how much Know How and money can be putted into the Projekt. Since I`m a loner, only inviting some intusiastic Nerds from time to time to have some fun with the bridge, there is only a very limited amount of time and money i can put into it.

 

But, whatever!

Latest updates to the Bridge is a Thrustmaster T16000M FCS HOTAS System which works Awesome together with the T.A.R.G.E.T Software which is for free (but only works with the Original Hardware so far). Also I put some afford and Money to make the Lights become interactiv. Since two weeks ago I had to set the light with a Remote by hand. That meant we puttet it into dimmed light and just sometimes we switched the Light. Meh.

Now I installed Phillips Hue Lightstrips 3x 2 Meter + 1 Meter, and with the Bridge Tool and the given Information, it was a piece of cake to set everything up. Works like a dream. Red alert on demand, docking and beeing docked. It`s awesome.
Last but not least I purchased a Amazon Echo Dot. Because "Computer, tell me what time it is." with a answering Computer, is Awesome.


From here on are more detailed information about the Helms Set-Up:

It has the described Controle-System and a additional Numeric-Keyboard to put in Jump-Heading-and-Distance. Needs a little training to get used to it, using the Numeric-Keyboard quickly and so on.
The Throttle is set to get you 99% (Dunno why not 100% but at Warp it automatical get`s 100% so, whatever.) at full forewards and -100% at full backwards. In 20% of the Middlepart of the Throttle is a "Space" command, so you get Automated Fullstop and Dockable. (Also a nice Way to get out of Warp instantly.) Docking and Warp are all set on Buttons at the Throttle. Still configurating what`s the best possible Set-Up. I want to have the Weapons Officer beeing in charge about the shields. But a "Emergency Shilds up" for the Helms seems to be a good backup plan. Still not sure about it.
While on the Throttel you can give the Captain alle the nice Mainscreen Options and on the Joystick you can set the view.

Any Questions, ideas and or tipps are welcome!

ogremasch

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Reply with quote  #27 
great looking ship.
QuarterMaG

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Reply with quote  #28 
Gruß aus dem Rheinland - Sieht klasse aus!
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