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clavestone

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Reply with quote  #1 
With everything being "All's quiet on the Eastern Front" the past few patrol periods, the Admiralty has decided to send out long range patrols. It's time to see if the Hedgemony is building up their forces for an assault, or shifting forces to other fronts. The problems is, supply ships from HQ have been few and far between. We are limited to newer light craft or classic ships only. Newer (Ben's Mod) craft limited to Light Cruisers (Artemis Class) or lighter or any older craft (Classic Vannilla ships). This is a 2 part mission. 1st is a LVL 8 Border War to get past their front lines, 2nd is a LVL 10 "Deep Strike". We will use TeamSpeak for ship communications.


With the "Autumn Incursion" event in a few weeks, feel free to attend our normal "Patrol nights" aka "Tuesday Night Fights" to get used to crew and mod used. Normal time is 8pm EST.

For Fleet Communications we will be using TeamSpeak server: comms.terranstellarnavy.community

Official Artemis: Eastern Front FaceBook page:
https://www.facebook.com/groups/1642312256048679/

Facebook Event
https://www.facebook.com/events/322906094942111/ 23559380_10215425768576253_9042610514912218877_n.jpg 


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PirateLord Eric Wethington:

Captain of the Privateer Longbow "Jimi-Saru"

Captain of the Pirate Brigantine "Fulminate" and 59th Pirate Fighter wing "The Reapers"

Helmsman of the "Project Draco"

Charter Member of the Eastern Front online group (PirateLord)

Online Liaison Officer to the Admiralty.

clavestone

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Reply with quote  #2 

AFTER ACTION REPORT: AUTUMN INCURSION

Stage 1: The Battleship EF Farside moved to the Hedgemony border with an experienced crew and a support Escort and 2 civilian transports in the area. Industrial Base Gamma 4-s (DS1) and unmanned satellite base Gamma 4-t (DS2) were in operation in the sector. The enemy must of caught wind of some of our tactical operations as they soon breached the border with several small attack fleets and strategic assault ships. DS2 fell under the initial assault, 1 civilian death reported (Janitorial Service junior member Drake Berwith). After heavy defensive action near DS1, the EF Farside pushed into enemy territory, jamming communications frequencies before destroying the hedgemony outposts. Hopefully word of our second stage had not been transmitted yet.....

Stage 2: The Battleship EF Farside, alongside the TSN Hopper (Canadian 3rd fleet Missile Cruiser), and TSN Intrepid (light scout/attack vessel) moved deep into Hedgemony territory to determine strength of enemy forces. In an unexpected move, Hedgemony forces targeted all friendly forces with Cyberwarfare tactics, a very uncommon, and unexpected attack. All Freindly ships were caught unaware and for the allied forced were on the defensive. The allied support ship was taken out early, despite valiant efforts of the TSN Intrepid. The EF Farside was inoperable and unable to assist. Thanks to Privateer Engineer GrayBeard (actual name removed from record), and a bit of bypassing SEVERAL safety protocols, Farside was able to reenter the conflict. In an excellent form of co-op tactics Farside and Hooper strategically eliminated several enemy bases, while Intrepid kept their reinforcements busy. Their last base in the area, just before a final blow was delivered tried to transmit a coded message to Enemy forces in locations unknown. Attached is the raw data transmission. Please have TSN decoders try to translate and decode.

In a joint operation, all members TSN, Pirate, and Canadian officers excelled at their stations..... Please disregard the issue with the pirates gambling as reported in a last weeks reports... BlackJack is now considered a LEGAL form of entertainment....


__________________
PirateLord Eric Wethington:

Captain of the Privateer Longbow "Jimi-Saru"

Captain of the Pirate Brigantine "Fulminate" and 59th Pirate Fighter wing "The Reapers"

Helmsman of the "Project Draco"

Charter Member of the Eastern Front online group (PirateLord)

Online Liaison Officer to the Admiralty.

DupeOfURL

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Posts: 220
Reply with quote  #3 
Well, in Phase 1 the EF FarSide was helped out a bit by several shield generator enhancements.  It's nice to have ~800 shields, altho' can take a while to re-charge them. 

And Phase 2 was a success.  Mainly in the sense that Any Landing You Can Walk Away From Is A GOOD Landing!


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on TeamSpeak as GreyBeard {the Grim}  ;-)
Chief Engineer of the Fulminata, one of the Pirates Of BeechWood! 
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