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JadedJester

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Reply with quote  #1 

Hey everyone - I'm looking to get my feet a little wet and familiar with this before jumping in with friends. From what I gathered if I'm playing this over the net with friends whoever is the "server" client should likely function as the captain?

Also - on the range of "gentle slope" to "brick wall" is the learning curve of this game?

As far as when I'd like to play - I'm available most evenings.

Darrin

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Reply with quote  #2 
Quote:
Originally Posted by JadedJester
Hey everyone - I'm looking to get my feet a little wet and familiar with this before jumping in with friends. From what I gathered if I'm playing this over the net with friends whoever is the "server" client should likely function as the captain?


The server is just the IP/address where you tell the clients to connect to. It doesn't matter who sets up the server. 

If you're playing online, then you need some sort of chat client for the crew to communicate with each other. This can be Discord, TeamSpeak, Skype, Zoom, etc. There are many different ways to select a captain. The person with the technical savvy to get the server online, troubleshoot everybody installing the correct software, and also figured out why that one person's microphone wasn't working... if they can do all that, they might make a good captain. 

Every crew is different. Captain could be the person wearing the fanciest hat, the person who yells the loudest, or the last person to say "Not It!"

Artemis was designed to play with the captain not having a console. When the game is working well, this means the captain is dependent on the crew to give him/her vital information, and the crew depends on the captain to manage information/resources and tell them what to focus on. (In theory, at least. In practice, it's usually six people yelling at each other to do that really important thing!)  

However, if you're short-handed on crew, the Captain can take one of the consoles, usually Science or Helm. If your crew is really good at communicating, they can try flying without a captain, and make decisions with a general consensus/loose majority/really loud yelling.  

Quote:
Originally Posted by JadedJester

Also - on the range of "gentle slope" to "brick wall" is the learning curve of this game?

Short wall (at first) with a gentler slope on the other side. Think of it as each station is like a mini-game. They aren't complicated individually, but it's not always obvious how the different stations support each other.

Helm depends on Science to tell them where to fly. Weapons needs to know from Science what enemy shield frequencies are weakest. Comms needs to know which enemies need to be taunted and which ones to ask for surrenders. Weapons needs to know what kinds of ordinance to load, and needs to tell Comms what torpedoes the stations should be building. Engineering needs to know which stations need extra energy and which ones don't.

Quote:
Originally Posted by JadedJester

As far as when I'd like to play - I'm available most evenings.


Eastern Front plays Tuesday nights around 8PM EDT. 

Artemis Eastern Front FB page
https://www.facebook.com/groups/1642312256048679/?ref=bookmarks

Eastern Front Website and EF mod
http://www.artemiseasternfront.com/index.html

TSN RP Community:

http://www.terranstellarnavy.net/

There's a BIG multi-ship event scheduled this Sunday:

https://registry.terranstellarnavy.ca/


JadedJester

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Reply with quote  #3 

Quote:
The server is just the IP/address where you tell the clients to connect to. It doesn't matter who sets up the server.

That I get that, but if I just bought one seat via Steam and I'm running the server I can't also run a client right and I'm assuming two things on one machine would be "the bad?"

 

Thank you for the list of groups! I'll definitely have to look into hooking up with one of them!

Xavier Wise

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Reply with quote  #4 
I am not aware of people having any issues with running a server and client in the same computer. In fact, I have run two or three clients and one server on my machine for testing purposes when scripting. I also know of people running two or three clients on their own machine and connecting to a server of the net, and I have run a server on my computer with a client screen and hosted a game of Artemis. It is quite a regular occurance for online play.
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Darrin

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Reply with quote  #5 
Quote:
Originally Posted by Xavier Wise
I am not aware of people having any issues with running a server and client in the same computer. In fact, I have run two or three clients and one server on my machine for testing purposes when scripting. I also know of people running two or three clients on their own machine and connecting to a server of the net, and I have run a server on my computer with a client screen and hosted a game of Artemis. It is quite a regular occurance for online play.


It's a licensing issue. The single-console Steam version for $6.99 is only authorized for a single PC. I don't recall the specific language in the EULA, but I believe if you're launching multiple servers/clients from the same .EXE on a single PC, that should be fine as far as the license agreement is concerned. You're still using a single installation on a single PC for a single player to play. Launching the server is necessary to play, and you're not copying the .EXE anywhere else. 


Xavier Wise

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Reply with quote  #6 
Ah I see. I thought it was more of a technical issue.
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JadedJester

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Reply with quote  #7 

Thank you guys for all the help! I'm also signing up for TSN since that sounds AMAZING.

Random question - if I install the TSN Mod is that something I can easily enable/disable?

Xavier Wise

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Reply with quote  #8 
Hey,
There are files called zEnable and zDisable that are added to your Artemis install. The activate and deactivate the install when run. Feel free to open them in a code editor to see exactly what code the files run to be able to do this.

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DupeOfURL

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Reply with quote  #9 
JadedJester  --   IF you are going to run the server on your home machine, will need to do 2 things  Open up Port Forwarding {for port 2010}  AND  be able to give the other players your PUBLIC IP address.  If you capiche, good.  If you think I am knee-deep n Geek-Speek, just let me know and I'll break it down. 

Also, add to those voice apps that Darrin mentioned one called Mumble.  Theoretically speaking, a crew could all be in one big Group Call.  So longs as y'all can YELL @ each other!  ;-)      

Have never read the Steam license, but it sounds like you can run multiple instances  of the EXE - So Long As They Are On The SAME Machine

 

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JadedJester

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Reply with quote  #10 
Quote:
Originally Posted by DupeOfURL
JadedJester  --   IF you are going to run the server on your home machine, will need to do 2 things  Open up Port Forwarding {for port 2010}  AND  be able to give the other players your PUBLIC IP address.  If you capiche, good.  If you think I am knee-deep n Geek-Speek, just let me know and I'll break it down.
 


Definitely was able to get this all figured out and run the other day. Also, was a pleasure serving with you (Damien Allen).
DupeOfURL

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Reply with quote  #11 
Good to hear, Jaded!   Hope to see you @ the Online Armada this weekend! 
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on TeamSpeak as GrayBeard {the Grim}  ;-) 
on Twitter as   @GrayberdTheGrim 

Chief Engineer of the Fulminata, one of the Pirates Of BeechWood! 
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