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In script-writing, does the global property affect the damage of torpedoes/nukes/mines/etc.?
<set_object_property property="playerWeapon" value="100" />

For example, if I set it to 50% will nukes now do 80 damage at ground zero instead of 160?

Similarly, does nonPlayerWeapon affect drone damage?
<set_object_property property="nonPlayerWeapon" value="100" />

I'm trying to see if I can slow down the tempo of a non-mod Artemis game by setting these and shields to 50% or 25% like the TSN RP mod does.  Or if I'll just be supercharging torpedoes and drones (which may not be a bad thing).
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